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    Welt in Honkai Star Rail: a guide to the best builds

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    Contents

    Contents

    Welt in Honkai: Star Rail is 5 star hero path of Non-Being, possessing an imaginary element. It will be useful in most teams, as it is able to slow down enemies, thereby helping to defeat even the most difficult opponents. In this guide, you can find out which light cones And relics will look best on this hero, and we will also introduce you to the gameplay features of one of the crew members of the Star Express.

    The main features of the Welt

    How to get Welt

    Since Velt is a standard hero, you can pick him up in one of the following ways:

    • Get from the newcomer banner or permanent jump;
    • Lose it 50/50 on the character's event banner;
    • Choose it as a reward for completing three hundred standard spins.

    Welt characteristic progression

    In the table below, you can see how Welt's base stats will change as he levels up.

    Level Health Attack Power Protection Speed Crete. chance Crete. damage mockery
    1 153 84 69 102 5% 50% 100
    20 299 165 135 102 5% 50% 100
    40 574 317 260 102 5% 50% 100
    60 850 469 385 102 5% 50% 100
    80 1125 621 509 102 5% 50% 100

    Advantages and disadvantages of Welt

    With its path, element, and abilities, Velt can greatly improve your gaming experience. Specifically, its advantages include:

    • In a squad, it can act as a debuffer or a full-fledged damage dealer. You are free to choose how you will use the hero depending on your needs and available equipment.
    • Able to slow down enemies, which is extremely important in the realities of turn-based battles.
    • Has a large selection of light cones, both legendary and more budget.
    • The character's footprints partially cover his need for attacking stats, and also increase damage against weakened targets, which goes well with his skills.
    • The technique is able to slow down enemies before the start of the battle, thanks to which you can activate the most important skills of allies, and possibly even destroy the enemy even before he makes his first move.

    But when assembling Welt and playing for it, you will have to take into account a number of disadvantages:

    • Due to the fact that the hero can perform different functions in the squad, there are a large number of build options in which it is easy to get confused out of habit.
    • Given the variety of roles he performs, there are not many perfectly suitable sets of artifacts.
    • Although Velt is capable of playing the role of a damage dealer, in order to show himself more effectively in this position, it is highly desirable for him to have the first eidolon and the legendary cone. You will also have to look for crits in artifacts so that the character can deal more damage.
    • The field that the character creates with his skill cannot exist simultaneously with other similar spaces, which is why it is impossible to use several power-ups at once before the start of the battle.

    Welt's abilities

    Basic kick "Gravity Suppression" Deals imaginary damage to one enemy equal to 50~130% of the hero's attack.

    With skill "Edge of the Void" Velt inflicts 36~90% of his attack power with imaginary blows to the target and two random enemies. There is also a 65~80% chance to reduce the speed of monsters hit by this skill by 10 for 2 turns.

    During the activation of the ultimate "Synthetic black hole" Velt deals imaginary damage equal to 90~180% of his attack to all enemies on the field, with a 100% chance to inflict Confinement on them for one turn. Opponents affected by this Debuff are delayed by 32~44% and their Speed ​​is reduced by 10%.

    When Velt hits a previously slowed enemy with the talent "Time Warp" he can deal an additional 30~75% of his attack damage to it.

    When activating technology "Gravity Prison" Velt creates a field inside which enemies are slowed by 50%. If the battle starts inside this space, then with a 100% chance, the enemies in it will be affected by the Conclusion status for one, which will delay their action by 20% and reduce their speed by 10%. Once spawned, this field can last 15 seconds.

    Welt's footprints

    When pumping a hero, you can open additional traces that give various bonuses to his skills, as well as increase his imaginary damage and attack power.

    Eidolons of the Welt

    They can also significantly strengthen the hero. You can get eidolons for a character by collecting copies of them from various banners.

    1. "Heritage of honor". Activating Velth's ultimate grants a bonus to his next two skill uses. A normal attack will deal an additional 50%, and a skill 80% damage to all targets hit from their base ratio respectively.
    2. "Merging Stars". Talent procs restore 3 energy for Welt.
    3. "Prayer for Peace". Gives two additional levels to the skill and one to normal attack. Maximum level: 15 and 10 respectively.
    4. "Appeal to Justice". The chance to slow an enemy with a skill is increased by 10%.
    5. "The Power of Kindness" Adds two levels to the ultimate and talent. Max level: 15.
    6. "Bright prospects". The skill makes an additional hit to one random enemy.

    Surely, over time, you will be able to get more than one copy of Velt, so below we will consider the most useful eidolons for him. The best of them is undoubtedly E1. With it, the hero deals even more damage, which makes him a stronger damage dealer. If you have this buff, you should try to use the skill and normal attack only after activating the ultimate. E4 will make it more likely to slow down the enemy. This bonus will be especially noticeable in the battle with the bosses. E6 in general will add damage to Velt, and also allow you to quickly break through imaginary vulnerabilities, thereby weakening your opponents.

    How to play Welt

    In terms of gameplay, Velt is quite simple and does not require any special actions from you. But still, we can give you some tips that will increase its effectiveness in any battle.

    • Before the start of the fight, use a technique to immediately apply a slow to your enemies, which may help you avoid a rather strong blow or other unpleasant action from the opponents.
    • If you have a hero that applies buffs to the entire team, for example Armor, then try to use his skills before activating Welt's skills so that he can also deal increased damage.
    • Most likely, Velt will not play the role of main-dd in your team, which means that you will sacrifice the activation of his skills in order to replenish skill points. To maintain a balance, use 2 or 3 skills at the beginning of the battle, the maximum allowable number will depend on how high the points consumption of the squad is. Then do a couple of normal attacks, and then go back to the skill. So you can not only save skill points, but also quickly restore energy for the ultimate, and maintain a slowdown on enemies.

    The best builds for Welt

    Welt can be assembled for two different roles: a debuffer and a damage dealer. In the first case, the hero will specialize in slowing down enemies and breaking through their vulnerabilities, and in the second case, inflicting more damage on sub-dd or main-dd positions. Below we will look at the equipment that will be useful for a particular type of build.

    Important Note: A 100% Chance on Hero Skills does not mean that the debuff will definitely be applied to enemies, as your opponents will have some resistance to the debuffs applied. To increase the chance of enemies being slowed, you will have to look for additional chance to hit effects in any build.

    The best light cones

    Welt has a pretty large selection of weapons, so you're sure to find something to get your hands on. Do not forget that only cones of the path of Nothingness will suit the hero, otherwise he will not be able to use their passive. Velt on any of the roles will benefit from increasing the chance of hitting effects. If you have it as a damage dealer, then you should also look for various bonuses to the damage of the carrier. The table below shows some of the best options.

    Name Characteristics Ability

    For Peace (5 stars)

    HP: 48~1058

    Attack Power: 26~582

    Protection: 21~463

    The wearer's damage against an enemy with the debuff is increased by 24-40%. Activating a skill increases the chance to hit effects by 18-30%, and the attack value by 24-40%. Velt's signature that increases damage against enemies with debuffs that he successfully inflicts.

    Incessant Rain (5 stars)

    HP: 48~1058

    Attack Power: 26~582

    Protection: 21~463

    Increases the chance of hit by carrier effects by 24-40%. Hitting an enemy with ≥3 debuffs increases crit. 12-20% chance. Any attack has a 100% chance to apply a special status to the monster, due to which the damage taken by it is increased by 12-20% for one turn. The cone is good for Velt, as it will give the necessary chance to hit the effects, as well as increase the outgoing damage in general. The extra chance of a critical hit will always be useful.

    Resolve Glistens Like Pearls of Sweat (4 Stars)

    Health: 43~953

    Attack Power: 22~476

    Protection:15~331

    The bearer has a 60-100% chance to apply the Trapping effect to enemies with its strikes, reducing the opponent's defense by 12-16% for one turn. One of the best cones for the Welt debuffer, with which he will not only slow down the enemy, but also increase the damage of the entire squad.

    Fermata (4 stars)

    HP: 43~952

    Attack Power: 21~476

    Protection: 15~330

    Increases the chance to hit wearer effects and damage from Shock and Weather by 16-32%. Because of his element, Velt will only benefit from the hit chance buff that this cone can provide on higher awakenings. The undoubted advantage is that you can purchase copies of it in the Light Cone Passage.

    Good night and peaceful sleep (4 stars)

    HP: 43~952

    Attack Power: 21~476

    Protection: 15~330

    For each debuff placed on an enemy, the wearer's damage is increased by 12-24%. This effect can stack up to three times. It will be a good option if you are building Velt into a full-fledged damage dealer with crits and attack power, otherwise the cone's ability to increase damage will be of little use.

    Before the start of the training mission (4 stars)

    HP: 43~952

    Attack Power: 21~476

    Protection: 15~330

    Increases the chance to hit the wearer's effects by 20-40%. Hitting a monster with reduced defense restores 4-8 points of energy. If you have this cone that was passed off as event in version 1.1, then for sure it has the maximum awakening. In this scenario, Velt will be able to get a fairly tangible increase in the chance to hit the effects, which will increase his effectiveness when slowing enemies.

    Victim's Eye (4 stars)

    HP: 43~952

    Attack Power: 21~476

    Protection: 15~330

    The chance to hit the wearer's effects is increased by 20-40%, and the damage over time damage by 24-48%. Although the imaginary element does not deal damage over time, the cone, especially with awakenings, will be useful for Velt's debuffer, due to the bonus to hit chance of effects.

    We'll meet again (4 stars)

    Health: 38~847

    Attack Power: 24~529

    Protection: 15~331

    When the wearer uses a skill or normal attack, they deal additional damage to a random enemy equal to 48-96% of their attack rating. Suitable when building Velt as a damage dealer, because only in this case he will have enough attack power for his cone passive to deal significant damage. It is worth noting that this cone can only be obtained by purchasing the Battle Pass.

    Void (3 stars)

    Health: 38~847

    Attack Power: 14~318

    Protection: 12~265

    At the start of combat, the wearer's chance to hit is increased by 20-40% for 3 turns. A good alternative for the Welt debuffer if you don't have any other options. The undoubted advantage is the availability of its copies.

    Loop (3 stars)

    Health: 38~847

    Attack Power: 14~318

    Protection: 12~265

    The wearer's damage against slowed enemies is increased by 24-48%. Although the cone does not provide additional stats to Velt himself, his passive goes well with the hero's abilities. You can safely use it until more powerful options appear.

    Best Relics

    Among the cave artifacts on the Welt, the following sets will look good:

    • Falling Meteor Thief: Greatly increases the penetration effect and speeds up energy regeneration. Suitable for Velt as a debuffer, which will effectively deplete the vulnerabilities of enemies, significantly slowing them down.
    • Bandit Desert Cutthroat: Gives a bonus to Welt's elemental damage and increases crits for hitting enemies with debuffs. An excellent set for a Welt damage dealer, as it gives him the critical buffs he needs, allowing him to look for the chance to hit effects in individual items.
    • "Wild Wheat Shooter": Increases the attack power and speed of the wearer. Increases outgoing damage. It is a universal set for any of the Welt builds.
    • 2+2 variations of any of the sets listed above will be significantly weaker than full sets, but will do if you don't have a full set with good stats.

    In planar relics, you should pay attention to the following sets:

    • "Pangalactic Business Enterprise": will give an increase to the chance of hitting effects, and from the total value of this stat, it will also increase attack power. The best set for the Welt debuffer, for which you will try to collect as much chance to hit the effects as possible.
    • "Thalia - the land of bandits": will give a bonus to the effect of penetration. With this set, Velt will be able to delay the action of enemies even more. The disadvantage of this set is the rather high speed requirement of 145 units.
    • Space Sealing Station: Grants a bonus to attack power. Will increase the outgoing damage of Velt in the position of the damage dealer.

    The characteristics will depend on the type of build you choose:

    • Body: Effect Hit Chance for a debuffer (ideal for a character would be around 67%, but you can stop at 50%) or Critical Chance for a damage dealer;
    • Legs: speed;
    • Planar Sphere: Imaginary damage bonus;
    • Connecting Rope: energy regeneration rate, for debuffer effect penetration, and for damageer - attack power%;
    • Additional stats: Velt in any build will benefit from hit chance and speed, debuffer will also benefit from penetration, and damage will benefit from crits and attack power%.

    The best teams for Welt

    Welt's ability to reduce the speed of enemies, postponing their action, will be appreciated by almost every squad. The exception will be Clara, which, on the contrary, wants the opponents to attack her as often as possible in order to answer them with a powerful blow from Svarog. In most teams, Velt will play the role of a sub-DD, slowing down the monsters on the field and breaking through their vulnerabilities, thereby allowing your main damage dealer to attack them more often, dealing increased damage. Don't forget about healers and shields that will keep your team afloat throughout the fight.

    Below you can find examples of teams in which Velt can show himself well.

    Main-DD Sub-DD Sub-DD/Support Support

    Zele

    Welt

    tingyun

    Natasha

    Blade (Dan Heng)

    Welt

    Asta

    Bailu

    Yanqing

    Welt

    March 7

    Natasha

    Jing Yuan

    Welt

    Armor

    Locha

    Welt

    Silver Wolf

    Yukong

    Locha

    Welt pumping

    How to Raise Welt

    When developing a hero, you will periodically have to spend a large amount of materials on his ascension in order to improve his base indicators and open access to new traces.

    • Ascension at level 20: x4000 credits and x5 Silvermane Guards badge;
    • Ascension at level 30: x8000 credits and x10 Silvermane Guards badge;
    • Ascension at level 40: credits x16000, insignia of the Silvermane Guardians x6 and golden crown of the shadow of the past x3;
    • Ascension at level 50: x40000 credits, Silvermane Guards insignia x9 and golden crown of the shadow of the past x7;
    • Ascension at level 60: x80000 credits, Silvermane Guards medal x6 and golden crown of the shadow of the past x20;
    • Ascension at level 70: x160000 credits, x9 Silvermane Guards medal and x35 golden crown of the shadow of the past.

    Past Shadow Crowns are a reward for completing the Stagnant Shadow: Mirage Form challenge located in the Corridor of Vanishing Echoes.

    How to upgrade Welt's abilities

    Next, you can get acquainted with the amount of materials that you will have to spend when pumping all the skills of the hero.

    • Symbols of the Silvermane Guardians drop from the soldiers of this unit and vagrants, including those located in the Virtual Universe.
    • Obsidian of various levels can be obtained from the Sepal of Oblivion in the Big Mine, as well as purchased for inextinguishable ash.
    • The Destroyer's Last Path is a reward for defeating the Doomsday Beast in Echoes of War on the Hertha space station.
    • Imprints of Destiny can be obtained by completing tasks in events, the Virtual Universe, the Battle Pass, and can also be purchased for cashback from jumps.

    As for the leveling priority, upgrade your ultimate and skill first, as they will not only increase Welt's damage, but also be able to slow down your enemies more. Next, turn your attention to the talent that will increase the damage of the hero. Lastly, upgrade your normal attack, as you will use it mainly to replenish skill points.