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    Escape from Certain Doom in Zenless Zone Zero: how to find and save a construction crew

    Escape from Certain Doom in Zenless Zone Zero: how to find and save a construction crew

    Zorthrus

    In Zenless Zone Zero Escape from Certain Doom is an exploration and part of a quest chain "Prologue: Interlude", where you have to evacuate a team of construction workers from a cavern, having ideally lined up a route on the playing field. If you have any difficulties completing the task, then study our guide.

    Completing the mission “Escape from Certain Doom” in ZZZ

    How to start the quest

    During the passage "Prologue: Interlude" you will need to talk to the Shepherd in the cafe, who will issue a new order. Next, return to the video store, interact with the HDD system and click on the ball called “Main Line”. Select the order you need and click “Forward” to start the corresponding task.

    Next, select a team. Note that the game recommends taking fiery characters, so we recommend adding Soldier 11 or Kolyada to your squad if possible. If they are absent, any other heroes pumped up to level 10 will do.

    Find a stranded construction crew

    After entering the playing field, go first to the right to collect 500 sixlings, and then up to the observation area to reveal most of the first map. You will also be shown three workers who are trapped in red cells. To reach them, you have to perform several actions.

    So, first of all, pick up the surveillance data package a little to the left and above, and then enter the funnel in order to get to the lower map. Here, go up and left to talk to the researcher and unlock new cells.

    Go left and up to the second observation area to open new cells on the first map. Now go back up through the funnel. Note that it makes no sense to go down now, since you still won’t be able to open the shutter (5000 sixlings are required).

    After returning back, go to the monster on the left and above along the new route and engage in battle with a group of monsters. At the end you will have to fight an elite enemy, so be careful. Note that he is vulnerable to fire attacks.

    Having dealt with the enemies, you will unlock all the red cells. Heal yourself and collect data packets by going around the cells on the sides, and then go down to first worker. He will panic, so you need to give him a sobering slap. After this, the builder himself will head to the exit located below.

    Next, enter the funnel at the top to go back down to the lower level. Go right and down, collecting another 1000 sixlings along the way and standing on the blue square. You will fire the event "Successful Meeting". We do not advise you to pay - it is better to choose an option "Try to bring down the price" , which will allow you to unlock the passage to the next funnel without any costs.

    After entering the next portal and getting to the third map, first go up and to the left to collect dennies and sixlings, as well as unlock new cells on the very first level. Now you can go down and enter the funnel, collecting sixlings along the way and opening a few more cells in the first area.

    After passing through the funnel, you will find yourself in the very first location, but on the right side. Go upstairs and stand on the cage with the monster. Another battle awaits you with the ethereals, who will also be vulnerable to fire. Having dealt with your opponents, you will unlock all the red cells around you. Collect healers and data packets on the sides, and then save second worker upstairs - he will return home himself.

    Next, move yourself to the center of the area to pick up the gold case. Now stand on all the cells where the inscription “Unknown” is indicated to collect sixlings. Once you will have to get on a red cell, which will reduce the health of your agents. Then head to to the last builder, located on the right, and save him.

    How to get stuck workers out

    Before you complete the mission and go to the exit, we recommend that you enter the very first funnel, which is located in the lower left part of the location. Having descended to the second level, go down, pay 5,000 sixlings for the passage and pick up the golden box, which contains money and materials.

    Return upstairs through the portal and stand on the square with the letters "Z", which is the exit from this place. Then press the red button to complete the test.

    As a reward, you will receive 450 Internot credits, 60 polychromes, 20,600 dennies and various materials for upgrading characters and weapons.

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