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    Mole in the Hole (III) in Zenless Zone Zero: how to meet Kurk

    dzmx_x

    Mole in the Hole (III) c Zenless Zone Zero — the third part of the story of Agent Soldier 11 of the same name. In this order you have to deal with the rebels, save the Soldier and teach Mr. Mole a lesson. To find out how to complete the task and get the “Who Am I?” achievement, refer to our guide.

    Walkthrough of the quest Mole in the Hole (III) in ZZZ

    How to start

    The quest opens after the mission "End the Darkness", where you will discuss the conditions of the final operation with Soldier 11.

    To start ordering, use the HDD System.

    The squad should be composed of characters with physical and fire damage of at least level 25; heroes with the Ether element, on the contrary, will be less effective in battles. When using the trial mode, Soldier 11 will be included in your team.

    Meet the rebels

    On the first field, move right, collect the data package.

    A couple of cells before the final, many enemies will gather around you. The only possible option is to continue going right. Talk to Mr. Mole - he revealed you and your connection with the Shepherd.

    Soldier 11 will have to detain the rebels who surrounded her, but you need to move on.

    At the exit from the cavern they will try to detain you, but you will deal with your opponents without any problems and will be able to move on.

    Meet Kurk

    As you explore the new field, you may find a supply box and a denny, as well as a piston, which will be useful to you later. To advance further, explore the Carrot data.

    On the opened part of the field, collect the data packet and the denny, then use the turning mechanism 3 times so that the piston can send you to the right. Use it to get to the cell in the middle of the field.

    Talk to the sniper - Trigger will cover you while you get to Soldier 11. Then collect the supply box and go to the exit.

    Meet Soldier 11 again

    Go right until your path is blocked.

    Then press the red buttons at the top and bottom of the field with the Trigger - the sniper will move parallel to you, and you can press both buttons at the same time.

    Then head to the cage in the middle of the field to help Soldier 11.

    Defeat 2 groups of enemies (note that in trial mode there will only be 2 fighters left in your squad), then watch the cutscene with the agent’s battle.

    Go right, pick up supplies. Go further, opening the path one cell at a time.

    The bulk of the rebels will retreat, leaving you to fight a small group of enemies. In this battle, Soldier 11 will join you again.

    After talking with the rebels, pick up supplies, data and ether drops. Then use the plunger.

    Defeat two mini-bosses. They shouldn't be a problem for you, but you should be careful and avoid their area attacks, indicated by a red circle, in time.

    Awards

    • 60 polychromes
    • 550 Internota credits
    • 11 thousand denni
    • 2 banbu modules
    • 2 x Senior Explorer's supply containers
    • 2 Elite Explorer Supply Boxes

    In addition, completing the third story order will give you the achievement "Who am I?" from the Life section and the Agent Stories set, which will give you an additional 10 polychromes.

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