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    Emergency Rescue 2 in Zenless Zone Zero: How to Find Belle

    Zorthrus

    In Zenless Zone Zero Emergency Rescue 2 is an exploration and part of a quest chain "Chapter 1: Interlude", during which you have to find Belle in the cavern without getting caught in the explosions and collecting sixlings. If you have any difficulties completing the task, then study our guide.

    Completing the research mission "Emergency Rescue 2" in ZZZ

    How to start the quest

    After passing "Emergency" you decide to talk to the security guard standing on the street near the car to find out about the situation. Next, chat with the people you rescued: a fashionably dressed woman, two guys and a shy high school girl. The latter will tell you where Belle is.

    Return to the video store, interact with the HDD system and click on the ball called “Main Line”. Next, select an order "Emergency 2" and click “Forward” to start the corresponding task. The game will advise you to take physical and fire characters of at least level 22, but we were able to complete this task with level 20 heroes.

    Find Belle

    This playing field will differ from the previous ones, since it represents a direct path to the top. But the road will be under artillery fire, so you have to build your route in such a way as not to get hit by explosions (red cells). You should also try to collect sixlings and data packets.

    Note that when hit by a bomb, your characters' health will decrease, but don't worry about this too much, as towards the end you will find quite a few healing cells that will allow you to fully restore the lives of your agents.

    Go forward, taking the coin, and then move to the right and down to avoid getting shot. Start climbing up two squares again, taking a sixer along the way and jumping through the explosion. Then turn left and up towards the left silver token. Go up another square, and then turn right and up to the second token (you will take damage here, but it can be easily healed in the future).

    Climb up and stand on the cage with the sixling in the center, and then turn left and move to the treadmill even higher. Next, start following the path of treadmills, which will allow you to be guaranteed not to get caught in explosions. You will also pick up along the way first data packet and you can heal yourself in the green zone.

    Continue to zigzag using the treadmills. Then go right and turn left towards the green area in the center. Next, just go forward to the second green cell. You will find yourself near second data packet. To get to it, start moving from side to side to cause an explosion and destroy the walls.

    Go even higher and stand on the square with the red button on the left in order to turn the treadmill at the top. Then go right and up to activate the second button. Now you can go to the other side. Before this, you can try to collect the sixlings that appear below.

    You will need money to unlock passages leading to healing areas. However, if your heroes are already healthy, then it is not necessary to open them at all, so you can immediately head to the monster at the top, taking along the way third data packet and a suitcase with denny.

    By standing on a cell with an enemy, you will begin a new challenge. Engage in battle with ordinary rangers. Having dealt with the first group, go down and fight new opponents. Jaeger guards with shields will appear here - we advise you to attack them from the back to inflict maximum damage.

    Having dealt with them, go down even lower. Here you will find a battle with Guardian combat vehicle, which is vulnerable to fire and physical attacks. At the same time, the robot is resistant to Ether. This is a fairly lively enemy that can use circular attacks. They're pretty easy to dodge. Don't forget to apply ideal help as well.

    After destroying the robot, run up to Belle standing near the wall and chat with her. This will bring the quest to an end. If you followed our instructions, you will receive an “S” grade and the maximum reward: 303 Internot credits, 60 polychromes, 15,500 dennies and upgrade materials.

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