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    March of Flowers in Atomic Heart: how to get the flask from the Cold Shop

    March of Flowers in Atomic Heart: how to get the flask from the Cold Shop

    Zorthrus

    In Atomic Heart The March of Flowers is a story mission in which you have to get a flask from the Cold Shop by solving a couple of puzzles with animals and circles. In this guide, we will tell you how to get to the specified location, solve all its mysteries and unlock the Assimilation Incomplete trophy.

    Passage of the task "March of Flowers"

    How to get to the Cold Shop

    First of all, you will need to complete tasks "Race Against Time" And "Into the hell", bringing flasks from the Hot Shop and the Algo Shop to Beryozka. As a result, you will have access to the Cold Shop, and you will be able to continue the passage of the mission "In an overgrown park...". So, go into the passage, to the left of which hangs a sign with the inscription "Cold Lab" .

    At the first fork, turn right and go forward along the corridor. Before you go to the closed gate, you can save in the rest room on the right side (there is a red chest inside, which may contain a blueprint). Approach the gate and move it aside with the glove. Move on.

    Going forward, you will see a strange sprout behind the display case. Turn left and push the next gate with telekinesis. You will see the killer chicken behind the glass. Turn left again and move the next door. Here you will find mutants devouring a cow. Fortunately, they will be on the other side of the glass. Enter the passage on the left and climb into the ventilation. Before that, you can chat with the dead scientist and read the documents on the computer.

    After getting out of the ventilation, you will find yourself in a room with a root from which aggressive sprouts fly out. Deal with him and go forward, bypassing the glass containers with cows. Be careful, as three mutant plants will attack you ahead. Shock the pipe from which the air machines fly out, otherwise the drones will constantly interfere with you.

    You can look around the room in search of materials and curious records. Then climb into the vent. You will immediately go to the next room, where a small puzzle awaits you.

    How to solve the riddle with pictures of animals

    In this room you will find many glass containers containing pigs, cows and chickens. In the center of the location is a terminal with pictures of animals. Some icons will have a green background while others will have an orange background. You need to make sure that all the icons are green.

    To do this, you will need to turn the valves near the aquariums and check how the color of the icons on the computer has changed. It is necessary to turn the valves next to all containers in which water is present. As a result, the animals will turn into a neuropolymer. Now you can go through the opened passage in front.

    How to power the workshop with energy (solving the riddle with circles)

    Save and go to the spacious room. Climb up the stairs to the control room. Then go to the circles on the wall and interact with them to solve the disk and beam puzzle.

    To solve this puzzle, first turn the bottom leftmost circle, and then the top center disc. The finished result is shown in the screenshot below. Then click on the red button on the right.

    Wait for the flask to fill (Assimilation Incomplete achievement)

    To open the trophy, you need to prevent the escape from transforming into a mutant. Exit the control room, go down the stairs and approach the dead body lying nearby. Wait until the escape climbs into it. Then immediately shoot in the stomach (we recommend using a shotgun), not allowing the sprout to assimilate with the body. As a result, you will open an achievement.

    As for filling the flask, to do this you will need to eliminate the mutants and shoots, as well as activate the fans on the ceiling, hitting them with Shock when they start to glow red.

    On the floor near the garden bed, located near the stairs, you can find Twitter "Agrarian Games Club". Note that if you activate the red fans in time, you can complete this stage in 3-4 minutes. Sometimes you will need to return to the wheelhouse and press the button again.

    Take the flask with the polymer

    Return to the wheelhouse and take the green canister from the installation. Go through the opened passage to the right of the Eleanor, go down the stairs and look into the rest room on the right, as it has a chest in which you can find a blueprint.

    Then go to the second passage on the right and go down the pipe. Walk forward along the corridor, dealing with all the androids along the way. Keep moving forward and soon you will return to the "Birch".

    Then you just have to get into the Pesticide Shop and complete the task "What goes around comes around" to find the last fourth flask.

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