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    Nesting Troubles in Dragon's Dogma 2: How to Start and Destroy a Lizard Lair

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    Contents

    Contents

    "Nesting Troubles" in Dragon's Dogma 2 is a minor quest. As part of its implementation, you will need to save the village of Melwe from the lizards threatening it. From this guide you can learn how to start this mission and destroy the lair of dangerous creatures.

    Walkthrough of the quest "Nesting Troubles" in Dragon's Dogma 2

    How to start a task

    You can start this quest immediately after completing the main mission "Following the Dragon". Then go to the eastern part of Melve village. There you will find a man named Lennart. Talk to him to accept the quest.

    Blow up the lizard nest

    Listen to Lennart's instructions and go to the village entrance. To the left of the gate you will see barrels marked with red ribbons. Which specific keys on your device you need to press to pick up and throw an object will be indicated in the lower right corner.

    Pick up one explosive device and move north to the cliff. On the opposite bank of the river you will see a nest. Take aim and throw the barrel towards the lizards. The landing site of the projectile will be indicated by a glowing arc.

    You don't have to aim at a specific point on the nest to shoot down the monsters, but if the projectile goes the wrong way, you can go back and pick up the remaining barrels. You will understand that the strike was successful when the lizards die or fall into the water.

    Poison the remaining lizards

    Return to Lennart. The man stands in the same place. He will ask for one more favor. To finally drive the lizards away from the village, it is necessary to poison their nest. A container of poison will be waiting for you right in front of the gate leading to the settlement.

    Go to the cliff. This time you will have to aim more carefully to avoid the poison getting into the river. We recommend throwing the vessel into the upper left part of the nest, so the chance of poisoning clean water will be much lower.

    If you make a mistake, the mission will fail and you will have to use backup saving.

    After completing the assignment, return to Lennart, standing near the gate leading to Melve, to tell him about your success. As a reward for ridding the village of danger, you will receive 400 experience points, 1250 gold and an Extract of Courage.