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    Emergency Rescue in Zenless Zone Zero: how to evacuate stranded people

    Zorthrus

    In Zenless Zone Zero Emergency Rescue is an exploration and part of the "Chapter 1: Sideshow" questline, in which you try to find Belle in the cavern and then help evacuate stranded people without getting hit by a train. If you have any difficulties completing the task, then study our guide.

    Completing the research mission "Emergency Rescue" in ZZZ

    How to start the quest

    During the passage "Chapters 1: Interlude" you'll receive information about suppliers who can help you complete your video library for the store. Belle decides to leave the video rental service to Wise and goes by car to get new tapes. However, the brother later learns that there is a cavern on the highway his sister was driving on, so he wants to find it as soon as possible.

    The fairy will tell you that she can help you with your search, so interact with the HDD system and click on the ball called "Main Line". Next, select the “Emergency” order and click “Forward” to start the corresponding task. The game will advise you to take ice, ethereal and fire characters of at least level 22, but we were able to complete this task with heroes of level 20.

    How to find Belle

    Once on the playing field, move up, breaking through the walls with cracks (it’s enough to hit them a couple of times to make them disappear). You need to get to first survivor above, but before that we advise you to pick up all the rewards. The picture below shows the optimal route.

    By standing on a cell with a survivor, you will be transported to the arena. Run forward and engage in battle with several ordinary ethereals. Having dealt with them, go forward. This is where you'll most likely encounter Observation Gears for the first time, which are vulnerable to Electro and Aether. We recommend hitting him in the eye in front to inflict maximum damage.

    Next, go down to the open area. Here, a security guard will help you in the battle. After dealing with ordinary enemies, talk to the soldier and the rescued girl. You can choose any phrases, as they will not affect your reward or the ending of the quest.

    After the conversation, you will return to the playing field, where an observation zone will appear on the right and below - stand on it for new cells to appear on the right side. Then place the figurine on the square with a second civilian to move on to the next combat test.

    Go forward and deal with the first group of enemies. Then go upstairs and destroy the second pack of mobs. Next, go left and deal with new monsters - Charged Satyrs, which can shoot laser beams. They are vulnerable to fire attacks. After destroying them, a strong enemy with two blades will appear. We advise you to use the ult on it if you have managed to accumulate decibels.

    After destroying the enemies, talk to the survivors behind the fence. Then you will find yourself back on the playing field. Collect rewards on the sides (we advise you to choose the option "Collect Ether Drops" , so you can resurrect your agent if necessary), and then stand on the observation zone to open a new route below.

    Get to third survivor to start a new test. Deal with the first group of enemies and go to the room the marker points to. There you will find a security officer who will want to help you. After chatting with him, deal with a new pack of opponents. At the end you will have to fight a Charged Farbauti, which is vulnerable to fire damage. Watch out for his ground combos - jump to the side immediately or perform a perfect assist.

    Having dealt with the monster, you will return to the playing field. Stand on the observation area below and gather all the survivors near you.

    How to evacuate stranded people

    You will need to lead people to the finishing flag below, while collecting all the sixlings and data packets along the way, and without getting hit by a train. Note that the survivors will walk behind you like a snake. If the composition touches them, the percentage of infection will increase. If it reaches 100, then you are back to the beginning.

    The picture above shows the optimal route that will allow you to get through the entire area without getting hit by a train or with minimal damage. After collecting all the coins, go down and open the passage by paying 3,000 sixlings. Then stand on the square with the flag.

    This will bring the task to an end. If you followed all our instructions, you will receive an “S” grade, and as a reward you will be given 325 Internot credits, 60 polychromes, 21 thousand dennies and materials for leveling up.

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