"To the Night, What is the Night’s" - world quest version 5.0 in Genshin Impact . In this walkthrough we will tell you how to collect all the unlocking stones, return the obsidian statue and get the secret achievement "No Taking Without Permission!"
Walkthrough of the world quest "To the Night, What is the Night’s"
How to start
To start the quest, you must first collect three unlocking stones in the Temple of the Ancestors location. All three relics are located near the tower where the teleporter is located.
The First Unlocking Stone
The first Key is on one of the upper bridges, just below the teleportation point. In order to get the Key, you need to interact with the Transfer Sphere by turning into a yumkasaurus, collecting the energy sphere and launching it into the "ring". We get a rich chest, where, among other things, there is an unlocking stone.
The Second Unlocking Stone
The second puzzle with the statue is located to the west of the previous location, on the lower tier of the temple. It will be more difficult here, since you will need to quickly interact with the Path Converter.
Here, at the Transformer path, directed towards the ring, there is a grate that disappears when the mechanism looks in the other direction. We hit the converter so that it looks towards the grate, turn into a yumkazvar, collect the sphere and shoot it at the converter, while it flies to the ring, hit the mechanism again to remove the grate. We get a rich chest and a Key to some gates.
The Third Unlocking Stone
The third unlocking stone is on the opposite side from the second. In the form of a Saurian from the Descendants of Kron tribe, we run up to a closed structure with a Transfer Sphere and a removable hook. We take the sphere, shoot it at the converter when it starts approaching the ring, interact with the hook to remove the barrier. We take the chest with the statuette and go to the locked gate to start the cutscene.
Paimon will immediately want to penetrate the Hurdle, but we will be stopped by a man from the Crown Descendants Tribe, who will explain that this is sacred land, where the tribe's relic rests, so outsiders have no right to go there. Instead of exploring, he will invite us to his camp, introduce himself, tell us that he is a hermit and guardian of these places.
Legba, that's the man's name, will feed us, share a salad recipe (it can be found in a chest in the camp) and offer us a place to stay for the night. But soon after we go to bed, our tepetlisaur will wake us up and spit an obsidian figurine on our face, which turns out to be the very relic that the caring saurian dug for us while we were sleeping.
Legba, seeing that same medium, will decide that we are thieves. We will have to explain ourselves to him, after which the guard will be forced to compromise his principles in order to return the statuette to its place. We will have to return to that very barrier.
Open the Achievement: Gate
Interact with the mechanism in front of the entrance, using the collected keystones to open the Achievement: Gate.
Find a way to get deeper into the ruins (lantern puzzle)
We go down into the dungeon, fight with several slimes and come out to the underground hall. Legba tells us that the sacred land is sealed and opens with the help of mechanisms, where you need to align the hanging lanterns. The path to the first mechanism will be marked, the rest you need to find yourself.
We jump to it on the yumkasaurus, interact with it, wait until the lanterns are at the same level, and turn off the mechanism.
Second switch is located in a niche to the right of the entrance. We land on the platform, pick up the flame grenade and blow up the wall behind which the second mechanism is hiding. We do the same with it as with the first.
The third piece of the puzzle is in the niche next to pyroculome. We climb up the wooden stairs, activate the switch to unlock the lever. We align the stones again, after which a small cutscene will begin: the floor under the water will disappear, revealing another "floor" underneath.
Interact with the switch in front of the entrance to remove all the water.
Overcome the will of Wyob
We go further along the corridor, where we see an ancient altar. We approach it and fight with the Furious incarnation of Wyob that appears. After the battle, Legba will tell us a little about these mysterious entities.
Return the obsidian statue to the altar.
It's time to do what we came here for - return the statuette, but something goes wrong, we are transferred to the Kingdom of Night, where we listen to a frightening message from the Image on the obsidian tablet, after which we are again returned to the real world to the frightened Legba.
The Guardian listens to our story, admiring our adventure. Now he has no doubts about the outstanding abilities of the Traveler. The Hermit urges us to leave this place as soon as possible, before we finally anger the ancestors. The quest is completed, we receive 250 Adventure Experience, 30 Primordial Stones, 20,000 Mora, 2 Hero Experience books, 3 pieces of Magic Enhancement Ore, Shattered Night Jade, achievement "No Taking Without Permission!" and a precious chest with a green obsidian fragment.
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