In Honkai: Star Rail Robin is 5 star character, having a Physical type of combat and related to the Harmony path. In the squad, she serves as an attacking support, buffing allies and dealing damage to enemies. In this guide we will tell you about her best builds, light cones and relics. You can also find out about the most optimal commands with it
Note: The singer from Penaconia has not yet been officially released, so the data presented here is based on information obtained as part of beta testing. If necessary, we will update the guide when the heroine appears in the game.
Main features of Zaryanka
How to get Zaryanka
This heroine can only be obtained during the event Jump. In the near future, this banner will be launched as part of the first phase of update 2.2. If you want to be one of the first to know about her next rerun, we advise you to bookmark this article.
Let’s add that HoYoverse only once gave a 5-star character in honor of winning the category for “best mobile game of 2023” and never for completing various events, so it’s highly likely that you can unlock the singer only with the help of Jumping.
Robin's stat progression
In the table below you can see how the heroine's basic parameters change as her level increases.
Level | Attack Power | Protection | HP | Speed |
---|---|---|---|---|
1 | 87 | 66 | 174 | 102 |
20 | 170 | 129 | 340 | 102 |
40 | 327 | 248 | 653 | 102 |
60 | 484 | 366 | 967 | 102 |
80 | 640 | 485 | 1281 | 102 |
Note that her critical damage, critical hit chance and taunt are 50%, 5% and 100 units respectively at any level, and her energy reserve is 160 units.
Advantages and disadvantages of Zaryanka
Thanks to her unique abilities, she can buff squad members, enhancing their attack capabilities. Its advantages also include:
- It is ideally combined with characters who perform bonus attacks, since it not only increases the critical damage of such attacks, but also receives energy from them and makes additional attacks itself.
- Has significant base attack for a support character, which not only enhances her buffs, but also allows her to deal significant physical damage to opponents. For this reason, she can play the role of not only a support, but also a sub-DD. Let's add that her ATK is further increased by Traces.
- Relatively easy to assemble, since you will only need to focus on two parameters of the heroine: attack power and energy recovery. Speed is not very important to her, since when her ult is working, she will still not be able to fully act, and the duration of the bonus from the skill depends on the frequency of her own moves, so it is advisable for her, on the contrary, to walk less (if there are additional sources of energy).
- It has an extremely useful superpower that propels the entire team forward at once, so it is recommended to use it after the last group member’s turn. In addition, it significantly increases the attack power of allies. This buff will be useful for most damage dealers.
- When the ult is active, it becomes immune to control effects, that is, enemies will not be able to stop it from causing additional damage when attacking allies.
- Eidolons significantly expand her support functions, as they give her the ability to remove control effects from allies, increase their penetration of vulnerabilities and increase their resistance to effects.
However, this singer still cannot be called ideal, since she also has her drawbacks, namely:
- Focused on teams playing through bonus attacks. Only in them will she be able to fully reveal her potential both as a support and as a sub-death dealer. It will be a little less useful for standard damage dealers, and in periodic damage squads it will perform even a little worse, since DoT is not able to crit.
- Doesn't go well with a hypercarry since all of her abilities affect the entire pack at once, so it's best to use her with two damage dealers.
- He has the most expensive superpower among all the other characters in Harmony - to use it you need to accumulate 160 units of energy.
- An expensive ult will require a significant increase in energy recovery rate. This drawback can be partially mitigated by using signature weapons, allies with bonus attacks, a 2nd Eidolon, or/and using the skill more frequently by increasing the heroine’s speed.
Robin's Abilities
When using a basic attack "The White Noise of Flapping Wings" She deals physical damage to the enemy equal to 50~130% of her attack power. At the same time, it restores 20 units of energy and penetrates 30 units of durability.
Explanation: Standard, unremarkable attacks that deal decent damage for support characters thanks to the Robin's high base attack and the need to increase this parameter. However, you will not use them often, since they bring much less energy compared to the skill.
After using the skill "Aria of Feathers" it increases the damage done by all allies by 25-62.5% for 3 turns. The duration of the effect is reduced by 1 turn at the beginning of each heroine’s action. The skill restores 30 units of energy.
Explanation: A good buff that increases the overall DPS of the entire squad. It will bring the greatest benefit if there are two damage dealers in the team performing bonus attacks. In theory, it can be used once every 3 turns, but in practice it is recommended to use it at least every turn, since, together with the “Sequence Fragment” trace, it will give the singer much-needed energy.
Using a superpower “Opus of space, voice of harmony”, she immediately enters the Concert state, allowing all other party members to immediately perform the action. Their attack power also increases by 26.6% of the singer’s ATK +275 units. After each hit from her allies, Robin deals additional physical damage equal to 144% of her attack power. The critical damage and critical hit chance of this strike are 100% and 150% respectively.
When the Concert is active, the heroine becomes immune to control effects. She will also not be able to walk until this status ends. The Concert Countdown appears in the creature turn sequence panel. When the turn passes to him, Robin comes out of this state and immediately performs an action. The countdown speed is 90 units.
Explanation: Robin's main buff, which, unlike the Armor skill, promotes the action of all squad members at once, so again it will be most useful if there are two damage dealers in the team. It also greatly increases their attack power, and therefore their damage (in most cases). Given the slow speed of the Concert Countdown, it will typically appear at the very bottom of the turn order bar, so allies will have time to move at least twice before the status ends.
As for the heroine’s passive talent - "Tonal Resonance", then it simply increases the critical damage of all allies by 5-27.5%. In addition, each allied attack will additionally restore 2 units of energy to the Robin. Bonus hits are also taken into account, so in one cycle, in theory, allies can give the singer from 12 to 24 units of energy (depending on whether the ult is activated or not).
It is also impossible not to mention the technology "Heady Overture", the use of which leads to the appearance of space around the heroine, which does not allow enemies located in it to attack her. It lasts 15 seconds. If you start the battle while it is working, then at the beginning of each wave the Robin will restore 5 units of energy. Only one space called by allies can exist at a time.
Traces of the Robin
In addition to the above abilities, the heroine’s leveling tree also includes other enhancements that provide passive bonuses or permanent increases to characteristics. They mainly increase her attack power, maximum health and speed. You can see all the traces in the pictures below.
Note that thanks to the Coloratura Cadence trail, which advances her action after the start of the battle by 25%, the Robin will often be one of the first to move, which will speed up her energy accumulation in the first cycles of the battle.
“Improvised Decoration” is one of the reasons why this support is best used with those who make bonus attacks, because this buff increases their crit. damage by 25%. As for the “Sequence Fragment”, it slightly increases the importance of the skill in restoring the singer’s energy.
Eidolons of the Robin
To unlock them, you need materials of the same name, issued when duplicates of the heroine appear, which, of course, is random. And considering the rarity of 5-star character drops, be prepared to spend a lot of money and time on this. Fortunately, even without eidolons, Robin plays well as an offensive buffer in the team. Their list is presented below:
- Land of Smiles – when the ult is active, it increases the penetration of all types of vulnerabilities of allies by 24%.
- Afternoon tea for two – additionally increases the effect of increasing critical damage with the talent by 16%, and energy recovery by 1 unit.
- The opposite mood - the level of the ult increases by two, and the level of the basic attack - by one. The maximum level for the first increases to 15, and for the second – to 10.
- “Raindrop” key – when using the ult, it removes control effects from all allies and increases their resistance to effects by 50% while the Concert is in effect.
- Lament of the Lone Star – the level of skill and talent increases by two. The maximum level for both increases to 15.
- Moonless Midnight – when the ult is active, the critical damage of the heroine’s additional physical hit increases by 450%. This effect can work up to 8 times. His counter resets every time his superpower is activated.
As for the best Eidolons, they include first, second and fourth, as they significantly increase her support capabilities. E6 will allow you to turn her into a full-fledged sub-damage dealer, dealing huge physical damage in the background. If you are deciding whether to choose an E1 or a signature weapon, then we recommend choosing a signature weapon, since it will not only provide the heroine with the energy she needs, but will also significantly increase the damage of her allies.
How to play as Zaryanka
Everything here is quite simple, since the singer’s entire gameplay is built around her superpower, which it is advisable to use as early as possible. To do this, you will need to use the skill more often and try to attack enemies with allies as much as possible.
However, you should not immediately press the ultimate button as soon as it becomes active. Before doing this, make sure that you have the bonus from the skill - if you don’t, then first wait for the Robin’s turn and activate her skill to increase the damage caused by allies. The fact is that during the Concert you will not be able to control the singer.
You should also activate “Opus of Space, Voice of Harmony” after your last hero is gone, because using the ultimate leads to immediate action by all allies. This way you can give your damage dealers extra turns in one cycle. In general, the optimal rotation with Robin looks like this:
- Try to use the heroine's technique to make it easier for her to restore energy during battle.
- Activate Robin's skill to restore energy and give a buff to allies. Although the bonus is valid for 3 turns, we recommend using the heroine’s skill every turn to speed up the activation of the ult.
- Before using a superpower, make sure that the buff from the skill is active, and that all your characters are similar. During the duration of the ultimate, Robin will not be able to walk - this will last approximately 1-1.5 cycles.
- As soon as the ult's effect ends, the singer's turn will immediately begin - use her skill again.
Best builds for Robin
Best Light Cones
When choosing a weapon, you should take a closer look at those options that increase attack power and/or energy recovery, and also provide some additional buffs to the team. The table below shows the most interesting specimens.
Name | Characteristics | Ability |
---|---|---|
Fleeting Night Lights (5 stars) |
HP: 43-953 ATK: 29-635 DEF: 21-463 |
Each hit from an ally places 1 level of Cantillation on the wearer (maximum 5 stacks), which speeds up their energy recovery by 3%. Using an ult by the owner removes this status and applies Cadence, which increases the wearer's attack power by 48% and damage dealt by allies by 24% for 1 turn. Signature cone for Robin, which solves the problem of constant lack of energy, and also significantly increases both personal and overall damage. |
The But the Battle Isn’t Over (5 stars) |
HP: 1164 ATK: 529 DEF: 463 |
Accelerates energy recovery by 10-18% and gives 1 skill point after using an ult on an ally. The bonus occurs once every 2 uses of a superpower. Using the skill increases the damage of the teammate making the next move by 30-50%. A good alternative to the signature, which also partially solves the problem with energy, allows you not to save on skill points and can strengthen the damage dealer. But unlike the Armor, the Robin is not able to promote the action of an ally with a skill, so you will need to correctly adjust the speed of the characters so that the damage dealer comes after the singer. |
Past Self in Mirror (5 stars) |
HP: 1058 ATK: 529 DEF: 529 |
Increases penetration effect by 60%. Increases damage dealt by allies by 24% for three turns after the owner uses an ult. Restores one skill point when the wearer's penetration effect is equal to or greater than 150%. After the start of each wave, it immediately restores 10 units of energy from all allies. This bonus does not stack with similar effects. Gives allies an additional damage buff and speeds up their energy recovery. But the second part of the passive with gaining 1 skill point is unlikely to work for you, since the Robin will not gain 150% of the penetration effect even with this cone. It is not advisable to increase this parameter by sacrificing attack power. |
For tomorrow's trip (4 stars) |
HP: 43-953 ATK: 22-476 DEF: 15-331 |
Increases the owner's attack power by 16-32%. When the wearer uses a superpower, the damage they deal increases by 18-30%. The effect lasts 1 turn. At the moment, the best free cone (can be obtained as part of the event) for the Robin, as it increases her ATK, and therefore strengthens her buff, and also allows her to deal more damage with additional physical hits performed while the Concert is active. |
Date with the Stars (4 stars) |
HP: 1058 ATK: 423 DEF: 330 |
Increases damage dealt by 12-24% at the start of battle when an ally deals damage of the same type as the wearer. An excellent option for physical mono packs or in squads where there are damage dealers of the specified element (Argenti, Clara, Trailblazer, Sushang, Luka), as it will further increase their damage. |
Carve the Moon, Weave the Clouds (4 stars) |
HP: 952 ATK: 476 DEF: 330 |
Gives a random effect at the beginning of the battle or before the wearer performs an action: the attack power of all allies increases by 10-20%, their damage increases by 12-24%, or their energy recovery is accelerated by 6-12%. The resulting effect replaces the previous one. Bonuses are not cumulative and disappear if the hero dies. Gives good additional buffs to all allies in the squad, however, it does not strengthen the Robin itself in any way. In addition, you can only get it from a paid Battle Pass. If you do not plan to knock out a signature or use a physical mono group, then you can try to remove this cone from the power supply. |
The Adventures of Gresaville (4 stars) |
HP: 952 ATK: 423 DEF: 396 |
After the owner uses a basic attack, skill or ult, he applies the Childish status to all allies. This status increases the damage dealt by the corresponding ally's skill by 12-20%. The Childish status only works with the owner's last used skill, and it cannot stack. A relatively good cone, with which you will need to adapt to your damage dealer, that is, if, for example, he deals the main damage with basic attacks, then Zaryanka will have to use them more often. Plus, it does not increase attack power or energy recovery in any way, which is why these parameters will have to be obtained from relics. |
Past and Future (4 stars) |
HP: 952 ATK: 423 DEF: 396 |
Using the skill increases by 16-32% the damage of an ally for one turn who walks after the weapon bearer. Quite a useful passive, but only if the main DD goes immediately after Zaryanka, and this can be difficult to achieve - you will have to carefully adjust the Speed of your allies. |
Clutch gears (3 stars) |
HP: 846 ATK: 317 DEF: 264 |
Restores 4 energy units if the wearer is attacked or hit. The bonus occurs once per turn. A pretty good choice in the absence of other suitable cones, as it supplies the heroine with the necessary amount of energy for more frequent use of her ult. It will not be difficult for you to reach the 5th rank of overlay. |
Chorus (3 stars) |
HP: 846 ATK: 317 DEF: 264 |
Increases the attack power of all teammates by 8-12% at the beginning of the battle. The bonus does not stack with similar effects. If there are no alternatives, you can give Harmony to any character. A pretty good choice if there are no other suitable cones, as it gives a useful bonus to all squad members. In addition, getting the 5th overlay should not be difficult even at the beginning of the game. |
The best relics
As for the choice of ordinary relics mined in corrosion caves, the table below shows the most optimal options.
Name | Bonuses | Advantages |
---|---|---|
Musketeer of Wild Wheat Prisoner in Deep Confinement |
2 pieces: Increases attack power by 12%. 2 pieces: Increases attack power by 12%. |
A good option for those who want to maximize the buff that Robin gives to allies. Plus, her personal damage will increase slightly. |
Musketeer of Wild Wheat Champion of Streetwise Boxing |
2 pieces: Increases attack power by 12%. 2 pieces: Increases physical damage by 10%. |
Unlike the previous option, it concentrates more on increasing the Robin's personal damage. |
Champion of Streetwise Boxing |
2 pieces: Increases physical damage by 10%. 4 parts: After performing or receiving a blow, the owner's attack power increases by 5%. This bonus can be stacked up to 5 times. |
In protracted battles it will give a greater increase than both previous options, since it will not only increase physical damage, but can also increase ATK by 25%. |
Musketeer of Wild Wheat/ Prisoner in Deep Confinement A Messenger Traversing Hackerspace |
2 pieces: Increases physical damage by 10%. 2 parts: increase speed by 6%. |
The Robin's speed is not so important, but it still won't be superfluous. Therefore, you can take the “Herald” if you find good characteristics in it. |
Now let's move on to planar jewelry, which is mined in the Virtual Universe. The list below shows the recommended options (the numbers indicate the priority of choice):
Planar decoration | Bonuses | Reasons for choice |
---|---|---|
1) Fleet of the Ageless |
2 pieces: Increases maximum health by 12%. If the character's speed is equal to or exceeds 120 units, then all allies' attack power increases by 8%. | A universal kit for the Robin that increases its survivability and gives it a buff to attack power. However, you will most likely have to get speed from relics. |
2) Space Sealing Station |
2 parts: the value of the attack power stat increases by 12%. If the wearer's speed is at least 120, then his attack power also increases by 12%. | Another universal set that allows you to significantly increase the Robin's attack power, which will have a positive effect on her buff and damage done. Again, you will have to get speed from relics. |
3) Dreamland Penaconia |
2 pieces: Increases energy recovery by 5% and increases damage dealt by squad members of the same type as the wearer by 10%. | An ideal choice for a physical mono pack or a squad with physical damage dealers. In other cases, take the kits indicated above. |
4) Broken Keel |
2 pieces: Increases wearer's resistance to effects by 10%. If this indicator is equal to or exceeds 30%, then allies' critical damage increases by 10%. | A good option for Zaryanka, since she can activate his passive relatively easily (the remaining 10% resistance to effects can be gained from the additional stats of relics), adding another 10% crit to allies. damage. |
5) Sprightly Vonwacq |
2 parts: accelerates energy recovery by 5%. Advances the action forward by 40% at the start of battle if the wearer's speed is equal to or greater than 120. | Thanks to it, you will be able to accumulate energy faster, and the second part of the passive is guaranteed to allow Robin to go first at the beginning of the battle if the technique is used. |
Concerning characteristics of relics, then you need to choose as follows:
- Body: attack power%
- Legs: attack power% or speed (if you need to gain more for planar decoration)
- Planar Sphere: Attack Power%/Physical Damage
- Connecting rope: energy recovery
- Additional characteristics: attack power%> HP%> defense%> speed
The best teams for Zaryanka
As we previously noted, this heroine will be able to reveal her full potential only in squads that play through bonus attacks, since she not only strengthens them, but also receives various bonuses from them in the form of energy and performing additional physical attacks on enemies.
It is also recommended to use this buffer with two damage dealers, since all her abilities are aimed at strengthening not just one hero, but the entire squad at once. Thanks to his ultimate, two fighters at once will be able to repeat their move, inflicting increased damage on their opponents. However, bonuses to attack power, critical damage and overall damage will be useful for almost any squad, so you can use it everywhere.
Considering the high cost of Zaryanka's ult, it would be useful to take a support with her into the squad that can pour energy, for example, Huohuo or Tingyun. In the table below we have indicated the optimal teams with a singer.
Maine-DD | Sub-DD | Sub-DD/Support | Support |
---|---|---|---|
Herta |
Asta |
Robin |
Natasha (Lynx) |
Qingque |
Asta |
Robin |
Gallagher |
Dr. Ratio (Clara) |
Topaz |
Robin |
Aventurine |
Herta |
Himeko |
Robin |
Aventurine |
Kafka |
Black Swan |
Robin |
Huohuo |
Jingliu |
Blade |
Robin |
Huohuo |
Argenti |
Sparkle |
Robin |
Huohuo |
Jingliu |
Bronya |
Robin |
Luocha |
Clara |
Tingyun |
Robin |
Luocha (Lynx) |
Argenti (Clara) |
Silver Wolf |
Robin |
Natasha |
Leveling up Zaryanka
How to increase abilities (what to download first)
The pictures below demonstrate the materials and their quantities required to maximize the basic attack, skill, superpower and talent.
- The Celestial Note, Celestial Interlude and Celestial Melody are obtained from the Crimson Sepal found in Penaconia or through Synthesis.
- The Dream Collection Component, Dream Stream Valve, and Dream Engine are obtained from enemies in Penaconia (Nightmare Troupe), quests and enemies in the Virtual Universe, or through Synthesis. They can also be purchased for unquenchable ashes at the Pom-Pom store.
- Past Wormhole Disasters - Obtained from boss fights Skarakabaz in the echo of war "Old Wormhole Crater", located in the Isolated Zone (Herta Space Station).
- Imprints of Fate - obtained in the Virtual Universe, issued with a battle pass and purchased for unquenchable ashes in the Pom-Pom store. Sometimes they are a reward in temporary events.
Concerning priority for leveling up abilities, then we recommend giving priority to leveling up your ultimate. Next come skill and talent, that is, they can lag behind the superpower by 1-2 levels. Increase basic attacks according to the residual principle.
How to level up a character
At certain levels you will need to elevate the heroine by spending a large amount of resources and credits:
- Ascension (level 30): credits x4000 and dream collection component x5
- Ascension (level 40): credits x8000 and dream collection component x10
- Exaltation (level 50): credits x16000, dream flow valve and KMM work permit x3
- Exaltation (level 60): credits x40000, dream flow valve x9 and KMM work permit x7
- Exaltation (level 70): credits x80000, dream engine x6 and KMM work permit x20
- Exaltation (level 80): credits x160000, dream engine x9 and KMM work permit x35
The KMM work permit can be obtained from the stagnant shadow “” located on Penaconia.
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