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    You Know My Name in Cyberpunk 2077: how to get to Black Sapphire

    Fenthick Walkthroughs 0

    Contents

    Contents

    You Know My Name in Cyberpunk 2077 is the seventh story mission in the Phantom Liberty expansion. Kurt Hansen's impenetrable citadel still has secret passages and loopholes that will allow the heroes to look behind the screen of glitz and luxury in search of answers and their missing partner. In this guide, we will sequentially analyze all stages of the mission and talk about infiltrating the grand hotel, where the self-appointed king of the Dog City is located.

    Walkthrough of the mission “You Know My Name” in Cyberpunk 2077

    How to start a task

    The mission will begin immediately after completing the previous quest in this chain - "A hand washes a hand", no special actions are required. If, however, the quest did not activate on its own, simply start tracking it yourself by manually selecting it in the quest log.

    You will begin the mission in the boiler room under the Moth after receiving an army wetsuit - you will need it to enter the hotel. You can immediately equip it and hit the road, armed with the pistol you just received with the telling name “Her Majesty”

    The original title of the mission – “You know my name” – clearly refers to the film “Casino Royale”, and the weapons used, surroundings and gin and tonic – to the cult spy franchises.

    Get into the flooded tunnels

    The closest travel point to your goal is the Petrochem Stadium, so you can move there straight away unless you want to walk through the atmospheric streets. Upon arrival, you will find that the quest marker goes down, underground. You need to go down into the underground passages at the nearest intersection and continue to the marked door.

    Dive into the water and swim, sticking to the left side of the tunnel. Soon you will come across a round grate, which you will need to open and continue moving in the direction of the red glow - this is a mine, it will be better to disarm it.

    Immediately behind this mine there is a red hatch - this is exactly what you need.

    After entering the next underwater room, rise to the surface and climb up. After going through a small corridor with some loot, dive into the water again in the direction of another red bomb and cables hanging down.

    Having passed through a narrow tunnel, you will again be able to rise to the surface, from where you will be able to see the yellow staircase to the service room. You need to dive in the direction of its steps and climb up.

    Use the button to activate the elevator and move to its platform, on it you will need to press another switch, after which the passage further will open. Having slipped under the obstacle, go into the newly vacated ventilation passage - at its end another climb up the stairs awaits you.

    On the next platform, jump to the ladder on the other wall and climb to the top of the shaft, where you can exit through the door marked "Exit".

    Defuse the guards

    There are only a couple of opponents in the next room, and they must be eliminated by any means necessary. The spy theme of the mission involves elimination using a silencer or using stealth techniques, but the choice, as always, is yours.

    Connect to camera system

    Use the guard monitor and find the camera tracking the warehouse Reed snuck into. Point the camera at the gate and use the hint to open it. On the terminal you can use, for example, the combination: 55 - BD - 1C - BD - 55. When disconnecting from the terminal, you can, in principle, turn off video surveillance in the local network tab, which may prove useful in the future.

    After you finish helping Reed using the surveillance system, three guards can enter the lower tier of the room. Get rid of them and put the bodies in the nearest secluded place, such as garbage containers. Enter the elevator and select “Technical Department” as your destination.

    Get to the meeting point

    Exit the elevator and go along the corridor to the position of the sniper, who will need to be neutralized and take his place. Opposite you will notice Reed, who is sneaking along the opposite gallery of the building.

    The first step is to scan possible threats, there are several of them, but it is enough to talk about three of them, for example: about cameras, about security, about the location of the main elevator. Aim at any threat and use the blue cue line.

    Additional scanning goals arise depending on what you managed to notice initially, so it is better to go through all the illuminated objects at once. If you need to scan the meeting place, then this is the leftmost point in the field of view, marked with a quest marker, this is where your partner is heading.

    Escort Reed past security

    Report the mine that is located right next to Reed and disarm it. After this, you can tell the spy to move forward. Keep your sights on approaching enemies, then V will warn your partner about the danger and he will disappear from their line of sight.

    Once they are past the cover, Reed will continue on his way.

    Find a way to open the passage

    As soon as the companion hits an obstacle, scan nearby power cables. This will allow you to detect the generator above - take a aimed shot and disable it.

    Find a safe route

    Disable the camera watching the two enemies, then use the script to distract the enemies. After signaling to your partner, eliminate the target on the left.

    Main elevator

    When Reed approaches the main elevator, a patrol will come out of it, which you need to warn your partner about by pointing your crosshairs at the opponents. Here you can turn off the surveillance camera, and the agent will continue on his way.

    Defuse a sniper

    As you approach the elevator, a sniper will be spotted on the opposite balcony. Scan the environment to quickly highlight it and then eliminate it. After this, immediately return to the overview of the environment near the agent - it is necessary to warn about opponents leaving the elevator.

    Defeat the guard who is interfering with Reed

    The obstacle in the form of a guard blocking the passage can be eliminated with the help of a distraction or literally - as long as the camera is turned off.

    Disarm the arriving guards

    Two guards will come out to meet Reed from the left side of the location; eliminate them with headshots, after which all you have to do is wait for your partner to go the rest of the way.

    Join Reed

    When the objective of the mission changes, leave the sniper position and go towards the spy, who has almost reached you. Together with him, enter the elevator and go to the top floor. Take it from the bag and equip the suit suggested by Reed, then go out to the roof.

    Join the guests and find Jay

    Follow the quest marker and join Reed at the bar. After talking with your companion, walk around the dance floor until Jay herself contacts you.

    After you receive a message from the girl, you can notice her on the second floor balcony of the bar and go up to an old friend.

    Pick up a chip from a glass

    The conversation will take an unexpected turn - she will suddenly be joined by Hansen, who may have what both Jay and V so badly need. Take the chip from the glass and discuss the news with Reed - there is really something to think about in the current situation.

    Buy chips and play roulette with netrunners

    Go to the casino and talk to the manager to buy chips - you need to buy 80 thousand and go play. The required gaming table is located right in the far corner, and it is behind it that the people you are interested in are located.

    Wait until the end of the round and enter the game, during which you will need to study the twins when the quest objective changes to the appropriate one. It was possible to successfully complete the scan and take the entire bank with the following sequence of selections:

    • Join the game | I'm betting on black.
    • Order drinks | What will you drink?
    • Same as for her.
    • Put it on red.
    • I have enough sins.
    • Put on black | I didn't mean to interrupt your conversation.
    • Put on black | You both stand out from the crowd.
    • Put it on red.
    • Wow, you are our psychoanalyst.
    • I don't know him very well.
    • Put it on black.
    • What a sweet show.
    • Put it on red.
    • Dog Town gives Hansen an advantage.
    • Put on red | It seems like you want to say something.
    • Do you have a taste for risk? (Have a taste for risk?)
    • All or nothing? (All or nothin' - whaddaya say?)
    • I'm a thief.
    • Black.

    It is also possible that the winnings are calculated randomly and the dialogue simply allows you to play your character in the best possible way.

    After the game, Kurt will join the conversation and make it clear that V and company are not welcome here. You can only be glad that the disclosure of your identity ended with just voluntary expulsion from the establishment. Exchange the chips for currency and leave the building, this time through the lobby, like all regular visitors.

    Hansen's soldiers will meet you below and lead you to the exit so that you don't get lost again. A conversation with Reed on the street will complete the mission and begin the next quest in the chain - “Rules of the Game”.