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    Genshin Impact Narration Footnotes : How to Complete the Drawing and Find Clues

    Genshin Impact Narration Footnotes : How to Complete the Drawing and Find Clues

    Zorthrus

    In Genshin Impact Narration Footnotes is task of the world of Simulanka, during which you have to complete the drawing of the pillars of the oracle, find suspicious places and evidence, and also catch up with the villain pretending to be a detective. If you have any difficulties receiving and completing this quest, then study our guide.

    Walkthrough for the "Narration Footnotes" quest in Genshin Impact

    How to start a task

    First of all, you will need to get to the station in the Capital of Creation by starting the story quest "They Follow the Stars". Get off the train and talk to your friends. Kirara will say that she will not come with us, since she still has some things to do. After completing the conversation, you will see a cat girl standing near the boxes and bushes. There will be an exclamation mark hanging over her head - chat with her and tell her that you are ready to help her.

    Explore the trail and the marquis's abode

    Next, start following Kirara, who will first lead you to a dilapidated house, and then you will come With You her to the village. Watch the video in which you will hear the voice of a stranger and a new clue. You need to explore the path ahead.

    Turn the camera to the left and walk forward a little. Start going down the steps until you see a large hole on the right leading into a cave - jump down there. You will find yourself in a spacious area.

    Move forward in a northeast direction, exploring the future abode of the marquis. Then read the text on the square tab about "Union of Witnesses", located next to the three thrones. Listen to the conversation between three toys.

    How to remove a Great Clockwork Key

    When the strangers stop talking, go up to the ledge in the north and look for a mechanical Key here, which the marker will point to. Select the "Pull" option, but you won't be able to pull it out. Then hit it a couple of times with a regular blow (LMB) until the inscription “Pull harder” appears and click on it.

    By doing so, you will receive the Great Clockwork Key, and three toy men will enter the cave. Go down, turn right and chat with the unusual trio. They will tell you that they want to help the chosen one learn the true history of Simulanka.

    How to Complete the First Drawing of the Oracle Pillars

    After completing the dialogue, you will immediately move to the surface, where a group of hilichurls will attack you. Deal with them, after which Kappet will show you his clan banner “Shape of Valor”. This is exactly what you have to repeat using the pillars of the oracle (the picture shows which pillars need to be connected to each other).

    Next, go to the mechanism on the ground and select the “Manage” option. When the mechanical Key appears, start hitting it with normal attacks to pop out the oracle pillars as shown in the picture below. You will then need to form the yarn into a "Z" shape, but with a squiggle on one side (an example is shown in the image below).

    If it’s still not entirely clear what needs to be done with the diagram, then look at the gif below, which shows the entire process of solving the puzzle. Next, chat with your toy friends again.

    Correct answers to door questions

    After the conversation, move to the teleporter in the city and start going up the stairs. Turn left and approach the toy men and Kirara.

    Next, you will need to answer three questions correctly. The list below contains the correct answers:

    1. Marquis[имя персонажа] and his retinue.
    2. Wisdom.
    3. Perhaps... they are equally reliable.

    After this, you will see the clan crest "Shape of Wisdom", which shows how the pillars of the oracle should be connected to each other.

    How to complete the second drawing of the pillars of the oracle

    Next, go to the mechanism on the ground and select the “Manage” option. When the Mechanical Key appears, start hitting it with normal attacks to pop out the oracle pillars as shown in the picture below.

    Then you will need to form a question mark shape from the threads (an example is shown in the image above). If it’s still not entirely clear what needs to be done with the diagram, then look at the gif below, which shows the entire process of solving the puzzle. Next, open the rich chest and chat with your toy friends again.

    After completing the conversation, do not forget to pick up the treasures from the ordinary, rich and precious chests that will appear near the riddle.

    How to find a pedestal for a great mechanical key

    Travel to the central teleport in the city, then go southwest to the next marker. Continue down the stone path until you reach three toy men. Talk to them.

    You will not be able to go forward, as the large soldiers will immediately stop you, so turn left, climb the wall and go around the obstacle. Climb onto the wooden ledge and turn right. Enter the fortress and stand on the quest marker.

    Next, you will receive the “Shape of Empathy” crest, but it will be a little dirty, making it impossible to see the entire figure.

    How to complete the third drawing of the pillars of the oracle

    Approach the mechanism on the ground and select the "Control" option. When the mechanical Key appears, start hitting it with normal attacks to push out the oracle pillars. Next, break the boxes opposite the device to unlock all the pillars, as shown in the picture below.

    Then you will need to form a shape from the threads in the form of a partial square (an example is shown in the image above). If it’s still not entirely clear what needs to be done with the diagram, then look at the gif below, which shows the entire process of solving the puzzle. Next, open the rich chest and chat with your toy friends again.

    Leave the sacred site of the empathy clan

    After finishing the conversation with the little men, start going upstairs, following the quest marker. Then jump onto the bridge below and start running up it, but do not step on the glue puddles, otherwise your character's speed will slow down significantly and the giant will catch up with you, which will lead to the restart of the Achievement: Challenger.

    About halfway along the path, you will find an oracle pillar on the left - interact with it to move to the platform. Then click on the pillar again to quickly get to the finish line. Chat with the toys again and agree to meet them the next morning (after 8:00). To do this, use the clock in the Paimon menu.

    How to find suspicious places and evidence

    After changing the task, move to Mayatnikovy Back Alley. Here you will find your familiar soldiers - chat with them. Someone attacked Cappet last night, and you will need to find out who did it.

    Approach the clock mechanism and tap it several times to see what exactly happened in the alley earlier. You will find that Kappet has simply fallen over for some unknown reason. Something is clearly wrong here, so Kirara will offer to inspect the area. You will need to find 6 clues.

    First go to two guards standing near the stairs and listen to their conversation. You will learn that one of them threw a spear into the sky.

    Go up the steps and pick up a spear, which the red soldier will point to.

    Go down, turn left and approach Kirara and to the store owner. Listen to what he has to say. You will learn about the missing pickaxe.

    Turn right, go up the stairs and find bottle with a strange drug lying on the ground.

    Turn around and chat with Grocery store owner. You will learn about the loss of an increasing potion.

    Return to the crime scene, go behind the crates and look next to the barrels pickaxe - take it.

    What weapon was used to commit the crime?

    After finding all the evidence, go to Kirara and talk to her. Next, she will ask you what weapon the attacker used. The correct answer is:

    • Kirk?

    Next, return to the detective and place the pickaxe in place. Now hit the clock mechanism again a few times and see what exactly happened in the alley. You will see that it was the detective who stunned the victim.

    How to catch up with a villain pretending to be a detective

    First, use Kirara's skill by long pressing "E" to make her turn into a cat, and then start climbing the wall, following the golden stream. Turn left and use the oracle pillar (press "T") to fly to the other side, but choose the right moment so that the pendulum does not cut your thread.

    Turn into a cat again and climb the next wall. Jump down after the detective. Continue running after him, avoiding the glue traps, and then climb up the cat-shaped wall again. Transfer to the other side, timing the moment correctly so that the pendulums do not cut the threads.

    Use the oracle pillars again to move to the wooden platform. Run after the villain ahead, avoiding the glue traps that will slow you down. The platforms behind you will begin to disappear, so if you slow down, you may well fall down, forcing you to repeat the Achievement: Challenger.

    At the end, transform into a cat again and climb to the very top. Here you can capture the villain and find out who he really is.

    This will bring the task to an end. As a reward, you will receive 450 adventure points, 50 source stones, 50 thousand mora, 5 hero books and 4 magic ore enhancements. Plus, you will have access to the next quest called “The End of the Story.”

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