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    Hyperlink Matches in Honkai: Star Rail: how to beat all players

    dzmx_x

    Online matches in Honkai: Star Rail – one of the event modes "Aether Wars", in which you have to fight with other participants in the game. In this guide we will tell you how to open this mode and defeat all opponents.

    How to open online matches

    The mode becomes available after completing the event quest “Let's move out! Corridor of Vanishing Echoes!. The game itself will tell you that you can find matches in the event menu in a special tab.

    There are a total of 6 levels in online matches, on each of which you will have to defeat 4 opponents. Each new level opens after complete completion of the previous one.

    If you want to increase the level of your fighters or give them chips right before the battle, use the arrow button to the left of the squad, then “More details”.

    Purple glow level

    Wen Shiling

    The girl's squad consists of 2 Shadows of Incineration, belonging to aliens, and 2 shooters of Silver-maned Guardians, belonging to anthropomorphs. All of them are level 2.

    Most likely, at this stage of the event you do not yet have mechomorphs, so it will be most effective to create a detachment of alienmorphs and, if necessary, take a Silvermane Guardian gunner to increase the damage of the others.

    You can find the girl in the Support Area on the space station, east of the Platform.

    In battle, we advise you to first focus on the arrows, since they deal increased damage, and only then finish off the Shadows. Overall the battle shouldn't be difficult.

    For winning you will receive 20 data to increase the level of the ethereal spirit. We advise you to use them immediately and upgrade your fighters before the next battle.

    Julian

    The baby's squad consists of 4 Level 3 Incineration Shadows.

    If possible, make a squad of only aliens or, as in the previous battle, take one gunner for support.

    The boy can be found in Kamnegrad, south of Natasha's clinic.

    In battle, if you have taken an anthropomorph (gunner) into your squad, we advise you to always save skill points for him so that you do not have to use his normal attacks and inflict reduced damage.

    Dunn

    Dunn's squad includes 2 Silvermane Guard gunners, 1 Ash of Incineration and 1 Silvermane Guard soldier, all level 3.

    In this battle, a squad of aliens will be even more effective than in the previous ones, so we recommend using it again.

    Dunn is located in the Forbidden Zone of the Silvermane Guardians, in the southern part of the location.

    First of all, we advise you to get rid of the gunners (they stand on the edges) so that they do not buff your other opponents. After this, it will be easier to first get rid of the soldier, and only then attack the alien.

    The reward for victory is the same as in the previous battle - 20 data to increase the level of the ethereal spirit.

    Oleg

    Oleg is the most difficult opponent at the violet radiance level. His squad consists of a submissive lion-dragon, a glowing fish-dragon (both are mechomorphs), Shadow of Incineration and Fire from Space (alienmorphs). All units have level 3.

    The presence of mechomorphs allows us to take more anthropomorphs into the squad. We advise you to maintain balance and make up your team, for example, of 2 anthropomorphs - an attacker (soldier) and a supporter (gunner) and 2 alienmorphs - an attacker (Imaginary Weaver or Fire from Space) and a piggy bank as support and healer. If the battle is still difficult, we advise you to go further through the plot of the event and get several mechomorphs, placing them in your squad instead of alienmorphs.

    You can find Oleg in the northwestern part of Kamnegrad.

    In battle, direct the damage of anthropomorphs to mechomorphs, and alien/mechomorphs - to alienmorphs. The Lion Dragon (on the left edge) is able to heal itself after the first finishing blow, so we recommend defeating it first.

    For victory, you will receive 30 data to increase the level of the ethereal spirit and an Emergency Reload Chip, which will allow your unit to restore HP after the first finishing blow.

    Blue glow level

    Natasha

    The healer's squad consists of 4 imaginary weavers of level 3.

    It is best to form a squad of mechomorphs and one alienmorph. For example, you can use this command:

    • Glowing dragon fish (chips for periodic damage and attack power)
    • Aurumaton Gatekeeper (any chips for additional damage; the “Emergency Overload” chip is good if the healing is not enough)
    • Submissive lion-dragon (HP chips and shield)
    • Timberwolf (CA chips and energy restoration to summon Shadowwolf more often)

    Note that the chips shown in the screenshots above are only an assembly option that we have successfully tested. You can take any others with similar characteristics - we have noted the priority parameters for each unit here and below in parentheses. The same applies to fighters: we select them mainly by type, that is, so that they deal increased damage to enemies. If you suddenly don't have any of these perfumes in your collection, you can contact to our guide and find out exactly where to get them. Finally, most of them are replaceable: for example, the dragon lion is easily replaced by the piggy bank; This is a starting unit with powerful healing, and both of them do not deal huge damage, so their types do not play a big role.

    You can find Natasha in the northeastern part of the Big Mine.

    The weavers will deal quite a lot of damage to you on your first turn, so save some skill points to heal up. In the next turns, they will also direct all attacks to one of your units, so the main difficulty in this battle is to protect it and heal it in time; Otherwise, this is the easiest fight in this level.

    The reward for the battle is 60 data to increase the level of the ethereal spirit.

    Clara

    The baby's squad from the Underdark: 2 spider automatons, a direwolf automaton (mechomorphs) and a Silvermane Guardians shooter (anthropomorph). All units are level 4.

    We advise you to form a squad predominantly of anthropomorphs. You can take one alien as support and increased damage to the shooter. For example:

    • Lieutenant (shield and support, "Deep Cleaning" type chips)
    • Gunner (support and damage boost)
    • Marksman (HE and damage increase)
    • Piggy Bank (HP and extra damage)

    You can find Clara in the Robot Settlement.

    First of all, direct the damage to the spiders so that they explode and deal additional damage to your opponents. Then switch to the shooter, then finish off the direwolf. The latter can deliver quite powerful blows, so don't forget to use a shield.

    Reward: 60 ethereal spirit experience points.

    Cheetah

    The Cheetah squad consists of 3 gunners and 1 lieutenant. All of them are anthropomorphic and have level 4.

    We advise you to form your own team of aliens, for example:

    • Piggy Bank (HP and extra damage)
    • Imaginary Weaver (increased damage)
    • Fire from Space (energy and SA recovery)
    • Timberwolf (support and extra damage)

    You can find Cheetah in the Silvermane Guardians Forbidden Zone.

    First, destroy all the gunners who increase the damage of the main damage dealer and the shieldman - the lieutenant. Don't forget to heal in time, and then the battle should not be particularly difficult.

    Reward: 60 ethereal spirit experience points.

    Lynx

    Landau's squad consists of 2 dragon fish, 1 dragon lion (mechomorph) and 1 Fire from Space (alienomorph). All are level 4.

    The most effective against mechomorphs are anthropomorphs, who will form the basis of your squad. For increased damage against Fire from space, it is worth taking one mechomorph. Example command:

    • Lieutenant (shield and damage boost)
    • Gunner (support)
    • Marksman (damage increase)
    • Lion-dragon (HP and additional damage)

    You can find Lynx in the suburban snow fields.

    First, destroy the dragon lion so that it does not heal other opponents. Then direct your attacks at the fish - destroying them will deal an additional blow to the Fire from Space, so all you have to do is finish it off.

    The reward is 90 ethereal spirit experience points and a “Calculation Blocking” chip, which increases SA and blocks superpowers. In future battles, we will always give this chip to the dragon fish - its ult is useless, and its attack power will be very useful.

    Green glow level

    Arlan

    In Arlan's squad there are 4 Destroyers, belonging to aliens.

    We recommend making a squad entirely of mechomorphs. For example:

    • Lion-dragon (HP and reduced incoming damage)
    • Spider Automaton (extra actions and SA/extra damage)
    • Dragonfish (CA/damage over time)
    • Frost Wanderer (CA and Energy Recovery)

    A good solution would be to place the spider and the wanderer next to each other - by strengthening himself, the wanderer will take the spider's HP - and the latter's talent increases damage when HP is lost. Just keep in mind that the wanderer must be the last one in the squad - being between two units, he will take away HP from both.

    You can find Arlan in the Storage Area on the space station.

    Your units' skills and ultimate attacks allow you to launch area attacks. By strengthening the Frost Wanderer with the spider's HP, you can deal quite a lot of damage, and further battle will not be difficult.

    Reward: 160 ethereal spirit experience points.

    Asta

    Asta's squad consists of the Rogue, the Gunslinger (anthropomorphs), the Imaginary Weaver, and the Suppressor (alienmorphs). Units have level 5.

    You should make up your squad from 2 mechomorphs and 2 alienmorphs. For example:

    • Piggy Bank (HP and support)
    • Dragonfish (extra damage)
    • Aurumaton Gatekeeper (energy restoration and SA)
    • Timber Wolf (energy recovery and extra damage)

    Asta is in the Support Zone.

    First, it is better to destroy the enemy's buffers: these are the rogue and the shooter. Then, when the aliens remain, carefully monitor the enemy's actions: when the Suppressor targets your units, prepare or use the piggy's ult in advance to quickly heal.

    Reward: 160 ethereal spirit experience points.

    Ditin

    Ditin's squad consists of 4 level 5 spider automatons - all of them belong to the category of mechomorphs.

    It would be better for our squad to be made up of anthropomorphs. Spiders are quite easy to defeat, but they themselves deal a lot of damage, so it’s worth taking more units with support and protection capabilities. One of the possible squad options:

    • Lieutenant (shield and energy recovery)
    • Gunner (SA and defense)
    • Marksman (additional damage and SA)
    • Piggy Bank (HP and support)

    Ditin is waiting to fight you at the Old Proving Grounds.

    Try to charge the lieutenant's ult on the first turn so that all allies receive a shield (use the gunner's skill on any unit, and use his ult on the lieutenant).

    When the “Timer” status appears on the opponents (as in the screenshot below), they are ready to use their powerful superpower - try to get rid of at least a few of them first and prepare treatment/protection.

    Reward: 160 ethereal spirit experience points.

    Yanqing

    Yanqing's squad consists of 2 dragon fish (mechomorphs) and 2 timber wolves (alienomorphs) of level 5.

    In this case, it is best to make up your team from 2 anthropomorphs and 2 mechomorphs, for example:

    • Aurumaton Gatekeeper (energy recovery, SA and additional damage)
    • Gunner (SA)
    • Marksman (SA and additional damage)
    • Lion-dragon (HP)

    Yanqing is located in the Exalting Sanctuary.

    We advise you to eliminate the fish first, because they damage you the most, attacking all your units and applying a random damage over time status. After your last hit, they will explode and take a lot of HP from the wolves, so the battle will end easily after that.

    The reward is 240 ethereal spirit experience points and an energy processing chip that restores energy if you defeat an opponent using a superpower.

    Yellow glow level

    Qingque

    The girl's squad consists of a spider, a direwolf (mechomorphs), a Shadow of Incineration and an Invader (alienmorphs) of level 6.

    You can create an effective team, for example, from the following units:

    • Lieutenant (shield and energy recovery)
    • Gunner (SA and defense)
    • Dragonfish (extra damage and SA)
    • Lion-dragon (HP)

    You can find Qingque in the Exalted Sanctuary, a little south of Yanqing.

    First, we advise you to get rid of the spider before it explodes, then focus on the aliens. Keep track of who the direwolf is targeting and give that ally a shield in advance.

    Reward: 240 ethereal spirit experience points.

    Pippi

    Pippi's squad: 3 spider automatons (mechomorphs) and 1 Suppressor (alienomorph) level 6.

    A squad of several anthropomorphs and a powerful mechomorph would be effective here, for example:

    • Frost Wanderer (VE and Energy Recycling)
    • Gunner (SA)
    • Shooter (SA)
    • Lion-dragon (HP)

    Pippi is waiting for you in the Storage Area.

    In the squad settings, place the lion next to the wanderer so that the second one can absorb the HP of the first one to strengthen it. Leo, with a complete loss of HP, will be able to recover; don't forget to use his ultimate after this so he can resurrect again.

    In battle, focus first on the spiders (especially those with the “Timer” status), then finish off the Suppressor. When the spiders have little HP left, attack them with the Frost Wanderer's ult - thanks to the chip's effect, such a victory over your opponents will constantly restore your energy, which can then be directed to the Suppressor.

    Reward: 240 ethereal spirit experience points.

    Sampo

    Mercenary squad: spider, dragon fish (mechomorphs), Fire from Space and Invader (alienmorphs) level 6.

    Our squad should be composed of mechomorphs and anthropomorphs. The team we assembled to fight Pippi will be no less effective here.

    You can find Sampo at the Old Test Site.

    In this battle, we also first eliminate the spider, then the fish and the Invader, and leave the large enemy for last. We use the same mechanics with the wanderer and the lion-dragon, finishing off small enemies with the wanderer’s ult to restore it.

    Reward: 240 ethereal spirit experience points.

    Armor

    Armor Squad: 2 shooters (anthropomorphs), Suppressor and Invader (alienmorphs) level 6.

    Your squad should be composed of mechomorphs and alienmorphs. For example:

    • Fire from Space (SA and Energy Recovery)
    • Piggy Bank (HP and support)
    • Dragonfish ("Weathering Loophole")
    • Spider (SA)

    The armor is waiting for you in the Administrative District of Belobog, not far from the Goethe Hotel.

    Get rid of the shooters first, as they deal extra damage to you. Try to activate the pig's ult in the first turns to avoid death from the Suppressor's attacks.

    The reward is 360 ethereal spirit experience points and a morale activation chip that gives your allies the “Morale” status - these are small bonuses to damage, resistance and speed, stacking up to 60 times.

    Red glow level

    All matches at this level are played at the Old Proving Ground. To open them, you will have to not only complete the previous level, but also defeat the champion in last stage of the tournament.

    Welt

    The man's squad consists of a dragon fish, an aurumaton gatekeeper, a lion dragon (mechomorph) and a timber wolf (alienomorph) of level 6.

    We will make up our squad mainly of anthropomorphs:

    • Lieutenant (HP, shield and energy recovery)
    • Gunner (support)
    • Shooter (SA)
    • Piggy bank (HP)

    In battle, first of all, eliminate the dragon lion to deprive your opponents of healing. Then direct your attacks to the fish and the wolf, and finish off the aurumaton last. Before Aurumaton reaches 100% Retribution Degree, be sure to use the Lieutenant's and Pig's ultimate attacks to save all your units.

    The reward is a suppression chip that delays the actions of opponents after eliminating one of them.

    Topaz

    The squad of the KMM representative consists of a security officer, a team leader (anthropomorphs), a piggy bank (alienomorph) and a spider (mechomorph).

    For example, the following squad could be effective:

    • Void Ranger: Suppressor (SA)
    • Piggy bank (HP)
    • Dragonfish ("Weathering Loophole")
    • Silvermane Guard Soldier (Morale and HP)

    First, we advise you to get rid of the pig and the spider. Focus on the presence of a “Timer” on the spider: until it appears, it is better to attack the pig, as it strengthens the team leader. It is better to activate your pig’s ultimate as quickly as possible - the “Efficiency Optimization” chip will allow you to do this. Also, the pig is in the greatest danger, so the soldier’s shield should be given to her.

    The reward is a chip with a patch for the piggy bank, which strengthens the corresponding unit.

    Wilder

    Wilder's squad includes Shadow of Everwinter, Fire from Space, Shadow of Incineration (Alienomorphs), and Gunslinger (Anthropomorph).

    The following squad will help us in confronting him:

    • Frost Wanderer (SA and VE)
    • Spider (SA)
    • Dragonfish ("Weathering Loophole")
    • Piggy bank (HP)

    As in previous battles with this team, we place the wanderer next to the spider and use the already familiar technique. Shadows debuff our fighters, so we eliminate them immediately, then the arrow. It’s worth accumulating your ultimate piggy in the first few moves (use the skill regardless of whether you need treatment right now or not).

    The reward is a quick team chip that spends skill points on an additional action.

    March 7

    The girl's squad consists of a spider automaton (mechomorph), a lieutenant, a shooter and a gunner (anthropomorphs).

    We will make up our squad like this:

    • Piggy bank (HP)
    • Gunner (CA and support)
    • Destroyer (SA and Sequential Actions)
    • Suppressor (SA and Shield Breakdown)

    The Gunner is used here mainly for increased damage to the spider, but, in addition, in alliance with the Destroyer, he forms a strong combination: the Gunner’s ult restores energy to the Destroyer, and he, using his superpower, performs consecutive actions (taking into account the bonus from the “Quick Command” chip ), damaging multiple enemies. Using this rotation, you will quickly get rid of most opponents, and the Suppressor will deliver strong finishing blows.

    The reward is a chip with a loophole for Freezing, which imposes the corresponding status on opponents.

    Exhibition matches

    This mode opens after completing all previous levels and consists of random battles with characters you met during the event. For the first such match you will receive a reward and increase your rating, but further matches will not bring rewards.

    However, you can play them for fun - if you don't want to fight a specific opponent, just refresh the match. If you have any difficulties passing through, please contact our event guide – there you will find links to individual tasks where certain opponents were encountered.

    Achievements for completing Online matches

    All achievements associated with this mode can be found in the “Our Memories” section. For each of them you will receive 5 units of Star Jade.

    Random champion from the network

    The achievement is awarded for winning all matches (it is not necessary to complete the exhibition match).

    Guru of "Aether Wars"

    The achievement is awarded for achieving the highest rating in “Aether Wars”. This level increases as you progress through Online matches and the event in general.

    Are we the champions, my friend?

    The achievement is given for winning the first exhibition match.

    Awards

    In addition to the experience for increasing the level of the Ethereal Spirit, you can receive the following rewards in the event menu:

    • 20 Relic fragments, 6 Traveler's Guides, 50,000 credits - for 1 online match at any level
    • 20 Relic fragments, 6 Refined Ethers, 50,000 credits - for 2 matches
    • 20 Relic fragments, 8 Lost crystals, 50,000 credits - for 3 matches

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