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    Savior’s Wake in Genshin Impact: how to start and pass

    Zorthrus Walkthroughs 0

    Contents

    Contents

    In Genshin Impact "The Savior’s Wake" is the 2nd act of the assignment " In the footsteps of Narcissus ", world quest on the territory of the Hydro region. Explore the depths of the Gestalt Tower and pass puzzles with the movement of huge gears to get to the lower floor and, With You with Ann, Caterpillar and Seymour, neutralize the seal of the Primordial Sea. This guide will help you learn how to complete the mission and solve all the puzzles on the tiers of the Ipsissimus Tower.

    Walkthrough of the quest "The Savior’s Wake" in Genshin Impact

    In order for this assignment to appear in your journal, make sure that you have completely completed the previous (I) Act " Search in the Algae Sea ”, at the end of which Travelers can get to the quest locations of the Gestalt Tower.

    How to start a mission

    In the previous act, we, With You with a team of assistants, again find ourselves in Ordo Narcissenkreutz, who was in the tower of Ipsissimus all this time. Through a Achievement: Chasm in the center of the room, researchers find themselves on the lower floor, from which a new assignment begins.

    Solve the puzzle on the floor and go to the bottom

    Floor 1

    In the first location, go to the storage room with octopus skill and get talent and then use the E-ability on the controller on the left and rotate the laser beams under the ceiling so that they hit the round receivers on the wall in the southern half of the room.

    After solving the puzzle, a quest beam will appear in the center through which you can “ Go out "to the next stage.

    Floor 2

    You will be transferred to the upper open tier of Ipsissimus: jump down and lower yourself on the glider to another floor below (if suddenly you miscalculated and fell, there are hydro teleporters on the ground in front of the tower that will lift you back up). There will be another moving point in the center: remains again " Go out "

    Floor 3

    First thing in the next area get rid of the mek dogs, after the destruction of which the lock from the center console will be removed.

    We click on the mechanism in the center of the room and go into the opened passage to the elevator, through which you can go even lower.

    Floor 4

    On the next floor, first defeat the mek with the fire club - this action will remove the lock from the switch by the window in the southern half of the floor.

    Interact with the remote control, and then go to the puzzle in the center of the room: again use the octopus skill (can be taken from the vault with the blue sphere) on the console that rotates the gears with rays under the ceiling. Rotate one of the beams so that it points to a round receiver above the door in the eastern half of the room.

    A pair of mek dogs will run out of the opened passage, and after defeating them, you can safely pick up the rich chest in the room with the second remote control.

    Next we proceed like this:

    • We turn on the remote control in the opened room;
    • We return to the remote control by the window and activate it again;
    • We rotate the puzzle in the center of the room so that one of the lasers hits into the lower lens above the closed door in the northern part of the room;
    • We activate the remote control in the room again;
    • We return to the rotation mechanism and tighten the second laser so that the beam hits into the top lens ;

    Now you can go through the opened passage to the elevator to the next floor down.

    Floor 5

    You will find yourself in a room with two female mek models. Defeat the enemies, and then activate the remote control in the center - this mechanism will open the way for you further.

    Floor 6 (where to find parts)

    In the center of the next room there is a passage, to activate which you need to get 3 spare parts.

    First, go to the console in the southern half of the hall (taking the octopus skill if necessary) and rotate it using the E-wheel until the two beams coincide with the round receivers above the door on the right.

    Follow the opened door: here the first part awaits us, as well as 1st switch. Activate the remote control in the room and return to the puzzle console.

    For the second time we turn the mechanism that rotates the gears, but this time so that the beam does not point at the lens above the passage on the left : there is another part there and 2nd switch.

    To open the last door in the south of the hall, follow these steps:

    • Activate the 2nd switch;
    • Scroll the beam under the ceiling so that it hits into the lower lens above the door opposite ;
    • Return to 1 switch and reactivate it;
    • Rotate the blue lasers again: you need to make one of the beams hit the top lens ;
    • Go back to the 2nd switch and turn it on again;

    After the last activation of the second switch, the second beam shifted downwards will return to the desired groove and the last room will be open - a precious chest and the last part await you inside.

    Finally, go to the passage in the center of the hall, apply three finds to it and click “ Go out "

    Take a break and talk to everyone

    Our adventure in the tower is coming to an end, but first the whole squad needs to rest.

    During the rest stop, talk to all the quest participants: Paimon, Ann, Seymour and Caterpillar.

    After the last dialogue, the whole group will gather With You and remain to talk with the hilichurl boy again. From him you will receive Key, with which you can get through the door in the west of the hall.

    Before going down, we advise you to select a squad for the battle with the Meks.

    Remove the Primordial Sea Seal

    Go down the stairs and finally talk with your assistants: it’s time to remove the seal holding back the Primordial Sea. Afterwards you have to enter into battle with the tower's security system. At the end of the mission there will be a small cutscene that smoothly transitions to the next part of the task: “ Waking From the Great Dream »

    After completing the quest you will be given the following trophies:

    • Primogems: 50;
    • Experience books: 5;
    • Adventure EXP: 450;
    • Mora: 50 thousand;
    • Reinforcement ore: 4.