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    The Hymn of Tir Yazad 2 in Genshin Impact: how to find the hearts of Spenta and protect the holy flower

    The Hymn of Tir Yazad 2 in Genshin Impact: how to find the hearts of Spenta and protect the holy flower

    Zorthrus

    The Genshin Impact The Hymn of Tir Yazad 2 is world quest Sumeru and part of the storyline "Hvarna of Good and Evil". As part of it, you have to enter the defiled chambers and find the hearts of Spenta there, and then protect the Holy Flower. If you're having trouble accepting or completing this quest, check out our guide.

    Passage of the quest "The Hymn of Tir Yazad 2"

    How to start a task

    It starts automatically immediately after completion "Hymn to Tir Yazad 1". If for some reason you were not given the quest, then try logging out of your account, wait 20-30 minutes and re-login.

    Go through the tunnel and enter Harvisptohm

    Immediately after talking to the bet, approach the green hole in the ground and jump down to teleport to the top of Harvisptohm. Try to fly up a little before the jump - so you can pick up a hovering Dendroculus.

    Once at the top of the giant stump, talk to Sorush. Then watch a short cutscene that takes you inside the Harvisptohm. You have to awaken the divine consciousness by collecting three hearts of Spenta. Their location will be shown on the map. Next, we will explain in detail how to get these items.

    Hearts of Spenta in the first defiled chamber

    First of all, we advise you to leave the flower, go south and activate the teleport so that in case of death you can quickly return to this location. Next to it, lift the camera up and pull on the four-leaf symbol to climb up to the top ledge.

    Use the other quatrefoils ahead to reach the northwest portal (marked as 1 on the map above). Now activate Sorush and use her skill next to the green orb to create a path of light.

    Return to the character, pick up the core of the spirit and glide With You him to the created ghostly bridge. You will remove the filth, and you will be able to go through the portal, hitting the first filthy chamber.

    In this area, use Sorush to see invisible floating slabs. Hold her interaction skill to make her stop and the platforms become visible. Don't forget to destroy the purple turret with the bet skill beforehand.

    There is also an alternative method of crossing the chasm - activate Sorush, and then fly under the floating island next to the core of the spirit and find a special four-leafed symbol there. Pick it up with the power of the bet and place it near the opposite side.

    Once on the other side, touch the spirit core and start following it. Use the special four leaf symbol to return to the main island.

    Another special quatrefoil is located under the second ledge and the purple turret. Deal with the orb with a bet, and then move the 4-leaf symbol to the top so you can fly over to the big island with the frozen monsters.

    Keep following the green orb until it reaches the Rupture Hounds. Once they are free of the crystals, deal with them. Go after the spirit core again.

    Once the green sphere reaches the strange stone ball, you will collect the first heart of Spenta in this defiled chamber (must walk through it to collect).

    Fly to the other side with the special four-leafed symbol, then activate Sorush and move the sign forward a bit so you can fly to the next island.

    Touch the second core of the spirit and proceed to the cliff, under which you will find another special 4-leaf symbol. As usual, move it a little up and to the left to fly to another island.

    Here you will find the second stone ball, which will disappear after the green sphere approaches it. As a result, you can take the second heart of Spenta.

    Next, you will need to leave the desecrated chamber. To do this, continue to walk towards the bright light, flying to other islands with the help of four-leaf symbols. At the end, enter the portal, which will take you back to Harvisptohm.

    Hearts of Spenta in the Second Corrupted Chamber

    Returning, climb the path of light up. Then switch to Sorush and fly to the energy ball above and to the right. Use the bet skill to create a second ghostly bridge.

    Switching to the character again, go up the created phantom structure. Go to the end of the area and turn the camera down and to the right. There you will find an island with a spirit core - plan there. Come to green sphere and start following her to the second portal using the quatrefoils.

    Once near the passage, turn the camera to the left, and you will see in the distance second spirit core. Reach it with the four-leaf symbols. Touch him, and he will fly to the portal, clearing it of filth. Now you can freely enter it.

    As a result, you will find yourself in a new defiled chamber, where you need to find two hearts of Spenta. First of all, pick up the core of the spirit, located a little ahead, and use it to revive the gap hounds. Deal with them and then take white ball.

    Now approach the cliff to the south and gravitate towards the four-leaf symbol to fly over to the next floating island. In the same way, move to another site. Keep using the "clovers" until you climb to the very top.

    Take the Spirit Core again and use it to revive the Rifthounds, then destroy them and take the second heart of Spenta. Now just follow Sorush, who will create special quatrefoils for you and deal with purple turrets. As a result, you will return to Harvisptohm.

    Hearts of Spenta in the third defiled chamber

    After exiting the portal, immediately turn your head up and gravitate toward the four-leafed symbol. Continue climbing up using the signs until you see a green orb that can be used to create a path of light.

    Activate Sorush and start creating phantom bridges with it. Return to the character and follow the paths of light, taking the core of the spirit along the way, which will allow you to unlock the last portal.

    You will find yourself in the last defiled chamber. Climb down to the frozen lake and get to the quest marker using the quatrefoils. Touch it to move to another area.

    Follow the right path to the right and touch the core of the spirit. Start following him to to the first heart of Spenta. After taking it, go back to the fork.

    The second heart is located next to the lighthouse, which can be seen from afar by the purple column of light that hits the sky. Use Sorush to fly up and see where you need to go. In the screenshot below, we have shown the route leading to the desired object. Don't forget to grab a spirit core along the way to unlock ball.

    After finding the second heart of Spenta, move to the lighthouse. The picture below shows the correct route. Step into the light to leave the Corrupted Chamber.

    How to protect the Holy Flower

    After collecting all the hearts, just jump down to the huge lotus Gaokerene. Then a new conversation with Soroush immediately starts. After the conversation, do not immediately awaken the flower - we advise you to first prepare a good team, as a serious battle awaits you next.

    We recommend taking a healer, as you will have to fight with puppies and gap hounds. Also add Dendro, Electro, Hydro and Geo heroes to the squad to effectively counter all the enemies you meet. Now you can touch the flower. Monsters will attack in waves:

    • In the first wave, you will have to fight with the puppies of the Break.
    • In the second wave, you will have to fight with several hilichurls.
    • In the third wave, you will have to fight with the pups of the Break.
    • In the fourth wave, you will have to fight with puppies and the Rupture Hound.
    • In the fifth wave, you will have to fight with the pups of the Rupture and the Hydro Mage of the Abyss.
    • In the sixth wave, you will have to fight with the puppies and the Rupture Hound.
    • In the seventh wave, you will have to fight with the pups of the Break.
    • In the eighth wave, you will have to fight Pyro and Hydro Mages of the Abyss.

    Having dealt with all the enemies, watch a new cut-scene, where they will show the completion of the Ab-Zohr rite. After that, you will return to the oasis, where you will talk to other bettors. As a result, you will open an achievement "Festival Tirgan". Now go to Katerina and tell her about what happened.

    Once the dialogue is complete, you will unlock the trophy "Hvarna of Good and Evil" and get a well-deserved reward: 500 adventure points, 60 primogems, 50 thousand pestilence, 5 hero books and 6 magical enhancement ore. This will end the quest chain.

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