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    Lightcall Resonance in Genshin Impact: How to Start and Complete All Achievement: Challenger

    Lightcall Resonance in Genshin Impact: How to Start and Complete All Achievement: Challenger

    Zorthrus

    In Genshin Impact, Lightcall Resonance is world quest Sumeru, during which you have to complete four Achievement: Challenger that Jarjar's bet will give you. Sorush will help you in their passage. If you're having trouble accepting or completing this quest, check out our guide.

    Passage of the quest "Lightcall Resonance"

    How to start a task

    Access to it should open automatically as soon as you complete the mission "Hymn to Tir Yazad 2". If this does not happen, then try logging out of your account, wait 20-30 minutes and re-login. Then, move to the statue of the seven Archons in the Tunigi Gap and glide to the quest marker.

    Here on a wooden platform you will find a strange bet named Jarjar. Chat with her. She will tell you that you will need to pass several tests of the Call of Light in order to drive away annoying skeptics. Below, we'll take a closer look at each challenge.

    Note that all Achievement: Challenger represent the collection of a certain number of Dendro particles, and all of them should be collected within a limited period of time. Get ready for long flights.

    First test

    Chat with Jarjar again and tell her that you are ready for the test. You have to pick up 21 Dendro particles in 1.5 minutes. So, first use the four leaf symbol to go up, and then start glide down, picking up green orbs along the way.

    After landing on the platform, wait until Sorush creates a path of light and go to the next ledge. Continue walking along the ghostly bridges that bet creates.

    When you get to the second flower platform, use the quatrefoils again to collect the last particles and land on the finish platform. After that, you will automatically return to Jarjar - chat with her again.

    Second test

    Before you can take on a new challenge, you will need to wait until the next in-game day. Use the Paimon menu to quickly scroll through the clock for tomorrow. Now go to the northwestern part of the Tuniga gap and climb the cliff located there with the help of the quatrefoils. You will find a bet on the edge of a cliff. Chat with her.

    You have to pick up 24 Dendro particles in a minute and a half. Pull towards the four-leaf symbol, then slide down the steep slope, picking up the orbs along the way. Sometimes you will need to jump up and down and plan.

    After landing on a stone ledge, use the quatrefoil to get to the flower platform floating in the air.

    Glide down to the next flower pad and wait for the path of light to appear to cross over to the other side.

    Turn left and use the four leaf symbol to reach the finish line and complete the challenge. As usual, chat with Jarjar.

    Third test

    Again, wait for the onset tomorrow using the Paimon menu. Now you will need to get to a point southeast of the Gates of Zu-l-Qarnayn. Move to the indicated teleporter, and then glide down the cliff towards the quest marker. Here, chat with the bet and tell her that you are ready for the test.

    You have to take 27 Dendro particles in 2 minutes. Use the four-leaf symbol to fly up, then slowly glide towards the flower platform ahead and below.

    Wait for Sorush to create a path of light, and then go through it and use the quatrefoil to get to the springy mushroom. Jump on it, fly left to the next mushroom, and then forward to the third springboard, collecting spheres along the way.

    Wait for the moment when Sorush creates a flower platform, use the 4-leaf symbols and fly to the springy mushrooms. Start jumping on them, and eventually you will reach the finish line. Chat with Jarjar.

    Fourth test

    Again, wait for the offensive tomorrow, and then move east to the next quest marker. Climb the rocky cliff and chat with the bet that will be waiting for you at the edge of the cliff. Agree to start the final challenge.

    You have to take 30 Dendro particles in three minutes. First of all, use the "clovers" to fly to the rocky ledge ahead. Then turn the camera to the right and gravitate towards the quatrefoil above the springy mushroom. Jump and fly to the next mushroom.

    Use the mushrooms to reach the flower platform and wait for Sorush to create a path of light and follow it.

    After crossing the last ghostly bridge, wait for Sorush to create a flower platform and fly to it with the 4-leaf symbol.

    Now glide down to the rocky ledge ahead. Use the "clovers" and get to the mushrooms. Jump on them to collect the last particles and get to the finish line. At the end, you will need to fly through the wind rings.

    Then you will automatically return to Jarjar. Chat with her and watch a short video. When the dialogue ends, you will unlock the achievement "Brave Men Don't Run". A precious chest will also appear nearby.

    Plus, you will receive a reward for completing the quest, namely: 200 adventure points, 15 thousand pestilence, 2 hero books and 30 primogems.

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