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    Masquerade of the Guilty in Genshin Impact: how to start and complete

    Masquerade of the Guilty in Genshin Impact: how to start and complete

    Zorthrus

    In Genshin Impact Masquerade of the Guilty is the fifth chapter of the fourth Thoma main storyline, in which you have to solve the problem with the Primeval Sea, save Furina from execution and fight with By the all-consuming narwhal. If you have difficulties receiving and completing the quest, then study our guide.

    How to start the quest “Masquerade of the Guilty”

    Before you can take on this mission, you will have to meet a couple of conditions, which include:

    When you deal with the above requirements, you should automatically begin the corresponding quest. It will be added to your mission log - open it by pressing the "J" key, and then select the desired mission and start tracking it. If for some reason this does not happen, then try logging out of your account, wait 20-30 minutes and re-enter the game.

    Spill of angry waters

    Return to the barracks and talk to the secretary

    Use the clock in the Paimon menu to rewind the time to the next morning (08:00-12:00). Then move to the barracks of the Meropid fortress and chat with Paimon there.

    Next, go down to the main floor, where the dining room is located, and talk there with Monglan, the prison secretary, to receive documents on release from prison. Suddenly a small earthquake occurs and you decide to ask the Duke about it.

    Talk to Nevillet and Navia

    Enter Wriothesley office, go up to the second floor and chat with the warden. Next, go to Mermonia Palace and chat with Sedena. Then enter Nevillet's office and talk to the Chief Judge.

    Teleport to the village of Poisson, located in the south. Watch the video, and then go down a little and watch another cut-scene. Continue north towards the Burning Rose headquarters and you will find Navia on the wooden platform - chat with her.

    Then go to the cemetery located nearby on the mountainside. There you will meet Harlequin, who will ask you to explore the ancient ruins. After a long conversation, the task comes to an end. As a reward, you will receive 875 adventure points, 38,100 mora, 4 hero's books and 7 magic ore enhancements.

    Any meeting is a parting

    Head to the ruins

    The entrance to the ruins is located north of the Western slope of Mon Atoneki, near the river bank. Go inside to begin completing the Hidden Land dungeon.

    How to pass the Hidden Land dungeon

    Choose upgraded characters, as in this dungeon you will have to fight with various enemies. So, go up the stairs to a new room, where you will encounter hilichurls. Deal with them and go forward into the corridor. If you find yourself in a dead end, you will fall down.

    Use the glider to avoid losing health when landing. Take out a couple of hilichurls and open the rich chest. Fly to the other side, following the quest marker, and climb through the hole. Watch a short video.

    Move on

    Since Naviya is also traveling with you, you should under no circumstances fall into the water. If you fall into it, you will start the level again. Therefore, carefully fly to the other side, and then start climbing up the wooden planks. If you try to climb the bare walls, you will simply slide down.

    Once up, enter the hole on the right and move forward along the corridor. Open the door and you will find yourself in a spacious cave. You will need to reach the large tower at the “Upstairs”. To do this, you will have to quickly run across a dilapidated bridge, so we recommend taking some tall character.

    When there are a few meters left to the end of the bridge, a cut-scene will begin in which Navia will fall into the Primeval Sea. Then a long cutscene with the leader of the Burning Rose will begin. At the end of it, Nevillet will join your group. After completing the conversation, go through the door and deal with the rogue hilichurl.

    Continue exploring the ruins

    Go outside again and start climbing up the stone spiral staircase. Choose a tall character to run faster as the steps will begin to collapse under your feet. Then climb up the ledge using the wooden planks (they will also break over time).

    Enter the next room - here you will have to deal with three mitachurls at once. Go outside again and run up the spiral staircase again - you need to do this as quickly as possible. Then enter the tower and deal with guardian of the ruins and two rogue hilichurls.

    Interact with the console to open the passage “Upstairs”. Get on the lift in the center and then use the blue portal to travel to the other ruins. Go inside them and watch a long cutscene. After completing the cutscene, open the precious chest and exit the dungeon.

    You will then be automatically transported to Fleve Sandres, where you will unexpectedly meet Mona. Chat with her and watch a new cut-scene, after which the task will come to an end. As a reward, you will receive 1225 adventure points, 30 primogems, 53,900 mora, 5 hero books and 10 magic enhancement crystals.

    Hunters, prophets

    Go to Nevillet's office and watch a long cutscene. After completing it, you will need to return to the Spina di Rosula base in the capital of the Hydro Kingdom. Here you can talk to the Sabbat witch named N (Nicole) and Mona.

    You decide to walk to the stalls. Go to the newspaper stand and watch the video. Then go towards the hotel. Go inside and chat with Melusine. Exit the hotel and get to the Steam Bird. Chat with Charlotte there.

    Then watch another video in which you will learn about the disappearance of Furina. This will be the end of the mission. As a reward, you will receive 1000 adventure points, 44,000 mora, 4 hero books and 8 magic ore enhancements.

    Judgment Day

    Find Furina in Poisson

    Travel to the village and go down. Then talk to Hydro Archon. Run with her into a small metal house, and then watch a long video, during which you will find yourself in court.

    How to refute Furina's arguments

    After the trial begins, study the evidence that Charlotte will give you - this is a brief retelling of the events that happened in Fontaine. You will accuse Furina of not actually being a Hydro Archon, and you will have to prove it. To do this, you will have to choose the right tips for the questions asked.

    The list below contains all the questions and the correct evidence:

    1. “How can Furina live for so long, being only human?” – the correct evidence is “Meeting with a servant.”
    2. “What evidence is there that Furina is not the mistress of Oratrice?” – correct evidence “Conviction of Childe”.
    3. “What facts confirm that Furina is a person?” – the correct evidence “The truth about the case of the disappearance of girls.”

    After this, you will need to watch another long video in which Nevillet finds Furina guilty, and the judicial machine chooses the death Execution as punishment for Hydro Archon.

    How to find a connection between real events and stone slabs

    Next, you will need to examine all four stone slabs and extract key information from them. You can look for scenarios that are associated with the contents of the signs in the data collected in the interviewer's notebook. You can also confirm it there. The water gauge in the fountain must be completely filled to complete the investigation process.

    Prophecy Plate I

    Select the first plate, and then click on the “Confirm Truth” button. Next point to the evidence "The truth about the case of the missing girls".

    Prophecy Plate II

    Select the second plate, and then click on the “Confirm Truth” button. Next point to the evidence "Announcement of the Death Sentence of Hydro Archon".

    Prophecy Plate III

    Select the third plate, and then click on the “Confirm Truth” button. Next point to the evidence "Naviya falls into sea water".

    Prophecy Plate IV

    Select the fourth plate, and then click on the “Confirm Truth” button. Next point to the evidence "The entry of the Primordial Sea into The Fortress of Meropide".

    Next, watch a long video in which Nevillet will be able to decipher the slabs and reveal the true history of Fontaine.

    Identify the source of the disaster on the prophecy slabs

    You will need to understand what is the real cause of the disaster. To do this, select the fourth slab and confirm the truth. Then click on the “Whale in a Dream” clue. Watch the epic video with the appearance of the Devouring Narwhal and Tartaglia.

    Then talk to your friends and watch another cutscene in which you will finally see Focalors. After this, the mission will come to an end. As a reward, you will receive 1000 adventure points, 30 primogems, 44,000 mora, 4 hero books and 8 magic ore enhancements.

    Opera of white roses and black waves

    Talk to Furina and turn off the spotlights

    Get up on stage and chat with the girl. It will not be possible to break through her defenses, so you decide to turn off all the spotlights. After deactivating the devices, you will need to fight with mechanical guards, so take strong characters into your squad in advance.

    Then watch Furina's long performance in which the girl tells you about her past. Choose the answers that correspond to the current Furina. However, even if you make a mistake, you will be corrected immediately.

    How to defeat the Devouring Narwhal

    Go With You Nevillet to the Primeval Sea to fight the whale. In the story mission he will be weakened, but we still advise you to take your most pumped up heroes. His first form has 70% resistance to Hydro, and the second (Abyss Knight) has the same resistance to Electro, so it’s not worth taking damage dealers of these elements.

    During the battle with this boss, he will accumulate hostility (red circle next to his health bar). You can speed up its filling by constantly hitting the whale. Try to avoid his area attacks to avoid taking too much damage.

    You should also destroy the vortex eyes (dark purple spheres) created by the Devouring Narwhal using elemental reactions to increase its hostility. Note that attacks performed by ushia or pneumatic speed up the destruction of these objects.

    Once the whale's hostility gauge is completely full, it will swallow you and you will find yourself inside it, where you will have to fight the dark shadows. Avoid their attacks as they can cause huge damage. You can interrupt their attacks with ushia or pneuma energy, and also deal increased damage to them.

    Having dealt with the dark shadows, you will get out and inflict huge damage on the whale. In addition, he will be temporarily stunned and weakened. Use this opportunity to inflict as much damage on the enemy as possible. We told you more about the battle with the Devouring Narwhal in separate guide.

    In a story battle, it will be enough to complete this cycle once. Then you can chat with Skirk, Tartaglia's mentor. She will talk about her mentor and the narwhal. Next, watch an epic video about the consequences of the cataclysm in Fontaine.

    This will bring the quest to an end. As a reward, you will receive 1425 adventure points, 30 primogems, 62,225 mora, 6 hero books, 11 magic ore enhancements and tears among the stars.

    Epilogue

    Talk to Navia, Wriothesley and Lyney

    The crisis in Fontaine has passed, so you decide to visit your friends. Head first to Poisson to chat with Navia. You will find her in the eastern part of the village, she will talk to Fatui.

    Then move to the main hall of the Meropid fortress, where the dining room is located, after which the cutscene will immediately begin. Now go to the port of Romaritime Flower to chat with Lyney and the others. You will also find Harlequin here.

    After the conversation, go to the Epicles Opera House and find Nevillet near the entrance to Meropides. You can ask him about everything.

    Nevillet will also tell you about his last conversation with Skirk. After this, the task and the entire chapter will come to an end. As a reward, you will receive 1000 adventure points, 30 primogems, 44,000 mora, 4 hero books and 8 magic ore enhancements. Plus, you will be given another Memory of Running Stream, necessary to open Constellations from the Traveler (Hydro).

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