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    Grace's Frankenstein in Zenless Zone Zero: How to Charge the Mechanical Case

    Grace's Frankenstein in Zenless Zone Zero: How to Charge the Mechanical Case

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    Grace's Frankenstein in Zenless Zone Zero — the first order in the history of agent Grace Howard. In it, you will have to charge the prototype body, face the etherials and meet the Iron Witch's rival — all stages of the passage are described in detail in this guide.

    Walkthrough of Grace's Frankenstein Quest in ZZZ

    How to start

    The order is related to the first chapter of Grace's story. Read our general guide to learn how to open the story itself and accept the order.

    Use the HDD system to begin the mission. The squad should be made up of heroes of level 35 and above. Any attributes will do, but Ice, Ether, and Electro will be the most effective. When you activate the trial mode, you will be able to play as Grace.

    Load the Heavy Mechanical Body (1/8)

    Once you get to the playing field, stand on the orange cell at the top.

    Then go to the cage with the picture of the injured Banbu. There you will find an old transporter that Grace can fix.

    Charge 2/8

    Head to the next orange cell to the left of the prototype.

    Charge 3/8

    Go up one cell to let the transporter get rid of the etherials. Then go towards it and swap places with it, then go to the next cell with a charge.

    It is worth noting that by collecting charges, you will not engage in combat with the enemy, even if you stumble upon his cell. Your squad will only lose a small amount of HP.

    Charge 4/8

    When the Ethereals appear, go left until you swap places with the "little one" and he ends up under the enemy cage. Then head up.

    Charge 5/8

    There will be a lot of Ethereals on the field. Go down one cell and left, then all the way to the right. Go up one cell to charge the hull a little more.

    Charge 6/8

    Go one cell to the left and press the button with the transporter to blow up the enemies closest to the "baby". Then go towards the car, swap places and take the orange cell.

    Charge 7/8

    Go down one cell, then go left to the button. Go down to the next button.

    Go up to a row free of enemies and swap places with the transporter. The desired cell is in the lower right part of the field.

    Charge 8/8

    The last energy charge is 2 cells to the left of you.

    Collect all data packages and supplies and restore HP, then move on.

    Defeat your enemies

    In total, you will have to defeat 4 groups of etherials, and in the last wave you will encounter 3 elite opponents at once.

    All other Ethereals will be destroyed by the furs of Betty Brenda, Grace's rival. Listen to their dialogue and complete the order.

    Awards

    Completing the first chapter of Grace's story will earn you the following useful resources:

    • 60 polychromes
    • 450 Internet credits
    • 9000 denny
    • 2 banbu modules
    • 2 Senior Researcher Supply Crates
    • 2 Elite Explorer Supply Crates

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