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    Waiting For Dodger in Cyberpunk 2077 Phantom Liberty: how to find police officers

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    Contents

    "Waiting For Dodger" in the expansion Phantom Liberty For Cyberpunk 2077 - This is another side task that V will receive from Mr. Hands.

    In this mission you have to help two police officers out of trouble who are stuck in a criminal base and cannot escape from there without your help. From this guide you will learn how to help the men and complete Mr. Hands' instructions.

    Walkthrough of the "Waiting For Dodger" quest in Cyberpunk 2077: Phantom Liberty

    How to start a task

    You will receive an order to complete the quest immediately after completing the main task "Old Wounds". To continue the story, you will need to complete three tasks for Mr. Hands.

    How to get Roscoe's revolver

    At the very end, you will have to decide what to do - deceive the gang leader or tell the truth. You can, of course, choose nothing and immediately start attacking. In order for you to get the iconic weapon - Roscoe's revolver - kill the Acrobat. After searching his body, you will get a gun.

    Go meet Stella

    Two policemen got into trouble by making a deal with a certain Acrobat, who used to work for Hansen. However, the cops did not fulfill the terms of the agreement and were locked in the base of the criminals. Stella is the girlfriend of one of these guys. First of all, talk to her.

    You can find it near the Cress Street teleport point. She is hiding in a gray car. As soon as you get into the car, the girl will tell you what happened and give you an access card.

    Infiltrate the criminal base

    Once you receive the card, the conversation will end. Get out of the car and run to the base where Acrobat's people are located. It is located opposite, across the road.

    Find the cops

    Once inside, immediately hide on the right behind the iron containers. There are many enemies in the building; if you are spotted, a shootout cannot be avoided.

    Make your way straight a little and turn left and you will find a door. Enter it and turn left. There will be a shelf with boxes, jump over it and you will see an elevator. Run into it to go down to the basement.

    Once you're there, walk down the corridor and you'll see a blue door with a guard standing next to it. Disarm him quietly. You will hear a stranger's voice from behind the door. This is one of the policemen - Charles.

    Open the door and follow him. He takes you to Bill, who is standing next to the corpse. Talk to men.

    Next, help the cops get to the car. Follow them, they will open the door below, and you will need to knock out the guard and shoot at the camera, thus disabling it.

    open the door

    To leave the building, you will need to find a way to unlock the broken door. The first - the simplest - knock it out. However, if you don’t have enough power points, then it will not suit you.

    There is a second option - there will be a table with a computer on the right. Approach it and read the message, from which it will become clear that the door needs to be reconnected.

    To do this, run into the next room. There you will find a machine, interact with it, so you can take over control and reconnect the door.

    Help the police get to the car

    In the room you will need to neutralize several criminals and move towards the exit to the parking lot. Follow the special sign to understand where the door you need is located.

    As soon as you leave the building, you will see a car belonging to the police. Head towards her.

    Literally in a minute the Acrobat himself will arrive.

    After a short conversation and Bill's explanation, get ready to choose how to proceed.

    • If you support the cop and say that he is not lying, the bandit will become aggressive towards you and a shootout will begin.
    • If you declare that Bill is deceiving, then the Acrobat will enter into further dialogue with you. During the conversation, it will be possible to distract the bandit from the cops. Ultimately, if you try to have a peaceful conversation and not get into conflict with gang members, they will let you go. Otherwise, a shootout cannot be avoided.
    • There is another option - immediately pull out your weapon and go to battle.

    Returning to the beginning of the mission, namely to the conversation with Stella in the car, you can remember that she asked not to kill Acrobat’s people. And if you didn’t listen to her, then you’ll have to fight anyway. However, if your Composure level has reached level twenty, then you can eliminate a couple of bandits with impunity.

    It is certainly more profitable to kill the Acrobat, since for this you will receive the iconic pistol. After this, Bill and Charles will leave, and you will receive a call from the customer. The task will be completed, and you will receive a reward - eight thousand Eurobucks.

    We hope that with the help of our guide, you helped the police get out of the bandits’ den without any problems and completed the “Acrobatic Stunts” mission.