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    Hangout Event Faruzan in Genshin Impact: All Endings

    Hangout Event Faruzan in Genshin Impact: All Endings

    Zorthrus

    In Genshin Impact Hangout Event Faruzan is special legend quest type, in which you have to choose a variety of answers as part of communication with the characters, make various decisions and complete simple tasks to open all available endings.

    Reaching new finals, you will receive valuable rewards, including source stones, additional paintings for the teapot of serenity and the materials of the exaltation of heroes. In this guide, you will learn about all the choices and actions that you need to make to unlock the entire story.

    How to start and complete Hangout Event Faruzan

    You will be able to take on this quest line if you meet a number of requirements, namely:

    • Have at least Adventure Rank 40. In our separate article tips for quickly increasing this parameter are given.
    • Complete the Archon quest titled "The Akasha Pulses, the Kalpa Flame Rises" , which is the 5th chapter of Thoma III of the main storyline.
    • Complete the Legends of Tighnari quest "The Unanswerable Problems" , which is the 1st chapter of his story "Fenech".
    • Prepare 2 Legend Keys by completing exactly 16 daily errands (only 4 such missions can be completed per day). We add that at the same time you can have no more than 3 keys with you, so it will not be possible to save them in reserve.

    Having dealt with all the above conditions, open the "Legend Quests" window and go to the "Meetings" category. There, find the necessary heroine and unlock the meeting with her.

    In this guide, you will not find a detailed description of absolutely all the events that take place within the framework of this task, since we do not want to spoil your impression of completing it on your own. We will only indicate the key forks, actions and decisions with which you can open different endings. The article will also, if necessary, consider all the riddles, give answers to quiz questions and show the location of important objects.

    Remember that you do not have to start the entire line from scratch to unlock each ending. You can easily go to any fork you need in the "Meeting: Faruzan" window. In addition, since the release of version 2.2, the game now indicates the options you previously selected.

    Note: We add that during a conversation with Faruzan, you will surely notice a scale consisting of white hearts in the upper right corner - it shows the level of the researcher's attitude towards the player. Its size does not affect the unlocking of the endings, but if it drops to zero, the meeting will immediately end, forcing you to return to the last fork reached. Hearts can disappear due to rude behavior or choosing the wrong answers.

    Act I "Intricacies"

    The picture below shows all the branches of the story that lead to different endings. It gives an overview of the meeting. Next, we will take a closer look at all existing routes.

    After the start of the Meeting, go to Pardis Dhyay, located in Sumeru, and find Tighnari there. Talk to him. He will ask you to accompany Collei, who should go to Faruzan and remind her of the meeting. You can choose any replicas here, as this will not affect the development of the story and the relationship of the characters.

    Next, head to the Academy, located in the capital of the Dendro region. After teleporting to the eastern fast travel point, a cut-scene will immediately begin with Faruzan. Talk to the professor. Again, you can choose any answers.

    This prologue is the same for all endings, but starting with the "Academic Problem" junction, a plot branching occurs. All possible branches are considered below.

    Ending 1: Stories from the Past

    Fork route: Academic challenge -> Tiresome paperwork -> In search of the perfect manual -> Not every book will become a classic.

    Fork "Academic Challenge" (The enigmatic professor?)

    During the conversation with Collea, you need to choose the following answer option:

    • Let's help her sort things out.

    Then you will enter into a dialogue with Faruzan. You need to help her choose the work that needs to be done for the Academy:

    • Tell me about the course of lectures in Harawat...

    Fork "Tedious Paperwork" (Classic canon)

    Approach the entrance to the Academy and talk to Collea again. You can choose any answers, as this will not affect the ending. Then Faruzan will appear. Tell her

    • So, we have decided on the methodology.

    Next, head to the bookstand on Treasure Street by simply jumping down to the lower platform. Talk to Faruzan again and choose the following answers:

    1. Surely this book will have its fans.
    2. Surely this book will have its fans.
    3. I think he just thought it sounded "refined"...

    Fork "In search of the perfect aid" (Classic canon)

    Faruzan decides to find the old book Shahriyar's Stories in an antique shop. Go down another stone bridge and talk to the girl and the antique dealer. Tell the last one:

    • Don't think.

    Fork "Not every book will become a classic" (Classic canon)

    Now head to the Puspa cafe, the entrance to which is located just down the street. Go inside and talk to the narrator Maddah. Then say Faruzan:

    1. It doesn't matter if it's a classic or not. The main thing is that you like her.
    2. Maybe "Analysis of Popular Literature"?

    Collei will then want to listen to the storyteller's story, and the task will come to an end. You will open the first ending of "Stories from the Past", and see the corresponding art.

    Ending 2: Knowledge is wealth!

    Fork route: Academic problem -> Toys and how to play with them -> Q&A time -> Failed directory?

    Fork "Academic Challenge" (The enigmatic professor?)

    During the conversation with Collea, you need to choose the following answer option:

    • Let's help her sort things out.

    Then you will enter into a dialogue with Faruzan. You need to help her choose the work that needs to be done for the Academy:

    • Tell us about a joint project for Kshahrevar…

    Fork "Toys and how to play them" (Learning mechanisms)

    Head to Port Ormos to find Anise there. Just stand in the white light to start a new conversation. Then fly to the other side and enter into a dialogue with the owner of the shop. Then the children will gather to try out a new toy invented by the researcher. Choose the following answer during the conversation:

    • One hundred twenty seven.

    Note that if you give the correct answer to Faruzan question about the number of moves needed to solve the puzzle "Assemble the Pyramid" the first time, you will unlock the achievement "Mechanics: Beginner to...".

    Fork "Question and Answer Time" (Learning mechanisms)

    You will need to leave Port Ormos, but before that you will chat with Faruzan again. Tell her

    • How can you be more detailed and precise?

    Fork "Bad directory?" (Learning mechanisms)

    Next, wait two in-game days by scrolling through the time in the Paimon menu, and head to the presentation location in the port town. Unfortunately, the demonstration will be boring for children, but the Adventurers Guild will be interested in the "toys". Here you can choose any answer options, as they will not affect anything.

    When the conversation ends, the task will come to an end, and you will see the art from the second ending.

    Ending 3: The Gardener and the Seed

    Fork route: Academic challenge -> Toys and how to play with them -> Q&A time -> Future students?

    If you follow our storytelling scheme, you can jump straight to the fork "Question and Answer Time". Otherwise, just follow the path below.

    Fork "Academic challenge" (The enigmatic professor?)

    During the conversation with Collea, you need to choose the following answer option:

    • Let's help her sort things out.

    Then you will enter into a dialogue with Faruzan. You need to help her choose the work that needs to be done for the Academy:

    • Tell us about a joint project for Kshahrevar…

    Fork "Toys and how to play them" (Learning mechanisms)

    Head to Port Ormos to find Anise there. Just stand in the white light to start a new conversation. Then fly to the other side and enter into a dialogue with the owner of the shop. Then the children will gather to try out a new toy invented by the researcher. Choose the following answer during the conversation:

    • One hundred twenty seven.

    Note that if you give the correct answer to Faruzan question about the number of moves needed to solve the puzzle "Assemble the Pyramid" the first time, you will unlock the achievement "Mechanics: Beginner to...".

    Fork "Question and Answer Time" (Learning mechanisms)

    You will need to leave Port Ormos, but before that you will chat with Faruzan again. Tell her

    • How can it be easier and more interesting?

    Fork "Future students?" (Learning mechanisms)

    Next, wait two in-game days by scrolling through the time in the Paimon menu, and head to the presentation location in the port town. Fortunately, the demonstration of toys will please everyone present. You can choose any answers here, as they will no longer affect the ending.

    When the presentation ends, you will open a new ending and see beautiful art.

    Ending 4: Start over

    Fork route: Academic Problem -> New Troubles -> Ruin Wanderer -> Tangle of Suspicions -> Memory Wandering for a Hundred Years -> Choice Time -> Promise for the Future.

    Fork "Academic Challenge" (The enigmatic professor?)

    During the conversation with Collea, you need to choose the following answer option:

    • We need to figure out how to help her get to Pardis Dhyai.

    As a result, you will be able to “beat off” the professor from the Academy, and she will be able to go With You you to Tighnari.

    Fork "New Trouble" (The wandering of a lonely shadow)

    Return to Pardis Dhyai. Immediately after the teleportation, a new cut-scene will begin. Then go upstairs to Karkata. Go outside and talk to Tighnari in private. At the end, Faruzan will tell you what is needed to restore the mechanical crab. You can choose any answers, as they will not affect the plot.

    Fork "Ruin Wanderer" (The wandering of a lonely shadow)

    Get to the northeast part of the Desert of Colonnades. The right place is shown in the screenshots below. Approaching the ruin mechanism, you will start a new conversation with the professor and the hermits. You will not be allowed into the excavation site. While you are waiting for the leader of the expedition, ask the three locals standing nearby.

    After that, the conversation with the researcher will begin again. She will ask what information we thought worthy of attention. Reply:

    • Legendary mechanism.

    Fork "Tangle of Suspicions" (The wandering of a lonely shadow)

    Next, chat with the Talkative Peasant about the Ruin Wanderer. After talking with Raid, head to the temporary camp located nearby. Chat with Faruzan again. You can choose any answers, as they will not affect the development of the story.

    When night falls, move to the excavation site ahead. Enter into a dialogue with Raid and the workers. Choose any answers (do not affect the plot) and return to the tent to discuss what happened with the professor. Then the Ruin Strider will unexpectedly come to life and attack the expedition members, and then pass out again.

    Fork "Memory Wandering for a Hundred Years" (The wandering of a lonely shadow)

    Talk to Faruzan and Tamimi. Then you will see several bundles on the ground: Neat Note, Yellowed A Note, and Correction A Note. Be sure to read all three to unlock the achievement "You, in a hundred years".

    Fork "Choice Time" (The wandering of a lonely shadow)

    Return to Pardis Dhyay and enter into a dialogue with Tighnari and Kollea. Tell them:

    • (Tell the whole truth.)

    Wait one day until Faruzan returns to you. She decides to use Tamimi's parts to restore Karkata. On this task will come to an end, and you will unlock a new ending.

    Ending 5: "Welcome home, Faruzan!"

    Fork route: Academic Problem -> New Troubles -> Ruin Wanderer -> Tangle of Suspicions -> Memory Wandering for a Hundred Years -> Choice Time -> Conversation Under the Moon.

    If you follow our storytelling scheme, you can jump straight to the fork "Choice Time". Otherwise, just follow the path below.

    Fork "Academic Challenge" (The enigmatic professor?)

    During the conversation with Collea, you need to choose the following answer option:

    • We need to figure out how to help her get to Pardis Dhyai.

    As a result, you will be able to “beat off” the professor from the Academy, and she will be able to go With You you to Tighnari.

    Fork "New Trouble" (The wandering of a lonely shadow)

    Return to Pardis Dhyai. Immediately after the teleportation, a new cut-scene will begin. Then go upstairs to Karkata. Go outside and talk to Tighnari in private. At the end, Faruzan will tell you what is needed to restore the mechanical crab. You can choose any answers, as they will not affect the plot.

    Fork "Ruin Wanderer" (The wandering of a lonely shadow)

    Get to the northeast part of the Desert of Colonnades. The right place is shown in the screenshots below. Approaching the ruin mechanism, you will start a new conversation with the professor and the hermits. You will not be allowed into the excavation site. While you are waiting for the leader of the expedition, ask the three locals standing nearby.

    After that, the conversation with the researcher will begin again. She will ask what information we thought worthy of attention. Reply:

    • Legendary mechanism.

    Fork "Tangle of Suspicions" (The wandering of a lonely shadow)

    Next, chat with the Talkative Peasant about the Ruin Wanderer. After talking with Raid, head to the temporary camp located nearby. Chat with Faruzan again. You can choose any answers, as they will not affect the development of the story.

    When night falls, move to the excavation site ahead. Enter into a dialogue with Raid and the workers. Choose any answers (do not affect the plot) and return to the tent to discuss what happened with the professor. Then the Ruin Strider will unexpectedly come to life and attack the expedition members, and then pass out again.

    Fork "Memory Wandering for a Hundred Years" (The wandering of a lonely shadow)

    Talk to Faruzan and Tamimi. Then you will see several bundles on the ground: Neat Note, Yellowed A Note, and Correction A Note. Be sure to read all three to unlock the achievement "You, in a hundred years".

    Fork "Choice Time" (The wandering of a lonely shadow)

    Return to Pardis Dhyay and enter into a dialogue with Tighnari and Kollea. Tell them:

    • (Don't talk about Tamimi).

    Wait one day until Faruzan returns to you. She decides to use Tamimi's parts to restore Karkata, but she won't reveal where exactly they came from. After the repair, go outside and talk to the professor next to the fountain.

    Watch the touching video and get the fifth ending with new art. If this was your last branch, then you will unlock the achievement "Optimal solution".

    Rewards for meeting with Faruzan

    For unlocking each new ending, you will receive a certain reward. Below is a list of things that you will be given for completing the entire chain:

    • Unlock 1 Encounter Memory: 100 Adventure Points, 20 Source Stones, and 3 Guide to Admonition.
    • Unlock 2 Encounter Memories: 100 Adventure Points, 5 Hero XP, and 3 Wayud Turquoise Fragments.
    • Unlock 3 Encounter Memories: 100 Adventure Points, 20 Source Stones, and 5 Old Recipe Charcoal Agilenah Bread.
    • Unlock 4 Encounter Memories: 100 Adventure Points, 5 Hero XP, and 3 Wayud Turquoise Fragments.
    • Unlock 5 Encounter Memories: 100 Adventure Points, 20 Source Stones, and 3 Guide to Admonition.

    In addition, for opening all the branches you will unlock a unique achievement "Optimal solution", thus obtaining another 20 source stones. There are also two additional trophies that we talked about above - they give 10 more primogems for them.

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