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    Pity in Zenless Zone Zero: how to count software and 50/50

    Pity in Zenless Zone Zero: how to count software and 50/50

    Zorthrus

    In Zenless Zone Zero Pity is a special system that allows you to get a 5-star character or amplifier with a 100% probability after a certain amount Searching for a signal. In this guide we will tell you how this mechanism works and how the soft guarantor and 50/50 in ZZZ are calculated.

    In the last section, using the example of different banners, we will indicate the number of attempts and polychromes required to obtain certain heroes and weapons. This will allow you to at least roughly calculate your future expenses.

    How the Pity system works in Zenless Zone Zero

    This refers to the number of Signal Searches you must complete during the gacha before you are guaranteed to receive an Agent, Banboo, or Amplifier of 4 (A-Rank) or 5 (S-Rank) star rarity. However, there is always a possibility of obtaining these objects without reaching the appropriate number of attempts.

    Number of signal searches for a guaranteed drop:

    • 4-star amplifier – 10 attempts
    • 4-star character – 10 attempts
    • 4-star Banbu – 10 attempts
    • 5-star amplifier - 80 attempts
    • 5-star Banbu – 80 attempts
    • 5 star character – 90 attempts

    This means that if after the 9th search you still have not received a 4-star weapon or hero, then on the 10th attempt you are guaranteed to get a drop with a rarity of 4 stars or higher.

    This also applies to rarer items - if after the 89th (79th) spin you still have not received a 5-star agent, then your next attempt will have a 100% chance of bringing you a legendary hero.

    Important: These rules apply to Star Cast, Dedicated Channel, Sonata of Dissonance (Amplifier Channel), Newbie Banner and Banbu Channel.

    Why do you need to know the guarantor?

    By searching for a signal in standard or event banners, you will, in any case, sooner or later, receive a legendary weapon or hero. However, knowing approximately how many attempts you have left before the drop appears, you can spend your existing polychromes and copies more efficiently.

    How to determine the number of spins to the guarantor

    You do not need to record information about all the characters and weapons you receive yourself, since it can be viewed in the banner menu in the section "Register of signals". The marked page lists all the 4 and 5 star items that have dropped, so you can easily calculate how many attempts you have left to get the hero, banboo or weapon you want.

    Note: Each banner has its own guarantor counter (read more about this below), so on the left side of the screen you can select the required signal search type.

    Drop probability and Soft Guarantor

    Players have already calculated the probability of characters, amplifiers, and banboos dropping out in different banners. The table below shows the relevant data.

    Banner 5 stars 4 stars 3 stars
    Dedicated channel Characters: 0.6%

    Characters: 7.05%

    Weapons: 2.35%

    Weapons: 90%
    Amplifier Channel Weapons: 1%

    Weapons: 13.125%

    Characters: 1.875%

    Weapons: 84%
    Star cast

    Characters: 0.3%

    Weapons: 0.3%

    Characters: 4.7%

    Weapons: 4.7%

    Weapons: 90%
    Banbu channel Banbu: 1% Banbu: 15% Weapons: 90%

    In addition, in Zenless Zone Zero, as in previous projects HoYoverse, a hidden drop system was also discovered, called a soft pity, which increases the chance of a drop after a certain number of attempts. After the 74th spin in the event and standard banners, the probability of 0.6% will gradually increase to 20%, and then reach 100% on the 90th jump (hard guarantee or hard pity), that is, starting from the 75th attempt , you will have an increased chance of getting a 5-star agent.

    The same goes for the Sonata of Dissonance weapon banner and the Banbu Channel, however in them the soft guarantee starts around the 65th spin, also increasing the base 0.8% to 20% on the final attempts, and then reaching a 100% chance on 80 -th jump.

    Important: If on the 10th try you got a legendary rather than an epic character (weapon), then a 4-star item is guaranteed to drop on your next spin.

    50/50 Rule: Random Character Drops

    When you receive a hero with a 5-star rarity in the event Search for a Signal, there is a 50% chance that it will be an agent that does not belong to the banner on which you are making spins. This situation is called the 50/50 rule.

    If you did not receive the hero indicated in the banner, then you are guaranteed to get it at the next soft or hard guarantor. In this case, the countdown will start from zero.

    An illustrative example: Let’s say you started spinning the “On a Wave of Calm” banner, hoping to knock out Ellen, but on the 50th attempt you unexpectedly got Grace. This situation is a 50/50 loss, so you will need to perform from 1 to 90 signal searches again in order to now have a 100% chance of getting Ellen.

    If you are lucky and win 50/50, then the guarantee for the next drop of a specific hero in the event banner will still be 50%. This will continue until you draw a standard legendary character again.

    Banner counters and guarantor transfer

    Each banner (event and standard for weapons and characters) has its own portable guarantor counter. It resets when you receive a 5 star rarity drop.

    Note: This rule does not apply to a newbie banner that disappears from the list after the 50th attempt. But on the basis of it, a reroll method is built, which allows you to get the desired 5-star hero at the very beginning of the game.

    If a temporary banner on a hero or weapon ends, its counter is transferred to the next event banner. Let's say you spent 78 jumps to drop Ellen, but did not have time to get it, since the search for a signal on Zhu Yuan began. In this case, you will not need to start all over again, that is, the SOB captain is guaranteed to fall out already on the 12th spin (unless a soft guarantee occurs or you do not lose at 50/50).

    Let us add that you do not have to spin one banner sequentially for the guarantor system to work, since attempts for each of them are counted separately. Obtaining a rare character or weapon in one of them resets the counter only in that one, without affecting the others.

    Note: The counter does not have any time limit, that is, you can easily miss several banners, and at the same time you will still have a guarantor. However, some information about dropped items may be missing from the history, making it more difficult for you to keep a personal count.

    Guarantee for weapons in the event banner

    It works exactly the same as in Honkai: Star Rail, meaning you don't need to accumulate Fate Points and choose a specific amplifier, as the chance of dropping the weapon you need will be 75%. If you don’t get the drop you wanted, then in the next 80 signal searches you will get an event amplifier with 100% probability.

    Guarantor for Banbu

    Everything is much simpler with them. The developers decided not to torture the players, so in the Banbu Channel you are guaranteed to receive the 5-star assistant selected in the selector on the 80th spin (or earlier). A-rank banbu drop out on the 10th attempt and are selected randomly from the list (will be shown below).

    Examples of calculating the guarantor for different banners

    Dedicated channel

    As an example, let’s take the “On a Wave of Calm” banner, which allows you to get such characters as Ellen, Sokaku and Anton Ivanov with an increased probability. The table below shows how many twists and polychromes you will have to spend to guarantee the receipt of the indicated heroes.

    Character Number of attempts until the guarantor Polychromes
    180 28,800
    Any 5 star character 90 14,400
    20 3,200
    Any 4 star character 10 1,600

    Sonata of Dissonance

    As an example, let's take a banner that allows you to get weapons such as Guest from the Deep, Shy Demon and Drilling Rig - Red Axle with an increased probability. The table below shows how many twists and polychromes you will have to spend to guarantee the specified weapon.

    Weapon Number of attempts until the guarantor Polychromes
    160 25,600
    Any 5 star weapon 80 12,800
    20 3,200
    Any 4-star weapon 10 1,600

    Star cast

    The table below shows how many twists and polychromes you will have to spend to guarantee getting characters or amplifiers from the standard banner.

    Amplifiers and characters Number of attempts until the guarantor Polychromes
    Any 5 star character or weapon 90 14,400
    Any 4-star character or weapon 10 1,600

    Banbu channel

    The table below shows how many attempts and polychromes you will have to spend to guarantee getting a banbu from the corresponding banner.

    Banbu Number of attempts until the guarantor Polychromes
    Selected 5-star Banbu 80 12,800
    Random 5 star banbu 10 1,600

    We hope that the guarantor information in Zenless Zone Zero will help you better distribute master copies and crypto copies to get the characters and weapons you want.

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