Hanu Wars Honkai: Star Rail — a spin-off of the story about Chasik and a mini-game in which you can try on the role of brother Han and blow up enemies with a rocket launcher. In the guide we will tell you how to open the mini-game, complete all levels and get many achievements : “First Blood”, “Fifteenth Blood”, “How Many Drops Are We At Now?", "Armor-Piercing Bullet", "Final Blood" and "Za Warudo!»
How to unlock Hanu Wars
First make sure you complete the quest "Rest in the scorched sands" and hidden quest "Golden Hour".
After completing the conditions, go to the Fire Hour: The Hour challenge site and speak to Mr. Soda #4. He will give you the clue "The Path Not Taken (Part 3)".
Then teleport to one of the previous challenge areas (Action or Acting), run to the end and interact with the challenge selection sphere.
Select "Hour of Fire: Fire" and click on the parts a certain number of times:
- Top part - 2 times
- Bottom part - 2 times
- Right part - 3 times
When 3 checkmarks appear in the lower right corner, you will unlock the hidden challenge.
In the new location, go to the closed red door and turn into Hana. Enter the pipe in the opposite wall to enter the room.
Use the TV in the northern part of the room to return to its original appearance.
Now go to the elevator on the south side of the room and go down to ??? floor. Brother Han will be waiting for you there, who will open access to the mini-game.
How to play Hanu Wars
You, as Hanu, are on a special playing area, in front of you are 5 vertical and many horizontal lines, at the intersection of which various enemies will appear. You need to shoot at enemies with a rocket launcher - this is the button in the lower right corner of the screen. Hanu can only move to the right or left.
By destroying opponents, you receive spectator rating points:
- Clockwork Hooligan - +100
- Soda Hound – +200
- Happy Telebelly - +200
- Evil Telebelly - +50
- Fireworks - +100
- Lordly Trashcan - +300
- Boss Stone - +100 for each hit
You can also lose points if you shoot at an ally or get hit by an enemy:
- Hitting the origami bird - -500
- Hitting the urn - -500
- Getting hit by a Stone boss coin - -500
For each freed origami bird - that is, the one you didn't shoot at - you will receive +100 points.
The more enemies you destroy at a time, the greater the additional score multiplier.
One shot affects several enemies: the one you shoot at, as well as opponents to the right, left and behind.
Thus, if you have a group of many enemies in front of you, it is better to aim at the central one. If the enemies occupy the entire horizontal line, it is worth dividing them into two groups of 2 and 3 enemies and shooting at the central enemy of each group.
Hour time
Sometimes round Delight emblems will appear on the field. By shooting at them, you gain energy for Hourly Time.
Activating this ability (the button next to the rocket launcher) will slow down enemies and allow you to fire more shots. The energy does not have to be spent completely - by pressing the same button you can pause the effect of the ability. Chasik Time is most effective when a large group of opponents appears on the field in a short time, and you need to move around a lot to eliminate it.
Walkthrough of Hanu Wars levels
The game has 2 modes: Street Fight and Endless War. The first mode contains 15 levels (series), each of which becomes more difficult than the previous one and reveals new features of the game - we will consider them further.
The second mode is an endless challenge. It opens after completing all Street Fight levels.
Series I
- Goal: 6000 points
At the first level, single enemies will appear in turn in the middle, one line to the right and one line to the left.
Then stick to the left to take out several groups of enemies.
Another group will appear in the middle, and the next one will occupy the entire far strip.
Afterwards, the “Delight” emblems will appear, occupying the entire horizontal strip.
Two more groups will appear along the left and right lines. You can use Hourly Time for a short time to have time to destroy them.
The last 3 groups of enemies will occupy all the cells of the field. Here it will be most effective to activate Hourly Time.
Series II
- Goal: 14500 points
The peculiarity of this level is the moving opponents. Most enemies will pass through the central lane, so at first you can stay still and just shoot at the right time. In the same way, you can gain energy for Hour Time.
The last 2 groups will appear along the side lines. Here it is worth activating the Clock Time and destroying them.
Series III
- Goal: 8000 points
Origami birds will appear in this level. You cannot shoot at them, otherwise you will lose points.
The first enemy will appear in the middle lane. Then a bird will appear on the left, so immediately move to the right lane and destroy the next enemy.
Then the enemies will appear in pairs with the birds. The enemies will be on the left lane. Move in time and don't shoot blindly to avoid hitting the birdies.
Then move to the center and shoot at the emblem, hitting two enemies at the same time.
Then two birds will appear on the left and right lanes, and 2 enemies will move behind them - you can destroy the latter by shooting in the middle lane.
Then a row of birds will appear in front of you, and behind them enemies will move along horizontal lines. Stand a little to the left or right of the middle line and shoot at the remaining enemies.
Series IV
- Goal: 8500 points
There are no new mechanics or enemies in this level, but birds will appear more often near enemies, so you should shoot carefully. If opponents are far from each other, you should activate Clock Time to carefully move to the desired line. The screenshots below show all the locations of enemies and birds in the level.
Series V
- Goal: 10000 points
At this level, birds and opponents are constantly moving around the field, so try to track their direction and avoid hitting the birds.
The first piggy bank will appear at the back of the field and will move left and right. The enemies in this part of the shooting will be on the left, so stick to this side of the field and feel free to shoot the pig.
Towards the end of the level another pig will appear. It moves very quickly and, having reached the right edge on the 2nd horizontal line, instantly disappears. In this case, you should stock up on Hourly Time and activate it when you see the pig.
Series VI
- Goal: 5500 points
This episode will feature Telebellies and fireworks. Telebelly will give you points anyway, but a happy Telebelly will give you more points than an angry Telebelly. Fireworks give a few points, but they blow up all opponents on the field.
The first few Telebellies will appear in the center, on the right, and again in the center. When they first appear on the field, they are always happy, but after a few seconds their emotion changes - you can predict this by the yellow glow of the target.
After eliminating the group on the left side of the field, stand in the middle lane and shoot the moving emblems and Telebellies. If necessary, activate Clock Time to catch lucky opponents.
Afterwards, fireworks will appear in the center - shoot at them to destroy the enemies at the edges of the field.
The next firework will appear on the left, in the outfield, and will move to the right.
Series VII
- Goal: 13000 points
In the first shot you can destroy 3 lucky Telebellys, then move to the far left lane and, waiting for the last one to smile, shoot at him.
Next, we advise you to first destroy the emblems, then activate Clock Time and shoot at the joyful Telebellies, while avoiding the birdie in the middle.
You will then need to stand between the birds in the row and shoot the Telebellies behind them.
Afterwards, several pairs of Telebellies will move from the edge to the middle. It is most convenient to shoot them in the middle line, although they will be angry by this point. The Delight emblems will also appear behind them on the midline.
At the end, fireworks will appear, but don't rush to shoot them - a few seconds later, many Telebellies will appear from behind in turn, which you can destroy with a single shot. Even if you didn't have enough points up to this point, the explosion of fireworks will help you complete the level.
Series VIII
- Goal: 10000 points
Immediately destroy the two emblems on the left and right. Activate Clock Time to destroy a row of Telebellies.
Repeat the same steps, while avoiding the birdie in the middle.
Next, a group of Telebellies will move from the far left edge to the right, then closer to you and left again. We advise you to stay on the right side in order to hit all the targets. At the same time, the piggy bank will move behind.
Destroy the emblem in the middle and several more pairs of moving Telebellies.
At the end, the fireworks will move along with the Telebellies from the far left. Use Clock Time to catch the moment when all opponents are happy and explode fireworks to get the most points.
Series IX
- Goal: 20000 points
Destroy a number of enemies and 2 emblems. Several enemies will then move from left to right, slowly enough for you to shoot them.
Next, birdies will appear, covering the opponents. Emblems will periodically appear on the nearest horizontal line. Having passed from the left edge to the right, they will disappear. The easiest way to catch them is in the far right lane when they linger a bit before falling.
Use Clock Time to time the moment when you can hit enemies without hitting the birds.
Then two rows of Telebellies will appear and Hounds moving in front of them.
Next, moving emblems and opponents will appear again.
Then the moment from level 2 will be repeated with two groups of enemies on the sides, only now Telebellies will be added to them in the middle. Shoot the Telebellies when the Hounds ride alongside them.
Series X
- Goal: 13000 points
The Stone boss will appear in this level. He can shoot coins at you and release rows of trash cans.
When the boss moves from one end to the other, the coins fly slightly diagonally. This way you can move faster than the boss and avoid getting hit. Run back a couple of steps in the direction of the boss and fire a few shots, and so on until the edge of the field.
After the first bullets from the boss, an emblem and 2 enemies will appear in the middle of the field. Shoot the emblem and continue the battle.
The boss will again move from one edge to the other, only the bullets will now be more frequent, so you will have to move faster.
When the boss goes back from the left edge and then hides behind the castle decoration, garbage cans will roll towards you. Use Hour Time to run between them. Along the way you will be able to grab a couple more emblems. We recommend leaving the remaining Time of the Hour for the end.
Then the boss will hide behind the birds. First, stand in the middle of the cell a little to the left of the center line, then - one and a half cells to the right of the middle. Next, move one cell to the left.
Afterwards, the Stone will move behind a number of opponents. Hitting enemies will also hit the boss.
When the boss starts moving backwards, slow down time and shoot as many times as possible. This way you can get about 3000 points.
The boss has a total of 10 HP bars, but it is not necessary to destroy everything - you just need to score the required number of points.
Series XI
- Goal: 14000 points
At this level, a new enemy will appear - the Lordly Trashcan. To win and get points you need to shoot him 2 times.
The first two tanks can be destroyed by standing on the middle line.
Then move a line to the left to hit both the tanks and the emblem.
Then a birdie will appear in the middle, and the enemies will move to the right side of the field. The same situation will repeat again, but the enemies will be on the left.
Then shoot both emblems and destroy the moving enemies when they get close to the tanks.
After destroying two more Hounds on the right side of the field, move to the middle and shoot at the tanks without hitting the birds.
Destroy the two tanks with one shot, then go right and shoot the emblems.
2 pairs of tanks will go from the left and right edges of the field. Use Hourly Time to destroy them before they reach the birds.
When the Hounds ride from the back line forward, along the center line, wait until they are level with the tanks. This way you can destroy the tanks without affecting the birds in front of them.
Series XII
- Goal: 38000 points
At this level, garbage cans will roll towards you, after which fireworks will appear with many enemies and emblems, and so on in turn. Each new firework will appear on the opposite side of the previous one (left and right). Use the Time Charge of the Hour to have time to run between trash cans.
Series XIII
- Goal: 14000 points
Destroy the tanks in the middle with two shots, then the two enemies on the right.
Stay where you are and keep shooting to avoid getting hit by the urn. Move even closer to the right edge and destroy the emblem.
Move to the middle and explode the fireworks.
Run between the two rows of urns and return to the middle to explode another firework.
The next box of firecrackers will be on the right, the next one will be on the right edge of the field.
Destroy another row of enemies, run between the urns in the middle, then to the right, destroy the tank and run left.
When the fireworks appear, don't shoot right away - wait until the birds disappear.
Series XIV
- Goal: 35000 points
Use your first shots to destroy the closest enemies in the middle and the tanks behind them.
Wait for the emblem to appear and take another shot.
When the tanks and Clockwork Hooligans start moving from the edges of the field, bring them to the middle line and activate Clock Time to destroy everyone with two shots.
Shoot the enemies along the edges, then move to the line to the left. Detonate the fireworks, then another one that appears to the right.
Shoot the tanks in the middle when the birds go to the edges of the field.
Having received the emblem in the middle, activate Clock Time and shoot the enemies on the sides.
Run between 6 rows of urns, destroying enemies and picking up emblems along the way.
At the end, along with many royal tanks, fireworks will appear on the left, and a little later on the right. This way you can destroy all the tanks in 2 shots. You can also try waiting for the second firework to appear and shoot one of them to destroy all the targets at once.
Series XV
- Goal: 35000 points
In this episode you will have to fight the boss again. He will almost immediately split into 2, so run back in any direction and attack one of them. At the same time, select the emblems on the left and right sides of the field.
When the bosses start moving forward, fire a couple of shots and go to the middle to pick up another emblem.
For a couple of seconds, the bosses will remain in place and shoot three coins in different directions. It is unlikely that you will be able to avoid them, but you will be able to deal a lot of damage in response.
Then the bosses will disperse to the edges of the field, move back and meet again in the middle. When they disappear, pick up the two emblems.
Next, a red version of the boss will appear - he will spin up and shoot coins in all directions. At the same time, urns will roll towards you. Use Clock Time to fire a few shots at the boss before the urns appear, then to dodge the urns themselves.
When there are a lot of enemies on the field, shoot along the middle line to explode fireworks.
The stone will begin to move forward along the middle line - shoot at it to hit nearby enemies.
The boss will split into two again and shoot continuous rows of coins. Try to stay close to the middle line and go to one of the bosses after he fires projectiles.
When 3 versions of the boss appear, activate Clock Time and deal as much damage as possible during this time. When the energy runs out, stay in place and keep shooting - you won't be able to dodge all the coins, but you will have time to deal a lot of damage.
Awards
For completing each Street Fight level you will receive 10 Star Jade and 10,000 credits, for a total of 150 Jade and 150,000 credits.
In Infinity War, you will receive the same rewards for reaching 20000, 40000, 60000, 80000 and 100000 points.
All achievements for completing the Attack of Khan are in the “Comprehend the Incomprehensible” section and give 5 jades each.
First Blood
The achievement is awarded after the first successful completion of any level.
Fifteenth Blood
You will receive this achievement after completing all levels of Street Fighting.
How Many Drops Are We At Now?
To get the achievement you need to complete 15 levels and destroy all targets, including the boss. At the same time, you must not hit the origami birds or get hit by rolling trash cans. It is not necessary to obtain an SS rank for levels.
Armor-Piercing Bullet
To get the achievement, you need to destroy 7 targets in one shot.
You can fulfill the condition at level 2. Stock up on energy for Hour Time, stand in the middle of the second cell on the right and wait until many targets move from both sides of the field. Activate Clock Time when the enemies form a sort of corridor and shoot at the middle target.
Final Blood
To get the achievement, you must destroy all targets in the test. It's quite easy to do this at level VI of Street Combat by using Hourly Time and exploding all the fireworks.
Za Warudo!
To get the achievement you need to destroy 20 targets using Hourly Time. You can fulfill the condition at level XIV - as we already mentioned in the walkthrough of this series, at the end two fireworks and many royal tanks will appear in turn.
You just need to save the energy of Hourly Time until the end of the level and activate the ability at the last moment.
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