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    Bangboos tier list in Zenless Zone Zero: how to get and choose the best

    Bangboos tier list in Zenless Zone Zero: how to get and choose the best

    Zorthrus

    In Zenless Zone Zero Bangboos are special companions and assistant proxies that assist agents in caverns. These partners differ from each other not only in appearance, but also in characteristics and skills, so among them we can distinguish the best options for certain units.

    In this guide, we will tell you what exactly Banboos are, how you can get them and upgrade them, and what abilities they have. Here a tier list of assistants will be presented and the teams in which they will be able to reveal themselves to the maximum will be indicated.

    What are Bangboos in ZZZ

    From a lore perspective, banboos are special robotic companions or assistants that help people explore caverns. There are several varieties of these creatures in the game.

    First Mate Eos

    We are talking about the main assistant of the Phaetons, which they use when working with the HDD system. This is what players control while on the playing field in story quests and exploration missions. You cannot add him to the squad. As part of the CBT, it was possible to modify it in the workshop, but in the release version there is no such option.

    Battle Banbu

    This article is mainly about them. The combat banboo can be considered a kind of fourth member of the squad, who follows the active character everywhere and provides him with comprehensive support with the help of three abilities:

    • A (active skill) - banbu is performed with a certain frequency and, as a rule, inflicts damage on enemies, but in some cases provides buffs to agents.
    • B (additional ability) – a passive that buffs the banba if certain requirements are met.
    • C (chain of attacks) - allows the banbu to infiltrate the chain of attacks of characters and inflict great damage of one type or another on opponents. Not all companions may have this skill.

    Let us add that combat banboos have their own characteristics, which determine the effectiveness of their abilities, so do not forget to upgrade them. Access to these robot rabbits will open after reaching Level 16 Internot during the passage "Chapters 1: Interlude".

    Banbu helpers

    They are found only in the Null Cavern and are in many ways similar to regular fighting banboos, except that they are unable to use chain attacks. You can keep no more than two Banbu assistants with you at the same time. If you decide to take another one, you will have to replace your old companion.

    How to get Banbu in Zenless Zone Zero

    Banbu Banner

    At this point in time, this is the main and only way to get new banboos in the game. Access to "Kanalu Banbu: An Excellent Partner" opens on the 16th Internet level during "Chapter 1: Interlude". To perform spins, it uses banbulets - a special currency issued for completing the Zero Cavern, as a reward for events, when exchanged in the “Register of Signals” store, and so on. You can read more about all the methods in our separate article.

    Note that this banner has a number of differences from other signal searches. Firstly, you can independently choose the S-rank banboo you need, and with a 100% probability it will appear to you on the 80th attempt or earlier. Secondly, it only drops banboos with a rarity of 4 or 5 stars and B-rank amplifiers, which means you won’t be able to get other weapons or characters in this banner.

    How to upgrade Banbu in ZZZ

    Banbu improvement

    Banbu, like characters and amplifiers, can be leveled up, which will increase their characteristics. To do this, you need to visit the Turbo tuning workshop, located on Sixth Street, to the left of the video rental store. To upgrade your companions, you will need special materials: patches, algorithmic modules and banbu system widgets, which can be obtained by completing the Zero Cavern, completing story orders or participating in events.

    System optimization

    Maximum you can pump Banbu up to level 60. However, when you reach levels 10, 20, 30, 40 and 50, you will need to undergo optimization before you can continue to increase the level of the robot rabbit. This can be done by using different types of electrolytes.

    You can obtain these materials by clearing the Zero Cavern, purchasing them at the “141” minimarket, or disassembling the liquid conductor.

    Logical core update

    Note that when performing spins, you will often receive copies of banbu you already have. In this case, instead of the companion itself, you will be given its core. You will need this item to increase the rank of Banbu by upgrading it in the Turbo workshop. This way you can increase the effectiveness of his skills.

    The creature's rank is shown in the form of stars. The maximum you can get is 5 stars, that is, you need to get 4 duplicate Banbu. This is quite possible to achieve with A-rank robot rabbits.

    Best Banboos in ZZZ: Tier List

    Below is a ranking of all Banboos present in the game. At the top are companions that can inflict significant damage and effectively support the squad, for example, constantly supplying it with energy. Below are assistants with mediocre characteristics or that can only enhance the accumulation of anomalies, since this parameter is hardly noticeable during a real battle. The distribution was carried out according to the following principle:

    • Tier I: The best banboos, capable of making battles with most monsters easier by dealing significant damage or effectively supporting allies. They will definitely come in handy in the endgame.
    • Tier II: reliable partners who have a minimum of disadvantages, so they will be useful during any battles.
    • Tier III: good banbu, which, however, can provide decent support only when combined with certain agents.
    • Tier IV: highly specialized banbu that will only be viable if a number of conditions are met. In other cases, it is better to avoid them.

    Let us add that when compiling this tier list, the usefulness of banbu in the Zero Cavern, Shiyu Defense and Rally missions was taken into account. Thus, the top rows contain companions that will definitely not let you down in these modes.

    Shooting gallery Banbu Peculiarities Units
    I

    Amillion (Phys.)

    Active skill deals huge damage. The presence of at least two agents from the “Cunning Hares” increases the damage from the Banbu chain of attacks. A useful assistant both at the beginning and at the end of the game. Suitable for a team from the “Cunning Hares” (Billy, Enby and Nicole) or for physical training. damage (Nekomata, Enby and Piper).
    I

    Majordomo (Phys.)

    Energy restoration is useful for any team in battle. The presence of at least two agents from Victoria further accelerates energy regeneration. Banbu's attack chain damage is fairly average. A universal banboo, suitable for any squad, but will bring maximum benefit to a mono-Ice pack (Ellen, Lycaon and Sokaku) or an Electro team (Korin, Enby and Rina).
    I

    Foreman (Phys.)

    Can cause huge damage with his drill. The presence of at least two Belobog agents increases the damage from a chain of Banbu attacks. Grants an even greater bonus if the target is Shocked or Burned. Perfect for a team from Belobog (Anton, Kolyada and Grace), a mono-Fire pack (Soldier 11, Kolyada and Ben) or a mono-Electric group (Anton, Grace and Rina).
    I

    Akulabu (Ice)

    The active skill deals significant ice damage and causes a large accumulation of ice attribute anomaly. Having at least two agents with ice attacks increases the accumulation of the anomaly even more when performing a chain of banbu attacks. Unfortunately, there are very few ice heroes in the game yet. Perfect for the mono-Ice pack (Ellen, Lycaon and Sokaku).
    I

    Rezonabu (Ether)

    Summons a black hole that groups enemies at one point. The best choice when fighting large groups of ordinary enemies. To use an additional ability, you need at least 2 heroes with the ethereal attribute, and there is a big shortage of them in the game right now. Thanks to the ability to group enemies, it is suitable for almost any squad as a support, but will bring maximum benefit to a team with two ethereal characters.
    I

    Plug (Electro)

    Deals high Electro damage and accumulates an Electric attribute anomaly. Having at least two agents with electric attacks increases the accumulation of the anomaly even more when performing a chain of banbu attacks. One of the best choices for a mono-Electric pack (Anton, Grace and Enby).
    II

    Raketabu (Fire)

    The active skill deals significant fire damage in an area and accumulates an attribute anomaly. Having at least two agents with fire attacks increases the accumulation of the anomaly even more when performing a chain of banbu attacks. However, there are currently very few enemies in the game that are vulnerable to Fire. Suitable for a mono-Fire pack (Soldier 11, Kolyada and Lucy) or a team from Belobog (Kolyada, Grace and Ben).
    II

    Revolver (Phys.)

    Deals physical damage and accelerates the accumulation of attribute anomalies. Having at least two agents with physical attacks increases the accumulation of the anomaly even more when performing a chain of banbu attacks. The skill sometimes misfires, causing petals to fly out of the barrel. Suitable for Mono-Physical pack (Nekomata, Billy and Piper).
    III

    Barobu

    Specializes in energy restoration. Accelerates energy regeneration if the team has at least one “Support” agent. He performs best in mono-Ice (Ellen, Lycaon and Sokaku), mono-Electric (Grace, Enbi and Rina) and mono-Fire (Soldier 11, Kolyada and Lucy) packs.
    III

    Elektrobu (Electro)

    Can constantly deal Electro damage to enemies. Having at least two agents with electric attacks increases the accumulation of the anomaly even more when performing a chain of banbu attacks. Well suited for a team aimed at electric attack chains (Billy, Enby and Rina).
    III

    Avocabu

    Specializes in health restoration. Accelerates HP regeneration and increases the number of active skill uses if there is at least one “Support” agent in the team. Suitable for almost any squad with support. He will show himself best in a team aimed at electric chains of attacks (Billy, Enby and Rina).
    III

    Bumabu (Phys.)

    The active skill creates a decoy that then explodes. If there is at least one Defense agent in the squad, it applies a shield to all team members when the target is hit by a chain of Banbu blows. A good option for the team from Belobog (Grace, Enby and Ben).
    III

    Seeker

    An active skill gives a random buff: health restoration, shield or energy restoration. Increases the bonus if there is at least one “Support” agent in the squad. Suitable for any squad with support, but will perform best in a team from Victoria (Ellen, Lycaon and Rina), a mono-Fire pack (Soldier 11, Kolyada and Lucy) and a F2P group (Anton, Enby and Nicole).
    III

    Penguibu (Ice)

    The active skill deals ice damage and causes an ice attribute anomaly to accumulate. Having at least two agents with ice attacks increases the accumulation of the anomaly even more when performing a chain of banbu attacks. Unfortunately, there are very few ice heroes in the game yet. Works well with the mono-Ice pack (Ellen, Lycaon and Sokaku).
    III

    Magnitoba

    Active skill attracts enemies, causing them physical damage. Pairs well with melee damage dealers. Increases the damage from the skill if there is an Anomaly agent in the team. There is no chain of strikes. Suitable for any squad with at least one Anomaly character (Grace and Piper).
    IV

    Beelzebu (Aether)

    The skill deals ethereal damage and accumulates anomaly. Having at least two agents with ethereal attacks increases the accumulation of the anomaly even more when performing a chain of banbu attacks. It’s just that there is currently a shortage of ethereal heroes in the game. Suitable for any team with two ethereal heroes (Zhu Yuan and Nicole).
    IV

    Applejack (Phys.)

    The skill deals physical damage. Increases the damage dealt by Banbu's chain of attacks if there is an agent with piercing attacks on the team. Good for a team with penetration attacks (Billy or Zhu Yuan, Grace and Anton).
    IV

    Plaxaboo (Fire)

    The active skill deals fire damage and accumulates an attribute anomaly. Having at least two agents with fire attacks increases the accumulation of the anomaly even more when performing a chain of banbu attacks. However, there are currently very few enemies in the game that are vulnerable to Fire. A good choice for a mono-Fire pack (Soldier 11, Kolyada and Lucy).
    IV

    Sumobu (Phys.)

    The skill deals physical damage over an area and interrupts enemies. Increases the stun from the skill if there is an Intimidation agent in the squad. Pairs well with a mono-Ice pack (Ellen, Lycaon and Sokaku), a fire team (Soldier 11, Grace and Kolyada) and an electric squad (Anton, Enby and Nicole).
    IV

    Packer (Phys.)

    Active skill deals physical damage. Increases the damage from a chain of Banbu attacks if there is an “Assault” agent in the squad. Only useful in the early stages of the game. Suitable for electric (Billy, Enby and Rina) and ice (Korin, Lycaon and Sokaku) squads.

    These are all the Banbu that are currently present in Zenless Zone Zero. We hope that our tier list will help you choose the best companions for your teams.

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