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    Denouement of Sin in Genshin Impact: how to find and pass

    Denouement of Sin in Genshin Impact: how to find and pass

    Zorthrus

    In Genshin Impact The Denouement of Sin is dungeon of blessing, for clearing which you will receive useful legendary artifacts: the Marechaussee Hunter and the Golden Troupe. In this guide, we will tell you where you can find this dungeon, which units are suitable for passing it, and how to deal with all the opponents in it as quickly as possible.

    How to find and open the Denouement of Sin dungeon

    Everything is relatively simple here, since you can unlock this dungeon immediately after completing the Archons quest "Song of the Dragon and Freedom" by going to Fontaine. Next, you will need to get to the islet located northeast of the port of Romaritime Flower. The stone Achievement: Gate is located at the foot of a small cliff.

    Next, interact with the door to open the dungeon, that is, no puzzles need to be solved. If you meet the requirements for the Adventure Rank, you can immediately start clearing the first stage. General information about the dungeon "Denouement of Sin":

    • Required Adventure Rank: At least 30.
    • Dungeon type: Achievement: Challenger (artifacts).
    • Reward Collection Cost: 20 Elemental Resin or 1 Condensed Resin
    • Co-op: Available

    End of Sin Challenge Rewards and Features

    This dungeon has four difficulty levels, the choice of which affects the monsters you encounter during the challenges, the requirements for the level and rank of the adventure, and the rewards given out. Next, we will consider each phase separately.

    Harmony I

    • Eligible character level: 59.
    • Adventure Rank: At least 30.
    • Enemies: Meks: Reconnaissance protocol and improved calculations.
    • Anomaly effect: In case of recovery or loss of health of the character, the critical damage of all heroes in the team is increased by 7% for 10 seconds. This bonus occurs every 0.1 second and stacks up to ten times. The duration of each effect is calculated separately.
    • Rewards: 100 adventure points, 1850 Mora, 15 friendship points, Resolution of Sojourner set (3-4 stars), Defender’s Will set (3-4 stars), Marechaussee Hunter set (4 stars) and Golden Troupe set (4 stars).

    Harmony II

    • Eligible character level: 69.
    • Adventure Rank: At least 35th.
    • Enemies: Meks: Improved Calculations and Intelligence Protocol, Suppression Specialist Mek
    • Anomaly effect: In case of recovery or loss of health of the character, the critical damage of all heroes in the team is increased by 7% for 10 seconds. This bonus occurs every 0.1 second and stacks up to ten times. The duration of each effect is calculated separately.
    • Rewards: 100 Adventure Points, 2025 Mora, 20 Amity Points, Resolution of Sojourner Set (3-4 Stars), Defender’s Will Set (3-4 Stars), Marechaussee Hunter Set (4 Stars), and Golden Troupe Set (4 Stars).

    Harmony III

    • Eligible character level: 80.
    • Adventure Rank: At least 40.
    • Enemies: Meks: Exploration, Computation and Exploration Protocol upgrades, Special Meks: Building and Suppression.
    • Anomaly effect: In case of recovery or loss of health of the character, the critical damage of all heroes in the team is increased by 7% for 10 seconds. This bonus occurs every 0.1 second and stacks up to ten times. The duration of each effect is calculated separately.
    • Rewards: 100 Adventure Points, 2200 Mora, 20 Amity Points, Resolution of Sojourner Set (3-4 stars), Defender’s Will Set (3-4 stars), Marechaussee Hunter Set (4-5 stars), and Golden Troupe Set (4- 5 stars).

    Harmony IV

    • Suitable character level: 90.
    • Adventure Rank: At least 45th.
    • Opponents: special meks: liquidation, Suppression and construction, meks: exploration.
    • Anomaly effect: In case of recovery or loss of health of the character, the critical damage of all heroes in the team is increased by 7% for 10 seconds. This bonus occurs every 0.1 second and stacks up to ten times. The duration of each effect is calculated separately.
    • Reward: 100 adventure points, 2525 Mora, 20 friendship points, Resolution of Sojourner set (3-4 stars), Defender’s Will set (3-4 stars), Marechaussee Hunter set (4-5 stars) and Golden Troupe set (4- 5 stars).

    Artifacts in "The End of Sin"

    The table below shows the sets of artifacts that drop out in this dungeon, and their bonuses.

    Name Bonuses

    Defender’s Will

    2 parts: Increases wearer's defense by 30%.

    4 Pieces: Increase resistance to elemental attacks that differ from each party member's elements by 30%.

    Resolution of Sojourner

    2 pieces: Increase attack power by 18%

    4 pieces: Increase Critical Strike Chance with Charged Strike by 30%

    Marechaussee Hunter

    2 pieces: Increases the damage of normal and charged hits by 15%.

    4 pieces: Increases your critical strike chance by 12% for 5 seconds when you increase or decrease your current health. The bonus stacks up to three times.

    Golden Troupe

    2 pieces: Increases elemental skill damage by 20%.

    4 pieces: Increases elemental skill damage by an additional 25%. If the owner is not on the battlefield, then the damage of the E-shki increases by another 25%. 2 seconds after the character leaves the pocket, the bonus disappears.

    Recommended Commands for Sin's End

    Suitable characters

    Given the anomaly of the earth artery, then you should either take characters whose abilities consume or self-restore health, or add healers to the team. In this case, you will be able to permanently activate the bonus.

    You will mainly have to fight with meks and special meks, which have a resistance to all elements of 10%, so powerful damage dealers of almost any elements are suitable for their destruction. We also recommend taking heroes from Fontaine who have pneumonia energy, - with them you can weaken these mobs.

    Optimal Teams

    The table below shows a few hero builds that you can use to complete this dungeon without any problems, provided that your characters are well pumped.

    Main-DD Sub-DD Sub-DD/Support Support

    Lyney

    Xiangling

    Kaedehara Kazuha (Lynette)

    Bennett

    Yoimiya

    Raiden Shogun

    Kaedehara Kazuha (Lynette)

    Bennett

    Hu Tao

    Yelan

    Xingqiu

    Bennett

    Kamisato Ayato

    Nahida

    Kaedehara Kazuha (Lynette)

    Kuki Shinobu

    Sangonomiya Kokomi

    Yelan

    Xingqiu

    Kaedehara Kazuha (Lynette)

    Kamisato Ayaka

    Shenhe

    Kaedehara Kazuha (Lynette)

    Sangonomiya Kokomi

    Tartaglia

    Xiangling

    Kaedehara Kazuha (Lynette)

    Bennett

    Raiden Shogun

    Xingqiu

    Xiangling

    Bennett

    Sangonomiya Kokomi

    Raiden Shogun

    Yelan

    Nahida

    Cyno

    Nahida

    Yelan

    Kuki Shinobu

    Kaveh

    Nilou

    Xingqiu

    Baizhu

    Alhaitham

    Yae Miko

    Fischl

    Baizhu

    Eula

    Mika

    Rosaria

    Bennett

    How to get through the Molten Fortress

    The essence of this dungeon is to destroy a certain number of enemies in a specified period of time (usually given 5 minutes). Thus, all your efforts should be focused on dealing maximum damage to the greatest number of enemies, so it is imperative to take your strongest damage dealers.

    Don't forget to also heal your characters regularly for the bonus from the earth artery anomaly. If you are missing only one treatment, then add a shieldman to the team as well. Remember that you can paralyze Meks and Special Meks by attacking enemies with pneuma or ousii when their core begins to glow.

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