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    The hare and the proxy in Zenless Zone Zero: how to help the Sly Hares leave the cavern

    The hare and the proxy in Zenless Zone Zero: how to help the Sly Hares leave the cavern

    Zorthrus

    In Zenless Zone Zero The Hare and the Proxy is a research and part of the quest chain "Business, Oddities and Justice", where you have to help the Sly Hares leave the cavern. To do this, you will need to play a kind of board game, choosing the right route to collect all the rewards. If you have any difficulties completing the task, then study our guide.

    Completing the task “Hare and Proxy” in ZZZ

    How to start the quest

    During the Prologue, you will need to talk with Nicole, who will ask you to save her friends from the cavern, after which you can take on the corresponding order. Next, go to the right, interact with the HDD system and click on the ball called "Main Story" .

    Select the order you need and click "Forward" . Now you will need to select a game mode: “Relax” or “Challenge”. In the first, the battles will be noticeably easier, which will allow you to concentrate on the plot, and in the second, more difficult battles await you. The reward will not change in any way. You can change the difficulty at any time in the settings. We will be reviewing all missions in Challenge mode.

    How to help the Sly Hares leave the cavern

    Watch the new video and chat with Enby and Billy - you can choose any answers, as they will only slightly change the dialogues. Next, you have to play a kind of board game, where you need to move your figure across the playing field, in which televisions act as cells.

    Some of them allow you to get additional rewards, while others force you to take part in battles. Your main goal in this test will be to escape from the danger zone. To do this, you need to bring your figure to the finishing cell. Below we will indicate the best route for this.

    Head right, poking the screens, and get to the first golden cell to collect 500 Sixlings. Then stand at the observation point to reveal most of the playing field.

    Move the piece to the right 2 squares to collect observation data (required to increase the order rating and receive additional rewards), and then go up to the very end, collecting another 500 sixlings. You'll also unlock new cages - visit them all to collect supply crates (give denny) and sixerlings.

    Then start going down and stand on the cage with the monster. After this, you will be transported to the arena, where you will have to deal with two enemy squads consisting of 6 ethereals. This battle is unlikely to cause you any problems.

    Returning to the playing field, first go left to collect data, and then go right to the green square with a rest area (restores health). Suddenly, an enemy will appear from behind and begin to follow the heroes, so you will need to break away from him. Start moving to the right and stand on the red button.

    By doing this, you will create a treadmill for yourself, which will allow you to instantly overcome three cells and collect the supply box ahead. Next, turn left and get to the cage "Pay to Pass". Here you can either pay 1500 sixlings or let Billy deal with the problem. In the first case, you will lose money, and in the second, Billy will lose about 20% of his health. We recommend choosing the second option.

    Go even lower, collect new surveillance data, and then stand on the square with the finishing flag. Complete your order now that you have collected what you can. Immediately after this, you will have a battle with one elite and several ordinary opponents. Don't forget to use perfect assists and attack chains to quickly deal with all the enemies.

    After destroying all the monsters, watch the colorful video and talk to the hares. At this point, the research will be completed, and you will receive rewards: 400 Internot credits, 60 polychromes, 14,600 dennies, 8 beginner's magazines, 8 specialist's magazines, 4 amplifier power supplies and 4 amplifier batteries.

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