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    Save Bangboo Teddy in Zenless Zone Zero: How to Find and Save Banba

    Save Bangboo Teddy in Zenless Zone Zero: How to Find and Save Banba

    Zorthrus

    In Zenless Zone Zero Save Bangboo Teddy is an exploration mission and part of Agent Qingyi's story "The Disappearance of Banbu". As part of it, you will have to help a Security Service employee find the girl's shark in a cavern by tracking a distress signal, reaching a hidden passage, getting through a door with a code lock, finding Teddy's tracks and dealing with all the bandits. If you have any difficulties completing the task, then study our guide.

    Walkthrough of the mission "Save Bangboo Teddy" in ZZZ

    How to start a task

    During the quest chain "The Disappearance of Banbu" A Security Service employee will come to your video rental. From her conversation, you will understand that Qingyi decided to go into the cavern alone to find the lost Teddy. Then talk to your sister/brother and Fairy to get a new order.

    Next, interact with the HDD system and find the corresponding task in the "Main Line". The game will advise you to take fire, physical and/or electric characters of at least level 38. In this case, you will be allowed to use the trial Qingyi. Note that with it you can assemble a good Electro pack of Anton and Rina or use any other pumped heroes of the above attributes.

    Help Qingyi find Teddy

    Talk to the Security Service employee, and after appearing on the game map, go to the right to the observation zone. After unlocking new cells, collect 1st package of observation data, sherlings and denny, then stand on the highlighted cell to reveal a forklift. Climb up to the next magnifying glass.

    Head to the source of the distress signal

    Go down and move to the area on the right using the piston. Once on the other side, collect the gearlings and denny, then stand on the valve and press it 1 time (key "F") to turn it to the right, as shown in the second screenshot below. Now stand on it to move to secret location.

    Note: Don't worry if you've already skipped this area, as you can come back here later.

    Start going down, picking up the briefcase and coin along the way. Then you can go back to the left to the valve. Stand on it again and turn it 1 time so that the piston starts pointing up, as shown in the second image below.

    Once at the top, collect the sherlings and denny, then stand on the cage with the damaged banbu. Chat with the bandits, after which a combat test will begin. First, deal with a group of ordinary enemies, and at the end, engage in a fight with the Wanted Tormentor, who is weak to physical and fire attacks, but resistant to ice.

    This enemy is capable of both melee and ranged attacks, so stay vigilant even after you've run away from the enemy. Try to stun him as quickly as possible using Qingyi's attacks, and then use the main damage dealer's ult to deal maximum damage.

    Get through the door with the code lock

    After dealing with the enemies, watch the cutscene and return to the playing field. You can go back down if you want if you missed the secret area earlier, but to continue the order you need to go to the right and enter the funnel. You will find yourself in a new area - stand on the cell with the broken akulabu and view his memories.

    Stand on the shark again and choose an option "Tear off the sticker on your stomach..." to find out the secret code: 1138. Finish the exploration and exit the mind chamber. Next, you will need to interact with the red levers a certain number of times so that the above numbers appear on the screens. The screenshot below shows how many times you should interact with the handles.

    Find Teddy's tracks

    Go through the opened passage up. Collect the gearlings, denny and briefcase, and then stand on the red button on the right. Try not to be seen by the bandit, otherwise you will have to lose health from the agents. Do not try to open the shutter on the left, as you will not have enough gears for this anyway.

    After unlocking the area on the right, collect all the shearlings and interact with the broken and injured banbu. Once you have collected the required amount, return to the shutter, open it and take the golden briefcase. Now stand on the highlighted cell to get Key. Go upstairs, collect 2nd folder of observation data and stand on the cell with the door, opening it with the found key.

    Explore Electrobu

    Head left and engage the bandit, starting the combat challenge. As usual, deal with a group of normal mobs first, and finally fight the Tall Brute, who is vulnerable to ice and physical damage. He is a melee fighter, so you can try to shoot him from afar.

    After dealing with him, collect the sherlings, coins and 3rd package of observation data, and then help the Electroboo on the left. Start viewing his memories in the Mind Palace. Find the place where Teddy is being held and stand on the cage with him. Continue watching what Banbu was doing. After leaving the Mind Palace, jump into the funnel on the left.

    Save Teddy

    Once in the new area, first go left along the treadmills and collect 2 coins, a golden briefcase and ether drops in the area. Then go back along the upper road, open the passage to the lower chamber and go right along the treadmills. Pick up the broken banbas and stand on the cage with the mini-boss.

    The combat test will begin. First, deal with a few rank-and-file bandits and proceed along the train car to the next arena. Here you will have to fight a Wanted Brute and a Violent Janitor. The first is vulnerable to fire and physical attacks, and the second is vulnerable to electrical ones.

    As with other elite enemies, try to stun them first using Qingyi's attacks, and then attack with your main damage dealer to deal maximum damage. We recommend using the super ability on stunned enemies - this way you will be able to cripple them more.

    If you can't hit them all at once, focus on one enemy first to finish him off quickly, and then take on the next one. After dealing with all the mini-bosses, watch the final cutscene.

    If you followed our instructions, you will receive an "S" rating and the maximum reward: 419 Internet credits, 60 polychromes, about 30 thousand denni and a lot of various upgrade materials.

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