Land of Games

Уведомления

    Zenless Zone Zero Internship Accident: How to Find the Missing Banbu and Clean Up the Garbage

    Zorthrus

    In Zenless Zone Zero Internship Accident is an exploration mission where you have to find the missing banboo merchants in the cavern and solve a small puzzle involving clearing trash into a sinkhole. If you have problems receiving and completing the quest, then study our guide.

    Walkthrough of the mission “Internship Accident” in ZZZ

    How to start a task

    You will have access to this quest while completing the storyline "Chapter 1: Interlude". You will need to get to the task of increasing the reputation of the proxy. One of the possibilities for increasing this parameter is to take and complete this task.

    To do this, log into Internet (key “E”), go to the “Alerts” section and find the post “Banbu traders have disappeared” there. Agree to take on this order and start tracking it in your diary. Next, interact with the HDD system, go to the “Research” category and find the desired quest there.

    We advise you to take physical and fire characters of at least level 16 into your team, as you will have to fight often in the upcoming test. However, any well-pumped agents will do.

    Find the missing banbu traders

    Once on the playing field, start moving right and up to get the first packet of surveillance data. After this, the monster will activate - go right and engage in battle with it. You'll have to fight a couple of groups of bandits who shouldn't cause you too much trouble. Next, collect all the sixlings and the second data packet on the left.

    Walk left and down to stand on red button. As a result, you will unlock the paths leading to the Lost Banbu and the Junkyard. First of all, go down and to the left to the merchant who stands near the funnel. By standing on his square, you will receive another 500 sixerlings. In total, you will have 2000 sixerlings in your account.

    Now it's time to start saving the remaining Banbu. First, go to the right and free the two merchants behind bars by unlocking the doors, spending a total of 1000 sixlings. As a reward you will receive 1800 dennies and materials.

    Next, go up to the top of the location, where three more Banboos are being held captive. First, open the rightmost door and free the merchant. Then go to the left chamber along the treadmill and save the second victim, who will tell you about a hiding place in the wall with a crack (see below). At the end, go to the last merchant. As a result, you will earn 5500 denni.

    The cache is located in one of the cracked walls at the bottom of the location - you just need to double-click on it to collect the treasure. After that, enter the funnel on the left to get to a new area.

    Remove the trash

    In this location you will need to move all 5 obstacles (metal cubes with wheels) into the crater on the left. To do this, you have to solve a small puzzle. However, first pick up the data package.

    So let's start from the very beginning top cube. First move it to the left towards the intersection. Then go downstairs and change places with him. Start moving it down to the row where the treadmill is, and then just move the trash onto it. The entire route is shown in the pictures below.

    Now take hold of second cube at the top. Stand above it and move it in line with the treadmill. Next, simply move it to the left towards the funnel.

    Stand over third cube, located above all, and bring it to the bottom edge to change places with it. Then slide him into the row with the treadmill, stand to his right and move him to the funnel on his left. The entire route is shown in the screenshot below.

    Next, stand over fourth cube, located to the left and below, and move to the cell with it to change places. Then slide him into the row with the treadmill, stand to his right and move him to the funnel on his left.

    At the end stand over the last cube, located to the right and below, and move to the cell with it to change places. Then move him to the row with the treadmill, stand to his right and move him to the funnel on his left. This will complete the puzzle.

    Leave the cavern

    A monster will appear on the right side of the location and block your path to the exit, so you will have to fight it. At first you will be confronted by ordinary bandits, but at the end a Tall Brute will appear, which is vulnerable to physical and ice types of damage.

    He will mainly attack head-on using running attacks. Most of his strikes can be countered with perfect assists or dashes placed at the right moment. However, most of his attacks are easy to time, so he shouldn't cause you too much trouble.

    Having dealt with this enemy, simply stand on the square with the finish flag and click on the “Continue” button to complete the quest. If you followed our instructions, you will receive an “S” grade and the highest reward: 379 Internot credits, 30 polychromes, 17 thousand dennies and upgrade materials.

    Comments