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    Ascending Dance in Zenless Zone Zero: where to find authenticators

    Ascending Dance in Zenless Zone Zero: where to find authenticators

    Zorthrus

    In Zenless Zone Zero Ascending Dance is an exploration mission and part of a quest chain "Midnight Search". As part of it, you will have to help members of the Victoria agency climb to the top floor of the Ballet Twin. To do this, you will need to get into the high-rise gallery, find authenticators and solve puzzles with an infrared camera. If you have any difficulties with completing the task, then study our guide.

    Walkthrough of the mission "Ascending Dance" in ZZZ

    How to start a quest

    During the quest "Midnight Search" You will need to go to the Twins Ballet area and get to know the Victoria members better. After that, talk to your sister/brother and read the message from Nicole, which will lead to a new story mission.

    Next, interact with the HDD system and find the corresponding task in the "Main Line". The game will advise you to take ethereal and ice characters of at least level 35, but we just used trial characters: Lycaon, Corin and Rina - we had no problems destroying monsters with this team.

    Head to the high-rise gallery

    As in the previous order, you will have to move around the playing field in the semi-darkness, so your view will be limited. Start moving up, and at the first fork, turn left and pick up the shesterlings. Then go north again until you encounter a mysterious enemy. Do not stand on the cell with him under any circumstances, but immediately turn right and go along the only path.

    Another enemy will appear at the top - start going down, moving towards the light bulb on the right. Stand on it, turn on the light, dispersing all the enemies. Pick up the denny and shesterlings on the edges, and then continue to the right. At the next fork, first go down to pick up a coin, and then go up and stand on the observation area.

    Find authenticators

    To get to the next area, you will need to open the door, and for this you will need 3 identification devices. Go further up and stand on the light bulb to illuminate the area around you. Pick up 1st authenticator on the left and continue moving left, collecting coins and suitcases with denny along the way.

    Go back to the lamp and go up to the second light bulb. Activate it and you will find on the right 2nd authenticator. Continue to the right, collecting the shearlings, and step on the treadmill to go down and pick up the golden suitcase. Be careful though, as there is a mysterious enemy lurking nearby.

    Go back up to the second bulb, then turn left to another bulb. Climb even higher, collecting the gearlings along the way, then start walking in a circle, picking up coins, and stand on the red button to open the passage on the right. Run there and light another bulb, destroying the enemy pursuing you.

    Now go right and stand on the square with the normal enemy, starting the combat test. Deal with several groups of not very dangerous etherials. Then go right, pick up 1st packet of observation data and 3rd authenticator, and then stand on the piston. You will move up. Continue using the pistons to avoid the mysterious enemies.

    Reach the entrance to the high-rise gallery

    As a result, you will reach the door and use identification devices. The fairy will provide you with an infrared camera. With it, you will be able to create your phantom and explore the cells ahead. It will allow you to open locked doors and destroy opponents who are afraid of light. Just follow the instructions on the screen to unlock the first door this way.

    Next, go upstairs and pick up 2nd data package. Activate the infrared camera again (press "R") and go left to the blue banbu. By standing on the cage with him, you will force him to open the door for you. Return to normal mode and turn on the light bulb on the left. Then pick up the sherlings and stand on the treadmill on the left side. You will get to a separate area with a bunch of coins and dennies. To go back, just stand on the treadmill at the top.

    Once back, head to the main path and open the gate for 5,000 sherlings. Light the light bulb and pick up the golden briefcase in the new area. Now you can continue up, standing on the enemy cell and starting a new combat challenge where you have to deal with a group of ordinary ethereals. Defeat the Hati at the end.

    Next, talk to Lycaon and the maids. They will tell you what exactly is being pursued in these skyscrapers. Returning to the playing field, enter the funnel at the top. Appearing in a new area, start walking north until you reach a dead end. Activate the infrared camera (key "R") and go to the right to the blue banbu, so that he will open the door for you.

    Return to normal mode, pick up the denny on the right, and then start moving up to the light bulb. Then turn right and go to the main corridor. Don't go up yet - instead, activate infrared vision again and go right to the blue banbu, so that he will open the passage for you. Return to normal mode and go to the right corner to get a purple briefcase.

    Back in the main corridor, start going up. The light will go out and the road will be blocked by mysterious monsters. Activate the infrared camera and go up with your phantom, destroying all the enemies along the way. Switch to normal mode and continue going north. Pick up 3rd data package on the right, and then stand on the finish flag.

    The final combat test will begin. Deal with another group of wraiths and Ahriman. Finally, fight the elite enemy Thanatos, who is vulnerable to ice and etheric attacks. Beware of his attacks from the invisible state, as they are quite easy to miss. After dealing with him, watch a spectacular cutscene and talk to your friends again.

    If you followed our instructions, you will receive an "S" rating and the maximum reward: 347 Internet points, 60 polychromes, 28 thousand denni and a lot of materials.

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