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    Hot on the trail at Atomic Heart: how to get through the Seed Bank

    Hot on the trail at Atomic Heart: how to get through the Seed Bank

    Zorthrus

    In Atomic Heart In Hot Pursuit is one of the main tasks, in which you have to open the door and the moon castle, finding three flasks with moon soil, and also go through the Seed Fund and catch up with Viktor Petrov. If you're having trouble completing these tasks, check out our detailed guide.

    Passage of the task "In hot pursuit"

    This mission begins after completing the quest “Viktor Petrov. Find and Defuse”, at the end of which you will see a cut-scene where Nechaev will finally catch up with his target, but in the end he will miss it due to the attack of flying drones. Deal with all opponents (be careful, as an android will attack you from behind).

    How to get through the door

    As he leaves, Petrov will pick up the "Candle" energy element required to unlock the door, so you'll have to find a replacement for him. The quest marker will point to the location of the desired item. As you move towards the target, don't forget to destroy the air machines on the walls that are constantly releasing drones - to deactivate them, you just need to shoot them with the Shock ability.

    Go down the stairs and pick up near the glass display case with "Birch PK-4" Twitterer "Reminder for employees". Then head up the ladder on the opposite side, go through the open door and climb into the vent on the left side. In this room, by the way, there is a black box in which you can find valuable materials.

    Get out of the vent. You will enter another room where you can find a new candle lying on a table. Near the corpse of one of the soldiers lies pistol PM. Search the room to pick up another chirp and various resources.

    Now go to the door and interact with the piston lock. You will need to play a mini-game to unlock it - you need to click on the LMB in time to close all the valves.

    Return to the opposite side and insert the candle into the cell to open the door and go forward.

    How to get to the Archive

    After entering the new room, go to the right. Before that, you can inspect the computers to read various text documents. Here you will also encounter malfunctioning loaders - use Shock to disable them.

    The passage on the right will be blocked by another loader - shock him when he lifts his load to the maximum height so that you can freely pass under the boxes. If the boxes are too low, then simply bend down.

    How to get into the polymer

    You will enter a spacious hall. Roll into the rest room on the left to save and, if necessary, create new or improve the weapons you already have. Note that here you can also find a container in which there may be drawing "Foxes".

    Now go down the stairs and stand on the platform with the fence. Climb the fence and jump forward to climb onto the ledge. From it, jump over to the cabinet on the right, and then climb onto the rack on the left. Open the chest, climb onto the crate and jump straight into the water balloon hovering ahead.

    Note: If you fall, then use an electric charge to cut down all the loaders, as well as striving to knock the main character down.

    Once in the polymer, start swimming up, and then emerge from the "water" by pressing the "L Shift" key. You will enter a new room with aggressive androids.

    How to open the gate

    Deal with the robots and approach the gate. Knock out the video camera and the aircraft from which the drones fly out - they are located on both sides of the gate that you need to open. As usual, devices are knocked out with Shock. Then go to the metal room with the moon castle. You will need 3 Lunar Soil Flasks to unlock it.

    Where to find the flask of the moon with a circle

    Get out of the steel booth and go to the left of the gate (if you stand facing them). Climb up the pile of boxes and make your way to the area behind the shelving. There you will find the first flask. You can immediately install it in the castle.

    Where to find a moon flask with a triangle

    Face the gate again, and then turn around and walk forward until you see a hole filled with polymer in front of you. Enter it - you will enter a room filled with water. Swim to the opposite side and swim into the next passage. Once in the corridor, press the red button and enter the new room.

    Most likely, here they will immediately give you energy weapon blueprint Electro, which you can create using "Eleanor". Go to the red machine gun and take the second flask.

    Where to find a moon flask with a square

    Now turn right and climb into the vent at the top. Crawl forward and after one or two minutes you will find the third flask.

    Next, move up the ventilation shaft and jump down through the hole into the office. Get out of it, go to the metal booth and insert all three flasks into the moon castle. As a result, you will open the gate and be able to go further.

    How to get through the Seed Fund

    You will come to a storage room with a large number of steel cubes that store seeds. On the right is a rest room where you can save and find a chest with useful materials or an upgrade blueprint, and on the left is a path that allows you to progress through the story.

    We advise you not to rush and go forward to the moving robot. Here you will find a chest. Open it, and then go to the right, climb onto the boxes and climb into the narrow passage between the shelves - there you will find another steel container with materials. We add that a little to the left of the marker you can find another secret passage leading to a niche with a case (be careful, as an android can attack you from behind here).

    Now you can go to the left passage, following the quest marker. Climb over the barrier and turn left again, after destroying the automatic turret and knocking out the video camera. If you want to get a weapon blueprint, then after turning immediately turn left again. Walk between the cubes and climb up the ledges. There you will find yellow chest with diagram.

    Go back and now turn right. Deal with all the robots on your way and press the red button to call the elevator. Get on it and go upstairs. Get out, cut down the camera and go along the metal platform to the technical room. Here you can save and upgrade weapons. The red chest may contain a module for Electro.

    Exit the room through the back door, turn right and climb up the crates to the top ledge. Next, go to the other side along the metal platforms and ledges. On the right below you will find two cases with materials.

    Then you can climb onto the ledge on the right and go to the next area with chests, inside of which there may be a drawing of a new weapon. Now go back to the door leading to the room with "Eleanor". Turn left and jump down. Follow the platforms up and to the right to find a locked door leading to the platform you recently visited.

    After opening it, go forward and stand on the loader to climb onto the roof. Grab the rope and go down to the platform below. Walk forward and jump into the polymer. Start climbing down it.

    Note: For many players who use a licensed or pre-release version of the game, a bug occurs at this stage - a new task simply does not appear. The first is enough to update the project to the latest version, where the error has already been fixed, but the second will have to use the debug console. Press the "Backspace" key, go to the "Quests" category and click on the "Promote Quests" sign to get the next objective.

    How to catch up with Petrov and leave the complex

    Get out of the polymer into the room with the shelving. Move to the far corner following the quest marker and you will find Petrov's corpse here. Take the candle and chirp. Now go to the left and open the lock by playing a mini-game. If the puzzle seems difficult to you, then just exit and re-enter the mechanism menu - the puzzle will change.

    Go forward, go up the stairs and return to the room with the glass case in the center and place the candle in the indicated cell. Take the second ball from the slot with which you opened the door earlier. By placing both candles, you will complete the mission.

    After that, the task "In an overgrown park..." will begin, within which you will need to get four flasks from different workshops.

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