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    Ann’s Story in Genshin Impact: how to get further through the library

    Zorthrus Walkthroughs 0

    Contents

    Contents

    In Genshin Impact Ann’s Story is Fontaine's world assignment, as well as part of the "Kingdom Through the Looking-Glass" and "Anna of Narcisenkreutz" lines. During it, you have to move further through the intricate corridors, defeat the dragon and find clues. If you're having trouble picking up and completing the quest, check out our guide.

    Passage of the task of the world "Ann’s Story"

    How to start a task

    It starts automatically after completing the last mission of the chain called "The Story of “the Princess” and “the Adventure Team”". Just open your journal, find the relevant quest and start tracking it.

    If you left the mysterious library in which you found yourself during the previous task, then simply return to it using the appropriate teleporter.

    How to move on

    While in the library, run to the grate in front. Next, you need to either collect 3 hydro granules to create a core and stand next to the water level intelligence crystal, or choose a Hydro character that can constantly deal Hydro damage (for example, free Barbara or Hydro Traveler) and hit the blue lamp with water attacks until the gate opens .

    Enter the appeared portal and fly through the corridor to the barrier that closes the fountain. Chat with Ann again. You will need to try to remove the magic field. To do this, go to the lattice door on the right side and click on the console to open the passage.

    Go through the portal to quickly go down. Turn right and enter the new room. Here you have to fight the Strong Bubble Skate. Having dealt with him, take the treasures from the usual chest - the grate in front will open. Enter another water ring.

    You will enter a spacious room with a bubble fort. Start approaching him carefully, hiding behind various covers (bench and pillars). Having reached it, immediately remove the hydro-granum from it so that it stops working. Chat with Ann again, and then enter the next portal.

    Stand on the platform and press the activation button to turn on the lift. Climbing to the next floor, open the rich chest, in which you will find Green Feather Accessory. Walk forward and you will return to the mysterious library.

    Approach the circle in the center of the hall to start a new cutscene. When it ends, run to the grate again. This time there will be two crystals at once. Pick up 3 hydro-granums, and then stand up so that you cover two lamps at once. As a result, the gate will open. Run forward through the corridor to the room with the barrier.

    Approach the magic field and use the Emerald Feather to remove it. After that you can take Jabberwock’s Holy Sword - It's a fake copy.

    How to take the miraculous sword Narcissencretz

    You can replay the entire dungeon by turning right and returning to the library, however we advise you to simply travel to the teleporter in the book room and then return to the fountain. Remove the Hurdle from it again using the pen.

    Now here will be the one you need Holy Blade of Narzissenkreuz. Take it to start a new cutscene.

    How to defeat a dragon

    Return to the library using the teleporter, approach the quest marker and activate the lift. After a short cutscene, jump down into the hole. Don't be afraid, as you will fly into a portal that will take you straight to the boss arena. We advise you to take Electro, Pyro and/or Cryo damage dealers to your team to make the battle easier for you.

    Enter the arena. you will face oceanid who will call himself the Dragon. Like a regular boss, he will summon various mimics. You need to stand on intermittent rapids (water platforms) to evade powerful enemy attacks.

    How to find clues

    After dealing with the boss, open the precious chest and go through the door to a small library. Here you will need to study 5 old notes lying on the left and right sides of the room.

    You won't find anything worthwhile. However, you will need to study another clue lying on the table on the left side of the room. Starting to read the book, you will be transported to the true Annapause. The mission will end and you will unlock the trophy "And After That…".

    As a reward, you will be given 50 Primogems, 50,000 Mora, 5 Hero Books, 4 Enchant Magic Ore, and 450 Adventure Points. Plus, you'll unlock a new chain quest called Mary-Ann’s Story.