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    The World of Aranara in Genshin Impact: How to Start and Collect Dream Seeds

    The World of Aranara in Genshin Impact: How to Start and Collect Dream Seeds

    Zorthrus

    In Genshin Impact The World of Aranara is peace order to Sumeru and part of the quest chain "Nursery of Dreams: Aranyaka. Volume II" . As part of it, you have to enter Vanaran, perform the Song of the Great Dream, go through the archway and pass the test of the dream seed. If you're having trouble starting or completing this quest, check out our guide.

    Passage of the quest "The World of Aranara"

    How to start a task

    It should start automatically after completing the mission "Lost Child" from the first Thoma of Aranyaka "Forest Rendezvous". If it did not start, then try to log out of your account, wait 20-30 minutes, and then log back in - the quest should appear.

    Speak to Amadia in Vimara Village

    So, you need to find the biju fruit to help Rana. To do this, you need to go to Vanarana. First you need to get a musical instrument. Head to the village by following the quest marker. Near the river bank you will find Grandpa Amadia. Talk to him - he will give you the Ancient Lyre.

    How to enter Vanarana

    Immediately after the conversation, summon the Wavewalker using the Anchorage and board the ship. Start sailing down the river, following the green streams and swimming through the light signs. The final point is located northeast of the city of Sumeru (look at the map below).

    If necessary, you can simply teleport to the markers, but it is more convenient to swim along the river. Soon you will need to get out on land. Keep running after the green streams upstairs. On the way, you can deal with enemies to collect materials. Enter the tunnel, activate the teleporter and exit into the thicket.

    Keep running along the path and enter another tunnel, moving towards the area marked on the map. Once in the cave, go down, and then turn right and go outside. Ahead you will see a small pond, in the center of which stands a Strange Arch, from which green notes are heard. Approach her and watch the cutscene.

    How to play the great dream song

    Open your inventory, go to the "Tools" category and equip your character with the Ancient Lyre. Then stand in the marked place and start playing a melody (press the "Z" key or another button to activate the gadget if nothing happens).

    You will need to play five notes in the specific order (using the keyboard) shown at the top of the screen: Fa, Mi, Salt, Fa, Do. Just in case, we have shown the exact sequence in the screenshot below.

    Where to find all dream seeds

    After listening to the melody, just go through the archway. Next, you will need to collect 15 dream seeds in a minute and a half (for collecting spheres they will give extra seconds). Almost all of them will be located on the path leading forward, so we advise you to just follow it without going to the side.

    Be sure to stay in the specified zone, otherwise the test will immediately end in failure. Try to avoid enemies, hide from them in the area of the flowers or just run past them. So, collect 2 seeds a little ahead and turn right. Move up the path and turn left after collecting 2 more seeds. Enter the cave and pick up 1 orb.

    At the exit from the cave, take another seed. Approach the flower and look up a little - you will see a four leaf symbol. Interact with him to climb the giant leaf, and from there, move to the cliff with the 7th Orb.

    Turn the camera a little to the left and you will notice another symbol on the opposite side - pull towards it to take the 8th seed. Climb down and run along the path again, where you can collect 2 more seeds. Keep moving up. Near the street lamp you will find the 11th sphere.

    Pass by the flower and start descending. Ahead you will see 3 more seeds. The latter will hang over a small pond with a strange arch. Go to the Dream Gate again and hand over the collected seeds to complete the Achievement: Challenger. As a reward, you will receive a precious chest.

    How to perform the Song of the Great Dream near the stone tablet

    Turn around and you will see green streams again. Start following them as you go upstairs. As a result, you will find an unusual stone with a pattern. Stand in front of him and press "Z" to activate the lyre.

    Click on the 5 notes again in the specific order (shown at the top of the screen): Fa, Mi, Salt, Fa Do. For convenience, we have shown the necessary notes in the screenshot below. The Barbara: Flow will be the same as last time.

    How to help aranars

    Next, watch a short cutscene where the heroes will meet an aranar named Arama and talk to him. He will ask you for help. Agree, and then exit the house and start moving up the path. You can also turn left, climb the slope and activate the Dendro Archon statue located in a small gorge. Thus, you will be able to open a section of the map.

    Get to the first marked area near the dream gate and deal with all the molders. Move to the next area, located just below. Here you need to destroy a pile of stones using charged blows, falling attacks, or normal lunges (if using a two-handed sword). Inside the hut, you can inspect the pebbles to get 10,000 mora.

    Now go a little up to the last area. Here again you have to fight with molds. After dealing with them, go to the place that Arama told about. To do this, go up to the hill near the reservoir. Aranar will ask you to deal with the terrible monster Vanagni.

    Defeat the Wanagni

    The "creepy monster" will be the usual Pyro Whopperflower. Deal with her, and then kill three more of her "girlfriends". Next, return to Silapna (a stone with a strange pattern, near which you performed a melody). Talk to Arama.

    How to perform the song of the great dream next to Silapna

    Again, stand in front of the plate and press the "Z" key with the equipped lyre. Play the same tune as before: Fa, Mi, Salt, Fa, Do. As a result, Vanarana will come to life, and aranars will appear here, who have decided to come out of their hiding places.

    To get out of this "world", you will just need to play a melody near Silapna (now you do not need to do this). Head to the big house to talk to Araja. Tell him about your problem. He will agree to help you. This will complete the task.

    As a reward, you will receive 400 adventure points, 40,000 pestilence, 4 books of hero experience, 50 primogems, 4 magical enhancement ores and a story about a traveler (ce) and aranars (can be exchanged with Aravini for blueprints for a new 4-star weapon). You will receive Aranyaka book, which will make it easier to start new quest chains. You will also have access to the next task "Children of the Forest".

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