In Honkai: Star Rail, Light Cones are a local equivalent of a weapon that can significantly increase a character's stats and give them a special passive skill. In this guide, you will learn how to get these items of equipment and choose the best among them for certain heroes.
What are light cones
We note right away that the weapon system in this project is noticeably simpler than in Genshin Impact. There are several reasons for this. First, any type of light cone only increases three specific stats: HP (health), Attack Power, and Defense. Therefore, you will only need to look at which of the items gives a more significant increase in the parameters of the hero. Usually, the higher the rarity of the equipment (3, 4 and 5 stars), the more it increases the attributes.
Secondly, all light cones, like the characters, are divided into several main Ways, and the weapon's passive bonus will only work if its type matches the fighter class. In theory, you can give, for example, Cheetah (Conservation) the “Importance of Breakfast” (Erudition) card, but it will only increase his stats, that is, the passive with increased damage will not work.
Thus, all this greatly simplifies the selection of weapons for a specific character, because you do not have to think about which of the several dozen heroes to give one or another light cone - the choice will be only among a few fighters (at least for now).
We add that the developers decided to make the task even easier for the players by applying images of the characters themselves to whom they fit on many light cones. For example, on "The View of the Victim" Sampo is depicted, who will receive many advantages if he uses this "gun". However, this rule does not always work, so you should not rely on it alone when choosing weapons.
How to get light cones in Honkai: Star Rail
There are several ways to get different types of weapons in the game. Some of them allow you to consistently obtain rare light cones for your characters, while others allow you to get them only once. Below we consider each method separately.
Banners
It can be called the main way to obtain light cones of various rarities. As part of each jump, you will be guaranteed to receive a 3-star weapon, and on the 10th twist - a 4-star (or character), both in standard and event banner.
There is also a special weapon banner "Sparkling Fixation", in which on the 80th jump you guaranteed get a 5-star light cone that has a 75% chance of being an event cone.
Echoes of war
Another stable way to get specific 4- and 5-star light cones. As part of it, you have to fight bosses, spending the energy of Exploration. The value of the reward will depend on the difficulty level.
Missions and exploration of the world
Completing certain Exploration (Story), Adventure (Side) and Companion (Companion) missions will reward you with 3- and 4-star Light Cones. To find out which quests you can get weapons for, check out the guides for all types of quests - we usually indicate the rewards for them.
You can also get equipment from some valuable and luxurious chests. You can see the location of these storages on interactive world map. Plus, they are sometimes given out by Pom-Pom when you increase the level of Development, and they are sold in souvenir shops in different regions for local currency (or issued as a reward for spending this very currency).
Pom Pom Store
By jumping, you will receive a special currency - inextinguishable starlight. It can be used to purchase new Star Passes, Epic Heroes, or Legendary Light Cones. True, the latter are very expensive (600 units), so get ready for a long farm.
The following types of weapons are currently available in the store (it is possible that their list will change when the store assortment is updated every patch):
- Night on the Milky Way (Erudition)
- Something irreplaceable (Destruction)
- The battle is not over (Harmony)
- In the name of the world (Non-existence)
- Moment of Victory (Save)
- Dead Dream (Hunting)
- Time waits for no one (Abundance)
If we talk about the choice of weapons, then all the cones presented in the store are excellent representatives of their Path. So the first thing to do is buy the ones that match the class of your most used hero. However, some of the most interesting specimens can still be distinguished from them: Night on the Milky Way, Time waits for no one, The battle is not over and Dead sleep.
Virtual Universe (Herta Store)
As you progress through different Worlds, you will receive Hertha Bonds, which can be spent in the Explorer's Shop to purchase Star Passes, Overlays, and 5-Star Light Cones:
- About the fall of Aeon (Destruction) - allows you to significantly increase the strength of the main damage dealer, increasing his ATK and overall damage.
- Galaxy Cruise (Hunting) - allows you to increase the hero's crits and attack power. Especially useful when fighting large groups of ordinary mobs.
- Memory Materia (Save) - perfect for characters you want to turn into thick-skinned tanks.
Don't forget to also buy overlays to enhance light cones mined in the virtual universe with overlays.
Forgotten Hall (Light Cone Passage)
As you complete Forgotten Hall levels, you will earn a special currency, Radiant Light, which can be spent on various 4-Star Light Cones in the Emissary Shop:
- Equivalent Exchange (Abundance)
- Fermata (Non-existence)
- We are Wildfire (Save)
- Spring streams of rivers (Hunting)
- Past and Future (Harmony)
- Woof! Walking time! (Destruction)
- The Importance of Breakfast (Erudition)
As for the purchase priority, take those light cones that you already have in your inventory and are used by the heroes - in this way you will be able to greatly strengthen them by imposing. At the same time, the most universal (suitable for most characters of their path) can be considered Spring river flows (increases the parameters important for the damageer with a passive) and Equivalent exchange (gives more energy to the team).
Battle Pass (Glory of the Nameless)
If you purchase Glory of the Nameless (Paid BP version) and upgrade the Battle Pass to level 30, you will be able to choose from seven 4-Star Light Cones to choose from:
- Cold nights are shorter when you're around (Abundance)
- We'll meet again (Nothingness)
- It's me! (Preservation)
- Back into the dark (hunt)
- Carve the moon and cut the clouds (Harmony)
- Nowhere to Run (Destruction)
- Today is also a peaceful day (Erudition)
If you take into account that you can get a weapon only once a month, then in order to fully upgrade its passive bonus, you will have to get 4 copies, that is, wait a total of 5 months. Therefore, you will probably be interested to know which of the BP cones is the best.
Even if you have 5-star Erudite light cones, we still advise you to take it and fully upgrade “Today is also a peaceful day”. The fact is that it has the highest base attack among epic weapons and can significantly increase the overall damage of the character without any special conditions (it is enough for the hero to have an expensive ult). Of course, those who often use Erudite fighters should take it.
If you don't have a light cone "The Battle Isn't Over", but you often use Asta, Armor or Tingyun in battle, then we strongly recommend that you first take Carve the Moon and Cut the Clouds, which, when fully pumped, can give huge buffs to the entire team.
If you don't have "Moment of Victory" or "The First Day of My New Life", but you often use March 7 or Pathfinder (fiery) in battle, then we strongly advise you to take and pump "It's me!" and increase the damage of his ult.
How to upgrade light cones
You can enhance any light cone by leveling it up, or through the process of stacking two cards. Let's look at both methods below.
Level up
It allows you to increase the characteristics of weapons (HP, attack power and defense). To increase the level, you can use other cones or special materials: rarefied, condensed and purified ethers. These resources can be obtained by clearing the Golden Sepals, completing quests, exploring the world, and shopping at the souvenir shops and the Pom Pom shop.
As with leveling up characters, you can only level up weapons up to a certain limit. After that, you will need to perform his elevation by spending certain materials and loans. The table below shows the level limits.
Ascension stage | Level |
1 | thirty |
2 | 40 |
3 | 50 |
4 | 60 |
5 | 70 |
6 | 80 |
Overlay
This mechanic allows you to increase the passive effect of a weapon by spending its duplicate. To achieve level 5 blending, you need 4 copies of the light cone. In addition, to carry out this process with some types of weapons, you will need an Overlay (special order) sold in the Hertha store.
Light Cones (Abundance)
The table below shows all the light cones of the path of Abundance. We've listed them in order of rarity and descending stats (listed for level 80). The best option is that it should be given to the indicated characters, if available; a good option is the optimal weapon for fighters of the corresponding path; without designation - can be used if there are no alternatives.
Name | Characteristics | Ability | How to get | Who suits |
---|---|---|---|---|
Time waits for no one (5 stars) |
HP: 1270 ATK: 476 DEF: 463 |
Increases wearer's maximum HP by 18-30% and outgoing healing by 12-20%. Records the healing performed, and then when an ally attacks, deals additional damage equal to 36-60% of the healing done to a random enemy. This damage is not affected by buffs. | Banners, Pom-Pom shop |
Bailu (best option) Natasha (best option) |
Interview after surgery (4 stars) |
HP: 1058 ATK: 423 DEF: 330 |
Accelerates the wearer's energy recovery by 8-16% and increases outgoing healing during the use of the ult by 12-24%. | Banners |
Bailu (good option) Natasha (good option) |
Equal exchange (4 stars) |
HP: 952 ATK: 423 DEF: 396 |
Restores 8-16 points of energy to a random party member (excluding the bearer) who has less than 50% energy. | Banners, given out for free by Pom-Pom after reaching Mastery level 20. |
Bailu Natasha Locha |
General Feelings (4 stars) |
HP: 952 ATK: 423 DEF: 396 |
Increases the wearer's outgoing healing by 10-20%. After using the skill, restores 2-4 units of energy from all allies. | Banners, Echoes of War, Forgotten Hall, missions |
Bailu (good option) Natasha (good option) Locha |
Perfect timing (4 stars) |
HP: 952 ATK: 423 DEF: 396 |
Increases status resistance by 16-32% and outgoing healing by 33-45% of status resistance value. The healing bonus can be 15-27%. |
Locha (good option) Bailu Natasha |
|
Cold nights are shorter when you're around (4 stars) |
HP: 1058 ATK: 370 DEF: 396 |
Increases the wearer's maximum health by 16-32% and restores 2-4% of HP during the use of a basic attack or skill. A good option for characters whose abilities scale with HP. | Battle Pass |
Bailu (good option) Natasha (good option) |
Ripe fruit (3 stars) |
HP: 952 ATK: 317 DEF: 198 |
Restores 6-12 points of energy to all team members at the beginning of the battle. Gives a one-time bonus for the battle, which is not good. | Banners, Interstellar World Guide |
Locha Bailu Natasha |
Breeding (3 stars) |
HP: 952 ATK: 317 DEF: 198 |
After using a basic attack, advances the wearer's next action by 12-20%. Allows the healer to walk more often. | Banners |
Locha Bailu Natasha |
Cornucopia (3 stars) |
HP: 952 ATK: 264 DEF: 264 | Increases outgoing healing by 12-24% when using an ult and skill. The best option among 3-star "guns" for healers. | Banners |
Locha Bailu Natasha |
Light Cones (Destruction)
The table below shows all the light cones of the Destruction path. We've listed them in order of rarity and descending stats (listed for level 80). The best option is that it should be given to the indicated characters, if available; a good option is the optimal weapon for fighters of the corresponding path; without designation - can be used if there are no alternatives.
Name | Characteristics | Ability | How to get | Who suits |
---|---|---|---|---|
Something Irreplaceable (5 stars) |
HP: 1164 ATK: 582 DEF: 396 |
Increases attack power by 24-40%. After destroying an enemy or receiving an attack, immediately restores health equal to 8-12% of attack power. The wearer's damage is increased by 24-40% until the end of the next turn. The bonus does not stack and is activated only once per turn. | Banners, Pom-Pom shop |
Clara (best option) Arlan (best option) Physical Pathfinder (good option) Hook (good option) |
About the fall of Aeon (5 stars) |
HP: 1058 ATK: 529 DEF: 396 |
Increases the wearer's attack power by 8-16% in the current match each time they attack an enemy. Stacks up to four times. When a vulnerability is breached, damage is increased by 12-24% for two turns. | Hertha shop |
Clara (good option) Arlan (best option) Physical Pathfinder (Best option) Hook (good option) |
Secret Oath (4 stars) |
HP: 1058 ATK: 476 DEF: 264 |
Increases damage by 20-40% and deals an additional 20-40% damage to selected enemies with a higher percentage of health than the wearer. | Banners |
Clara Arlan (best option) Physical Pathfinder Hook |
Moles greet you (4 stars) |
HP: 1058 ATK: 476 DEF: 264 |
Gain 1 level of Mischief when attacked with a basic hit, skill, or ult. Each level increases attack power by 12-24%. | Banners |
Clara (good option) Physical Pathfinder (good option) Hook (best option) |
Nowhere to run (4 stars) |
HP: 952 ATK: 529 DEF: 264 |
Increases attack power by 24-48%. After defeating an enemy, restores 12-24% of the wearer's maximum health. Ideal for fighting large groups of enemies. | Battle Pass |
Clara (good option) Arlan (good option) Physical Pathfinder (good option) |
Woof! Walking time! (4 stars) |
HP: 952 ATK: 476 DEF: 330 |
Increases attack power by 10-20% and damage dealt to enemies affected by Bleeding and Burning by 16-32%. The bonus also applies to periodic damage. Given the bonus, the team should definitely keep a fiery character. | Forgotten Hall, Banners, Guide to the Interstellar World, and a reward for spending 390 Shertariums at Hertha Space Station |
Clara Physical Pathfinder Hook (good option) |
Joint death (3 stars) |
HP: 846 ATK: 370 DEF: 198 |
Increases critical hit chance by 12-24% if the wearer's health is below 80% of their maximum HP. | Banners |
Arlan |
Broken House (3 stars) |
HP: 846 ATK: 370 DEF: 198 | Increases damage dealt by 20-40% to enemies whose health bar is 50% higher than the wearer's maximum HP. Can be used when fighting bosses. | Banners |
Clara Physical Pathfinder Hook Arlan |
Heaven's Fall (3 stars) |
HP: 846 ATK: 370 DEF: 198 |
Increases skill and basic hit damage by 20-40%. The best 3-star light cone option of the Destruction path. | Banners |
Physical Pathfinder Hook Arlan |
Light Cones (Save)
The table below shows all the light cones of the Save path. We've listed them in order of rarity and descending stats (listed for level 80). The best option is that it should be given to the indicated characters, if available; a good option is the optimal weapon for fighters of the corresponding path; without designation - can be used if there are no alternatives.
Name | Characteristics | Ability | How to get | Who suits |
---|---|---|---|---|
Victory Moment (5 stars) |
HP: 1058 ATK: 476 DEF: 595 |
Increases defense by 24-40% and chance to hit effects by 24-40%. Enemies will attack the bearer of this cone more often. When attacking, Defense is increased by an additional 24-50% until the end of the turn. | Banners, Pom-Pom shop |
Cheetah (best option) March 7 (best option) Fiery Pathfinder |
Matter of Memory (5 stars) |
HP: 1058 ATK: 423 DEF: 529 |
Increases status resistance by 8-16%. If hit and no shield is present, the wearer gains a barrier that is equal to 16-32% of their maximum health for 2 turns. If he has a shield when attacking, the damage he takes is reduced by 12-24%. | Hertha shop |
Cheetah (good option) March 7 (good option) Fiery Pathfinder (Best option) |
Galactic Market Trend (4 stars) |
HP: 1058 ATK: 370 DEF: 396 |
Increases defense by 16-32%. When attacked, grants a 100% chance to set target enemy on fire. Each turn, the wearer deals periodic damage equal to 40-80% of their defense. The effect lasts for two turns. | Banners |
Cheetah March 7 Fire Pathfinder (good option) |
First day of my new life (4 stars) |
HP: 952 ATK: 370 DEF: 463 |
Increases defense by 16-24%. At the beginning of the battle, increases the damage resistance of all team members by 8-12%. Does not stack with similar effects. | Echoes of War, Forgotten Hall |
Cheetah (good option) March 7 (good option) Fiery Pathfinder |
Landau's Choice (4 stars) |
HP: 952 ATK: 423 DEF: 396 |
Increases the chance of attacking the wearer and reduces damage taken by 16-24%. Best for tanks. | Banners |
Cheetah (good option) Fire Pathfinder (good option) |
It's me! (4 stars) |
HP: 846 ATK: 370 DEF: 529 |
Increases defense by 16-32% and increases ultimate damage by 60-120% of defense. This bonus is activated only once for each enemy. The perfect kit for tanks capable of dealing damage. | Battle Pass |
March 7 (good option) Fire Pathfinder (good option) |
We are Wild Fire (4 stars) |
HP: 740 ATK: 476 DEF: 463 |
Reduces damage to all allies at the start of battle by 8-16% for 5 turns. At the same time, their health is restored by 30-50% of the difference between their maximum and current life bar. | Guide to the Interstellar World and reward for spending 500 shields |
Cheetah March 7 Fiery Pathfinder |
New Horizons (3 stars) |
HP: 952 ATK: 264 DEF: 264 |
Recovers 12-20% health when breaking through a vulnerability. Can be useful for shielders who can deal spell damage. | Banners |
Cheetah March 7 Fiery Pathfinder |
Defense (3 stars) |
HP: 952 ATK: 264 DEF: 264 |
Restores 18-30% health when using an ultimate. It can be more effective than the previous weapon if there is a good “battery” in the squad. | Banners |
March 7 Fiery Pathfinder |
Amber (3 stars) |
HP: 846 ATK: 264 DEF: 330 |
Increases defense by 16-32%. If the wearer's health drops to 50%, his defense increases by another 16-32%. Quite a useful cone of light, especially at level 5, which will suit any shielders. | Banners |
Cheetah March 7 Fiery Pathfinder |
Light Cones (Hunting)
The table below shows all the light cones of the Hunt path. We've listed them in order of rarity and descending stats (listed for level 80). The best option is that it should be given to the indicated characters, if available; a good option is the optimal weapon for fighters of the corresponding path; without designation - can be used if there are no alternatives.
Name | Characteristics | Ability | How to get | Who suits |
---|---|---|---|---|
In the night (5 stars) |
HP: 1058 ATK: 582 DEF: 463 |
Increases the chance of inflicting crit. hit by 18-30%. If the wearer's speed exceeds 100 units for every 10 additional points, the damage from his basic hit and skill increases by 6-10%, and the critical damage from the ult increases by 12-20%. The bonus can stack up to six times. | Banners |
Dan Heng (best option) Zele (the best option) Sushan (best option) |
Dead Dream (5 stars) |
HP: 1058 ATK: 582 DEF: 463 |
Increases critical damage by 30-50%. If the basic hit or skill does not deal critical damage, then the chance of inflicting a crit. hit increases by 36-60% for one turn. The bonus is triggered every three turns. | Banners, Pom-Pom shop |
Yanqing (the best option) Zele (the best option) Sushan (good option) Dan Heng (good option) |
Galaxy Cruise (5 Stars) |
HP: 952 ATK: 529 DEF: 463 |
Increases critical strike chance by 8-16%. Grants an additional 8-16% to crit. chance when fighting enemies whose health is equal to or below 50%. After defeating an enemy, the bearer's attack power is increased by 20-40% for 2 turns. | Hertha shop |
Yanqing (good option) Zele (good option) Sushan (good option) Dan Heng (good option) |
More subscriptions (4 stars) |
HP: 952 ATK: 476 DEF: 330 |
Increases basic hit and skill damage by 24-48%. This bonus will increase by an additional 24-48% if the wearer's energy reaches the maximum value. | Banners |
Zele Dan Heng |
Only silence remains (4 stars) |
HP: 952 ATK: 476 DEF: 330 |
Increases attack power by 16-32%. If there are 2 or fewer enemies on the battlefield, then the chance of inflicting a critical hit increases by 12-24%. Ideal for solo boss fights. | Banners, Echoes of War, Forgotten Hall |
Yanqing (good option) Zele (good option) Sushan (good option) Dan Heng (good option) |
Fencing (4 stars) |
HP: 952 ATK: 476 DEF: 330 |
When attacking one enemy several times, the damage for each subsequent hit increases by 8-16% and can be stacked up to five times. Also suitable for fighting bosses or elite enemies. |
Banners |
Yanqing (good option) Sushan (good option) Dan Heng (good option) |
Back into darkness (4 stars) |
HP: 846 ATK: 529 DEF: 330 |
Increases critical strike chance by 12-24%. Dealing a Critical Damage removes one Buff from the enemy with a 16-32% chance. The bonus triggers once per attack. | Battle Pass |
Yanqing (good option) Dan Heng (good option) |
Spring streams of rivers (4 stars) |
HP: 846 ATK: 476 DEF: 396 |
Increases speed by 8-12% and damage by 12-24% at the beginning of the battle. After taking damage, the bonus disappears and reappears at the end of the next turn. | Interstellar world guide, banners |
Yanqing (good option) |
HP: 740 ATK: 370 DEF: 264 |
Increases Haste by 10-18% for 2 turns after defeating an enemy. | Banners |
Sushan |
|
Arrow fired (3 stars) |
HP: 740 ATK: 370 DEF: 264 |
Increases attack power by 24-48% for 3 turns after defeating an enemy. A good light cone that will suit many Hunt damage dealers. | Banners |
Yanqing Zele Sushan Dan Heng |
Arrows (3 stars) |
HP: 846 ATK: 317 DEF: 264 |
Increases critical strike chance by 12-24% for 3 turns. |
Yanqing |
Light Cones (Harmony)
The table below shows all the light cones of the Harmony path. We've listed them in order of rarity and descending stats (listed for level 80). The best option is that it should be given to the indicated characters, if available; a good option is the optimal weapon for fighters of the corresponding path; without designation - can be used if there are no alternatives.
Name | Characteristics | Ability | How to get | Who suits |
---|---|---|---|---|
The battle is not over (5 stars) |
HP: 1164 ATK: 529 DEF: 463 |
Increases energy regeneration by 10-18% and grants 1 skill point after using the ult on an ally. The bonus occurs once every 2 uses of the superpower. Casting a skill increases the damage of a teammate making their next turn by 30-50%. | Banners, Pom-Pom shop |
Tingyun (best option) Armor (best option) Asta (good option) |
Memories of the past (5 stars) |
HP: 952 ATK: 423 DEF: 396 |
Increases penetration effect by 28-56%. During an attack, restores 4 units of energy. The bonus can occur once per turn. | Forgotten Hall, Echoes of War, banners |
Tingyun (good option) Armor Asta (good option) |
Date with the stars (4 stars) |
HP: 1058 ATK: 423 DEF: 330 |
Increases damage dealt by 12-24% at the start of battle when an ally deals damage of the same type as the wearer. It is necessary that the damage dealer in the team be of the same element as the owner of this cone. | Banners |
Asta (good option) |
Cut the moon and tailor the clouds (4 stars) |
HP: 952 ATK: 476 DEF: 330 |
Grants a random effect at the start of battle or before the wearer takes an action to increase all allies' attack power by 10-20%, their damage by 12-24%, or their energy regeneration by 6-12%. The resulting effect replaces the previous one. Bonuses do not stack and disappear if the hero dies. | Battle Pass |
Tingyun (best option) Armor (best option) Asta (best option) |
Dance! Dance! Dance! (4 stars) |
HP: 952 ATK: 423 DEF: 396 |
Advances allies' actions by 16-24% after using the bearer's ult. Significantly expands the player's tactical options. | Banners |
Tingyun (good option) Armor (good option) Asta (good option) |
Past and Future (4 stars) |
HP: 952 ATK: 423 DEF: 396 |
Using the skill increases the damage of an ally by 16-32% for one turn, who walks after the bearer of the weapon. | Banners, souvenir shop in Lofu Xianzhou (590 arrows) |
Armor (good option) |
Consonance (3 stars) |
HP: 846 ATK: 317 DEF: 264 |
Increases the speed of all teammates by 12-20 points for one turn at the beginning of the battle. In the absence of alternatives, you can give Harmony to any character. | Banners |
Tingyun Armor Asta |
Clutch gears (3 stars) |
HP: 846 ATK: 317 DEF: 264 |
Restores 4 energy when the wearer is attacked or hit. The bonus occurs once per turn. In the absence of alternatives, you can give Harmony to any character. | Banners |
Tingyun Armor Asta |
Clutch gears (3 stars) |
HP: 846 ATK: 317 DEF: 264 | Increases the attack power of all teammates by 8-12% at the start of the battle. The bonus does not stack with similar effects. In the absence of alternatives, you can give Harmony to any character. | Banners |
Tingyun Armor Asta |
Light Cones (Non-Being)
The table below shows all the light cones of the path of Non-Being. We've listed them in order of rarity and descending stats (listed for level 80). The best option is that it should be given to the indicated characters, if available; a good option is the optimal weapon for fighters of the corresponding path; without designation - can be used if there are no alternatives.
Name | Characteristics | Ability | How to get | Who suits |
---|---|---|---|---|
The battle is not over (5 stars) |
HP: 1058 ATK: 582 DEF: 463 |
Increases damage dealt to Enemies with Debuffs by 24-40%. After using the skill, the chance to hit effects increases by 18-30%, and attack power - by 24-40%. | Banners, Pom-Pom shop |
Velt (best option) Sampo (good option) Sang (good option) Silver wolf (best option) |
Resolve Glistens Like Pearls of Sweat (4 Stars) |
HP: 952 ATK: 476 DEF: 330 |
Has a 60~100% chance to trap the hit enemy (if they haven't already), reducing their Defense by 12-16% for one turn. | Banners |
Velt (good option) Sang (good option) |
Victim's Eye (4 stars) |
HP: 952 ATK: 476 DEF: 330 |
Increases the chance to hit effects by 20-40% and increases damage over time by 24-48%. | Guide to the Interstellar World, Forgotten Hall and Echoes of War | Sampo (best option) |
Good night and peaceful sleep (4 stars) |
HP: 952 ATK: 476 DEF: 330 |
Increases damage by 12-24% for each Debuff on the target Enemy, stacking up to 3 times. The bonus also affects periodic damage. | Banners |
Kafka (good option) Sampo (good option) Sang (good option) Silver wolf (good option) |
We'll meet again (4 stars) |
HP: 846 ATK: 529 DEF: 330 |
After using a skill or basic hit, the wearer deals an additional 48-96% of attack power to a random enemy hit by attacks. | Battle Pass |
Kafka (good option) Sang (good option) Velt (good option) |
Fermata (4 stars) |
HP: 952 ATK: 476 DEF: 330 |
Increases the penetration effect by 16-32%, and the damage dealt to enemies with the Weathering and Shock status by 16-32%. The bonus also affects periodic damage. | Banners, souvenir shop in Kamnegrad (2600 shields) |
Kafka (good option) Sampo (good option) |
Hidden Shadow (3 stars) |
HP: 846 ATK: 317 DEF: 264 |
After casting the skill, the next basic hit deals additional damage equal to 60-120% of attack power to the selected enemy. | Banners |
Sang Welt Sampo |
Loop (3 stars) |
HP: 846 ATK: 317 DEF: 264 |
Increases damage dealt to enemies with the Slow status by 24-48%. | Banners |
Welt |
Void (3 stars) |
HP: 846 ATK: 317 DEF: 264 | Increases the chance to hit effects by 20-40% for three turns at the start of battle. | Banners |
Sang Welt |
Light Cones (Erudition)
The table below shows all the light cones of the Erudition path. We have placed them in order of rarity and descending characteristics (listed for level 80). The best option is that it should be given to the indicated characters, if available; a good option is the optimal weapon for fighters of the corresponding path; without designation - can be used if there are no alternatives.
Name | Characteristics | Ability | How to get | Who suits |
---|---|---|---|---|
Night on the Milky Way (5 stars) |
HP: 1164 ATK: 582 DEF: 396 |
Increases attack power by 9-15% for each enemy on the battlefield, stacking up to five times. In the presence of an enemy with a broken vulnerability, increases damage by 30-50% for one turn. | Banners, Pom-Pom shop |
Himeko (best option) Serval (best option) Qing Que (good option) Hertha (best option) |
Until sunset (5 stars) |
HP: 1058 ATK: 582 DEF: 463 |
Increases critical damage by 36-60%, skill and skill damage by 18-30%. After using a superpower or skill, bonus attack damage is increased by 48-80%. | Banners |
Jing Yuan (best option) Himeko (good option) Qing Que (good option) Hertha (good option) |
Birth of Self (4 stars) |
HP: 952 ATK: 476 DEF: 330 |
Increases damage dealt by bonus attacks by 24-48%. If the health of the target enemy is equal to or below 50%, then the damage from bonus attacks is increased by an additional 24-48%. | Banners |
Himeko (good option) Hertha (good option) |
Today is also a peaceful day (4 stars) |
HP: 846 ATK: 529 DEF: 330 |
Increases wearer's damage at the start of battle by 0.2-0.4% per point of energy up to 160 points. | Battle Pass |
Jing Yuan (best option) Himeko (best option) Qing Que (the best option) Hertha (best option) Serval (best option) |
The importance of breakfast (4 stars) |
HP: 846 ATK: 476 DEF: 396 |
Increases wearer damage by 12-24%. For each enemy destroyed, its attack power increases by 4-8%. The bonus stacks up to three times. | Mission of development "Rot or Burn", triple authentication door, Forgotten Hall, Echoes of War |
Jing Yuan (good option) Himeko (good option) Qing Que (good option) Hertha (good option) Serval (good option) |
Let the world go on (4 stars) |
HP: 846 ATK: 476 DEF: 396 |
Restores 20-32 energy at the start of a fight and increases damage from your ultimate by 32-64%. | Banners, temporary event "Star Invitation" |
Serval (good option) Himeko Hertha |
Leisure of geniuses (4 stars) |
HP: 846 ATK: 476 DEF: 396 |
Increases attack power by 16-32%. Killing an enemy increases critical damage by 24-48% for 3 turns. | Banners |
Serval Himeko Hertha Qingque |
Insight (3 stars) |
HP: 740 ATK: 370 DEF: 264 |
Increases attack power by 24-48% for two turns after the wearer uses her ult. | Banners |
Serval Hertha |
Key to all doors (3 stars) |
HP: 740 ATK: 370 DEF: 264 |
Restores 8-12 points of energy to the wearer after they use the skill. The bonus occurs once per turn. | Banners |
Himeko Qingque Jing Yuan |
Database (3 stars) |
HP: 740 ATK: 370 DEF: 264 |
Increases ultimate damage by 28-56%. The best option among 3-star cones of Erudite. | Banners |
Himeko Qingque Jing Yuan Serval Hertha |
At this point in time, these are all the light cones present in Honkai: Star Rail. We hope that this information will help you get the right weapon and choose the right characters for it.
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