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    Polygon 11 in Atomic Heart: how to get there and solve puzzles

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    Contents

    Contents

    In Atomic Heart Range 11 is a secret test site that you can sneak into to get additional materials and blueprints for weapon modules. It is quite difficult to get into it, since for this you first need to find a disk key, and inside you will find a variety of puzzles with platforms, valves and coils. In this guide, you will learn how to find and open Polygon 11, as well as solve all its mysteries.

    How to find and open Polygon 11

    Where to find the disk key

    To find this item, you will first need to unlock the closed checkpoint using the Vulture mechanism. Go to the tower shown in the pictures below, use the "Shuttlecock", select the indicated chamber and open the door to the cylindrical building.

    Drop down and head east to the door you opened earlier. Interact with the terminal and select the option "Vulture Maintenance" . Turn around and you'll see the orb descend - walk up to it, grab the pipe, wait for it to rise, and then slide down the zipline towards the red building.

    Walk down, dealing with all the robots on your way, and go to the wooden building to the right of the gate. Go around the corner and break open the wooden door on the side. Get inside, deal with the enemy and pick up from the floor key disk lying next to the corpse.

    Where to find the entrance to Polygon 10

    Now leave the checkpoint by opening the gate and run forward to the bridge with huge white triangular spans. Before reaching it, you will see a bunker with a blue roof. Approach it, open the door with the key and sit in the elevator.

    Passage of Polygon 10

    Inside this testing area, you will need to solve several puzzles by finding three boxes with blueprints:

    • Expansive converter - for weapons "Kalash".
    • Thermal imager - for PM weapons.
    • Buttstock with storage - for weapons KS-23.
    • Guidance system - for weapons "Fortress".

    Next, we will take a detailed look at passing each test and solving riddles with electromagnetic coils, platforms, candles and valves.

    First hall (puzzle with platforms and valves)

    After leaving the elevator, turn left and turn into the left passage to get into the first room with a riddle. Turn the valve once and then climb up the ledges to the second valve on the other side. You will need to turn it three times, so that the third steering wheel is on the bottom right, as shown in the screenshot below.

    Turn left, stand on the blue row, Shock the magnetic coils on the ceiling, and climb over the grate to the other side. Then shock the coils again to lower yourself down. Stand on another blue platform in the far left corner and shoot at the ceiling again.

    You will go down. Head to the other side through the open door and climb up the blue platform again and zap the coils at the top to get up. Go to the valve and turn it 3 times, and then shock the ceiling with electricity to remove the metal barrier. Walk forward and stand on the blue platform on the left. Shoot the Shock at the coils and you'll climb up again.

    Go to another blue platform on the left and jump to the metal platform in front, and from it to the red platform even further. Then shock the red coils at the top and go to the lowered blue row on the left. Then hit the ceiling again. You will climb up and be able to cross to the other side through the open door.

    Now just climb onto the ledge and get out of this room. Walk forward along the corridor and look into the room on the right to collect the contents of the bronze chest.

    Second hall (puzzle with candles and boilers)

    Go down the stairs and go forward without turning anywhere (in the side rooms you can collect various materials and save), and then enter the round opening to get into the next spacious area. You will need to place the candles in the boilers to open the gate.

    Go between the houses (next to them is a chest in which you can find Pate drawing ) and turn left to find a chest of yellow orbs. Take one and place it in the transparent tube on the right. Then begin to drive this ball forward along the pipe to the first boiler.

    Now go up to the first house on the right through the scaffolding. After climbing onto the roof, jump onto the roof of the second house and enter it through the hole. Inside this building, find the second box of candles - take one and place it in the nearest pipe. Start driving the ball down the tube. Pick the lock on the door by playing the mini-game and go outside. Place the sphere in second boiler.

    As a result, a huge gate will open to the left of the boilers, and you can go further. Then turn left and enter the left room to find a silver box there. Exit the room, go down the corridor and climb into the ventilation to get to the next puzzle.

    Third hall (puzzle with platforms and candles)

    You will enter a room with constantly rotating platforms. Turn right and then left, and you will see a candle attached to the wall - pull it towards you (wait for the moment when the platform rises as shown in the screenshot), put it on the floor, and then crawl through to the other side. On the right you will see the second yellow sphere. Grab it and return to the spinning blue pads.

    You will need to place both candles on the candlesticks to the right of the door. If you miss, they will fall down, where you can go down the stairs behind you. If you can't hit, then try to walk on the platforms at least a few meters to throw the orbs from a closer distance.

    By placing all the balls in the slots, you will significantly slow down the movement of the sites, so you can run to the exit. Turn left and enter the second door on the right to open a golden blueprint chest.

    Now you can use the elevator on the right to leave this range and get to the surface.