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    Requiem of the Echoing Depths in Genshin Impact: How to Start and Complete

    Zorthrus Walkthroughs 0

    Contents

    Contents

    In Genshin Impact The Requiem of the Echoing Depths is the task of the archons and the fourth chapter of the second Thoma of the main game storyline. As part of its passage, you will be able to meet the mysterious hero Dainsleif again and face a host of dangerous enemies. You will also have to solve a couple of puzzles. If you do not know how to start and complete this quest, then read our guide.

    How to start "Requiem of the Echoing Depths"

    You will have to fulfill certain conditions for this. Their list is presented below:

    Immediately after completing said mission, a new story quest should appear in your journal. If this does not happen, then try moving to another location or logging out of your account and re-logging in. You can also enter the "Events" section and select the desired quest line there.

    You will need to go to Katherine at the Liyue Harbor Adventurer's Guild and talk to the girl. She will tell you about the problems that have arisen in the Rift, and ask you to go there. After this conversation, a new story chapter formally starts, and you will receive a new task.

    In the Depths, an Unexpected Reunion

    Find a miner near the Breach

    Before heading to the new area, we also advise you to talk to Miss Lan, who is standing nearby, to take the short world quest “The Chasm Charters”. Next, move to Qingxu Lake and follow the road to the west until you see two guards Te Hong and Tian Yi standing at the entrance to the quarry. Chat with them.

    After completing the conversation, go downstairs, watch a short cutscene and activate the teleport in front. Then talk to the miner Yue Hui, who sent a request to the guild. He will tell you about the current situation.

    Having learned all the necessary information, you will need to take up the passage of the quest chain "The Chasm Delvers". You will need to complete the following world tasks:

    1. The Chasm Charters
    2. The Surreptitious Seven-Star Seal Sundering
    3. Chasm Spelunkers
    4. First Miasmic Contact
    5. Meeting New People and Foiling Some Bandits
    6. The Heavenly Stone’s Debris

    Explore the specified location

    As part of these missions, you will be able to get into The Underground Mines and study them. At the end of the last task, you will need to activate 3 mechanisms and deal with the Reader of the Abyss. After defeating the monster, go forward and jump into the hole indicated by the marker. During the flight, try to pick up a Lumenspar.

    Having gone down to the very bottom, watch a new video, during which you will meet your old friend Dainsleif. Talk to him. After the conversation, the task will end. As a reward, you will receive 300 adventure points, 10,850 pestilence, 4 adventurer experience and 2 magical enhancement ores.

    The Grave of the Guarded

    Explore the ruins and defeat the Knights of the Black Serpent

    Activate the nearest teleporter, and then start climbing up the slope. When you jump down, a new cutscene will start. Next, you will be attacked by the knights of the Black Serpent. Although they seem heavy, they can be moved using Anemo abilities, so we advise you to take Venti, Kazuha or Sucrose to the squad.

    Group enemies in one place, and then deal maximum damage to them with elemental explosions. Next, watch the new cut-scene and chat with Dinsleif.

    Head to the entrance to the ruins and enter the glowing room

    Move to the next marker at the top. Talk to the branch keeper and head towards the entrance to the room by jumping on the stone platforms. Once on the other side, you will meet the black knights again.

    Deal with the enemies and continue to explore the ruins. To do this, climb up the column and vine to the marker. You can also try to install a structure on a fallen Geo pole and climb it. As soon as you approach the glowing dot, a new cutscene will begin.

    Examine the item guarded by the knights of the black serpent

    Now you have to fight with three knights at once. As usual, try to group them in one place, and then hit them with powerful area attacks. Don't forget to combine elements to create powerful reactions.

    Having dealt with the opponents, go to the hilichurls lying on the ground and explore this place. Another video will be shown, in which you will learn about the old colleague of Dainsleif.

    Head to the central room on the top floor of the ruins

    Exit the room through the passage, near which the fairy hovers. Run across the stone platforms again to the other side, and then turn left to the marker. Enter the new room. The fairy will climb onto the column near the teleport sticking out of the ceiling.

    Climb up the pole on the vine or create a Geo construct next to it, and then just jump to the ceiling to make the spirit fly further. To activate the teleportation point, you must climb as high as possible along the column. Then bring the fairy to her house to make a chest appear.

    Approach the edge of the cliff and you will see a marker in another room. You can simply fly over the chasm if you set up a high Geo Structure or use airflow and then glide down. In the absence of these devices, you will have to grab onto the wall and then climb up.

    Turn right and cross to the other side by climbing up the pillar and jumping down onto the ruined bridge. After entering the new room, climb up the remains of the wall. On the left you can find 10,000 mora (look at the artifact), and on the right you can find hilichurls. Go through the opening and jump down to the huge root to go to the next location.

    Once in the new room, talk to Dainsleif again. Before moving forward, go to the left corner and inspect an interesting point to pick up valuable things. You can also go downstairs to pick up a Lumenspar. Then just climb the fallen column into the desired opening.

    As a result, you will reach the central room. Watch the long video. Once completed, the quest will come to an end. As a reward, you will receive 725 Adventure Points, 2 Hero XP, 25,825 Pestilence, and 5 Enchant Magic Ore.

    Memories of Inteyvat

    Follow the path and keep exploring

    Follow the marker. To do this, go to the hole a little ahead and jump down to the very bottom. When you reach the luminous pointer, watch a short cutscene. Then follow the road ahead and turn left. Next, you will need to go to the Hilichurl camp by climbing the path.

    Explore clues at Hilichurl Camp

    Upon reaching the camp, examine 4 glowing points. The first three will be next to each other. The latter is located a little further behind the fire. After inspecting all the places, watch the new cutscene and talk to the branch keeper.

    You can now leave the camp by going to the next checkpoint. At the exit you will encounter Herald of the Abyss. We advise you to use Pyro and Cryo attacks to remove the Hydro Hurdle from him.

    Having dealt with the enemy, chat with Dainsleif again. This will end the task. You will receive 575 adventure points, 19,800 pestilence, 7 adventurer experience, and 4 magical enhancement ores.

    Glory of the Black Serpent Knight

    Check the situation in the central room

    Return to the main hall, using the previously activated teleporter, and go through the portal that has appeared in the room. As a result, you will get to the desired location. Walk forward to the Reader of the Abyss and watch a spectacular cutscene.

    Next, you have to deal with the Reader of the Abyss. Use Pyro and Cryo attacks to remove the Electro Hurdle from him. Then chat again with your companion.

    Destroy all power mechanisms

    To detect devices, you will need to go to the portals, and then jump down. Near the first mechanism, you will encounter Pyro and Electro Mages of the Abyss. Defeat enemies using cryo attacks. Having dealt with them, break the device with ordinary blows.

    Move up again, passing through the portal, and go to the next mechanism. Here you have to deal with Cryo and Electro mages of the abyss, so use Pyro attacks.

    Return to the main hall and move to the third mechanism. Here you will have to defeat Cryo and Pyro mages of the abyss. A strong Electro character will help you with this. After eliminating the enemies, return to the main room and head to the last device. Hydro and Pyro Abyss Mages will appear next to him. Use cryo attacks against them.

    After destroying the mechanisms, approach Halfdan in the central hall to find out his condition. Watch the touching video. This will end the chapter. As a reward, you will receive 700 Adventure Points, 2 Hero XP, 60 Source Stones, 24,250 Pestilence, 5 Enchantment Magic Ores, 2 Guide to Prosperity, and 2 Guide to Diligence.