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    Aqueous Tidemarks in Genshin Impact: how to find clues and treasures

    Aqueous Tidemarks in Genshin Impact: how to find clues and treasures

    Zorthrus

    In Genshin Impact The Aqueous Tidemarks are Fontaine's world assignment, during which you will need to explore the flooded shelter. The main character will have to find and collect clues, explore the ruins, defeat the Meks and find treasures. If you have any difficulties with starting and passing the quest, then study our guide.

    Passage of the task of the world "Aqueous Tidemarks"

    How to start a mission

    First you will need get to Fontaine by choosing one of the two methods that suit you. After that, be sure to activate any statue of the seven Archons in the region to unlock diving. Next, go to the capital of the region and look for a man named Virgil next to the statue.

    Chat with this man. He will tell you about the organization "Cross and Lily" and the Treasure that is on the seabed. Recently, he managed to find its possible location, so he will offer you to participate in the search for the treasure.

    How to find and collect clues

    After completing the conversation with Virgil, you will be transported to the coast to the west of the capital. Enter the water and then dive and start moving towards the quest marker. Examine the golden flame near the crate.

    Continue swimming forward to the next light near the barrel and box. The third clue is next to a large boulder and a teleporter. Activate the teleport point and then swim into the gorge below. There you will find ancient ruins.

    How to explore the ruins of the scientific community

    In the middle of the hall, filled with water, hangs a rich chest. To open it, simply deal with all nearby opponents (two stingrays). Before that, we advise you to hit the xenochrome oscar to take away his ability (water blade).

    From this chest, swim to the right to the algae. Hold the "E" key and hit the green orb at the bottom with your blade to cut the plant and get Ancient Key, which will allow you to sail further.

    Before you swim out of this area, head to the northern part of it and cut some more seaweed to gain access to a rich chest.

    Move in deep

    Now swim to the passage, overgrown with algae. You will need to hit three green orbs to open the way forward. Swim through the tunnel until you reach a dead end. Click LMB on the armored crab to get its ability (heavy Noelle: Protector). Then hold "E", aim at the wall with a blue crack and hit it with a shock wave in order to destroy it.

    Keep swimming forward and interact with the console marked with a marker. Use the previously found ancient key to open the door.

    How to find and collect clues

    Swim to the next marker. Along the way, pay attention to the blue boulder with cracks on the right side - break it with the skill of the armored crab to find a crystal butterfly behind it.

    Note: If the currents prevent you from moving further, then simply press "E" once to activate the shield of the armored crab.

    Keep going down. To open a rich chest, you need to defeat one stingray. Beware of the turrets - they are fairly easy to destroy with shock waves from a heavy shield. Then use the skill to break another wall with blue cracks. Activate the teleport in the new room and swim up to the quest marker near the grate.

    Next, start swimming up to get into the air pocket. Get out on the ground and chat with Virgil. He will tell you new details about the Cross and Lily organization.

    How to find a way to keep going

    Go to the other side of the room where the locked mechanism is. Pick up the Pneuma Power Pack (yellow) and place it on the Pneumonia Transmission Pillar (purple) by hitting it once.

    Now pick up the ushii power block (purple) that hangs above the ladder, and place it on the second column, also making one hit on it. As a result, you will remove the protection from the console and be able to interact with it to open the door. Chat with Virgil again.

    Keep moving deep

    Dive into the water again and swim through the opened passage, picking up on the way Hydroculus. We also advise you to take the power of the armored crab. Once out of the water, run forward and dive back into the water by jumping into the hole.

    Swim down and then up and to the right to swim through the passage to the quest marker. Get back on land and go up the stairs. Then you will need to fight a couple of Meks and chat with Vergil again.

    After completing the conversation, run to the right, going down the stairs. Along the way, you will come across a small puzzle with pneumonia blocks (collect the power blocks and place them in pillars of the opposite color) for which you will receive a regular chest.

    Move on, taking the fairy with you. When you reach a dead end, the spirit will fly up, and you will need to jump down and interact with the device so that the water level rises quickly. Having risen, continue to run after the fairy.

    On the way, deal with a couple more Meks and open a rich chest. Swim through the next section of water and get out on land. Climb the stairs and bring the spirit to his house - you will receive a regular chest.

    How to defeat the guardian of the ruins and open the door

    Go forward and next to the teleportation point, engage in a fight with the guardian of the ruins. Having dealt with the automaton, go up the stairs and interact with the console installed on the other side of the teleporter. This will open the door.

    How to find treasure

    Move on and talk to Virgil again. Then go forward and turn left. A Kamera is installed not far from the bookshelf - inspect it. Next, explore all the other places illuminated by lights.

    Fight and Survive the Battle

    After you examine all the points of interest, a cutscene will begin. Then you will be attacked Ruin Grader (however, he only attacks when you get close to him, so you will have time to drink a potion or change squad).

    Bringing his life bar up to about 5%, you will see that he began to regenerate himself. Hitting him at this point doesn't make sense, as he won't take any damage anyway. Attack the automaton again and defeat it, but it will heal itself again.

    Paimon will recommend that you try to destroy the glass wall you found earlier. Run to her and start hitting her - a few hits are enough to break the wall. After that, water will pour into the room.

    Then just start following the flow, bypassing various obstacles. As a result, you will find yourself in the Talat underwater valley. A luxurious chest will appear nearby. Don't forget to activate the teleport as well.

    The quest, by the way, will come to an end. As a reward, you will receive 350 adventure points, 30 thousand pestilence, 40 primogems, 3 hero books and 5 magical enhancement ore. The continuation of the story awaits you in the task "A Fontainian Message".

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