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    Sigewinne in Genshin Impact: guide to the best builds

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    Contents

    In Genshin Impact Sigewinne is 5 star character belonging to the Hydro element and using a Onion in battle. In a squad, she can play the role of a support/healer, and under certain conditions, a full-fledged sub-damage dealer. In this guide you will learn about her best builds, weapons and artifacts, as well as the most optimal teams with her

    Note: Nurse of Meropid Fortress has not yet been officially released, so the data presented here is based on information received as part of the beta testing. If necessary, we will update the guide when the heroine appears in the game.

    Main features of Sigewinne

    How to get Sijwin

    In the second phase of update 4.7 (starting on June 26), the head nurse from the Meropid fortress will appear in banner, which will increase the likelihood of it falling out. In the future, it will be possible to obtain this character only with the help of Prayers. Unfortunately, HoYoverse has never held an event where the reward would be a 5-star fighter, so you definitely won’t be able to get an archer for free.

    Sijwin stat progression

    The table below shows how the heroine's basic parameters change as her level increases.

    Level Base HP Basic attack Basic protection Bonus HP
    1 1039 15 39 0%
    20 2695 39 101 0%
    40+ 5999 87 225 7.2%
    60 8659 125 324 14.4%
    80 11777 170 441 21.6%
    90 13348 193 500 28.8%

    The standard critical damage and critical hit chance are 50% and 5% respectively.

    Advantages and disadvantages of Sijwin

    Using her unique abilities, this heroine can both support (heal) her allies and inflict Hydro damage on opponents. Its advantages also include:

    • A good healer who can heal from the pocket with an elemental skill, and therefore she does not need to accumulate energy to heal allies with her ult. Despite the relatively low healing multipliers, the heroine can still restore a large amount of health, since the skill works 5 times. In addition, HP regeneration occurs immediately for the entire squad.
    • Able to independently restore additional energy to herself by placing on herself life debt.
    • It has a relatively high base health, plus this parameter increases with elevation. All basic abilities depend on HP, so collecting Sidzhwin is extremely simple, since it is enough to increase her only one characteristic.
    • Pairs well with sub-DDs who deal damage from the pocket using their elemental skills, as she can increase this damage.
    • Perhaps she is the best support for Furina, as she gradually restores the health of the entire squad absorbed by the abilities of the former Hydro Archon, and strengthens the offensive version of the swordswoman's skill.
    • Capable of inflicting Hydro damage with her elemental explosion and elemental skill from the pocket, therefore, with proper leveling, she can even serve as a secondary damage dealer.
    • Has partial crowd control, as its bubbles can trap weak enemies, reducing damage taken and making it easier to destroy nimble enemies.
    • Makes fighting underwater much easier, as one of her passives provides periodic healing in underwater locations.
    • Even without constellations, it can perform its main task well - healing allies.

    However, it is definitely impossible to call Sidzhvin an ideal character, since she has serious disadvantages:

    • The healing, although significant, is however extended over time, which in some situations may be inferior to abilities that can instantly heal a large amount of health for the entire squad.
    • Only the signature weapon is completely suitable for the heroine, since besides it, only the 3-star Recurve Bow is capable of increasing HP with its secondary characteristic.
    • It is indeed possible to turn Sijwin into a sub-DD, but this will require significant investment. In addition to the signature, you will definitely have to knock out C4 and C6 in order to at least slightly increase the benefit of the ult. We will also have to pay more attention to crits and energy recovery, which will complicate the selection of artifacts.
    • If you level up the heroine only as a healer, then her Elemental Burst becomes completely useless, since it will only take up time from the main DD without causing significant damage to enemies.
    • The bonus to damage from the elemental skills of allies is relatively low, so it’s definitely not worth taking Sijwin into the squad just for the sake of it.
    • It has a low Hydro application, since the E-Shki Hydro's damage is significantly spread out over time and attacks are carried out a limited number of times, and the ult has a short duration of action. For this reason, in teams on Steam, for example, it will be of little use. However, Sidzhvin can be taken into squads playing through Catalysis, where frequent application is not required.

    Sijwin's abilities

    When performing a normal attack "Targeted Therapy" the heroine makes up to 3 consecutive shots, and when falling, she shoots a hail of arrows, which, when the character lands, cause damage in the area.

    When you hold down the charged attack button, the head nurse fires a targeted shot with increased damage. While aiming, the arrow begins to accumulate a Hydro charge. Once fully charged, Sijwin begins to periodically release slow-flying Bubbles of Compassion at the enemy, which inflict Hydro damage. When fired, an arrow imbued with the power of streams will cause Hydro damage when it hits the target.

    Explanation: Low base attack and low multipliers prevent you from using regular attacks to do any significant damage, so you won't be using them often. But they can produce beautiful bubbles in the shape of hearts.

    After using an elemental skill "Jumping hydrotherapy" the heroine releases an Invigorating Balm Bubble, which moves between nearby enemies and deals Hydro damage to them (if there is none, it just jumps nearby), proportional to her maximum health. When it bounces, it restores hit points to all allies. The amount of healing depends on the nurse's HP. After making 5 jumps, the ball disappears, restoring Sijwin’s health. You can summon no more than one balm bubble at a time.

    A long press will activate a targeting mode where the archer will charge the bubble, releasing a larger, stronger version of it. There are 2 levels of growth depending on the duration of holding the skill button. Each of them increases the healing and damage dealt by the ball by 5%. After the rebound, the bubble loses one level of growth, then turning into a regular bubble. A large bubble can enclose weak enemies, preventing them from moving.

    When this skill is activated, 2 source drops appear near the nurse, and upon absorption of each of them, she receives Life Debt equal to 10% of her maximum health. After removing the debuff, for every 2000 units of it, it restores 1 unit of energy. Maximum Sijwin can restore up to 5 units of energy. Let's add that the Blade of Turbulent Waters falls on enemies hit by the balm-bubble, causing damage to Usia.

    Explanation: The bubble jumps from one enemy to another 5 times (or hits the same enemy if no one else is nearby) every 2 seconds. When you long press E, the first bounce will damage and heal allies by 10% more than usual, and the second by 5%. The large bubble can immobilize small enemies for 2 seconds.

    The main task of the skill is only to heal the entire team, since it does little damage, and its Hydro application does not have enough stars from the sky - for 5 bounces it imposes Hydro status only 3 times (if all attacks hit 1 enemy). The benefit of a long press is small, so you will lose little if you use a regular or 1-level E-shka.

    Elemental Burst "Super Saturated Injection" allows the heroine to deal periodic Hydro damage to an area directly in front of her in an amount proportional to her maximum health. When using an ult, it automatically collects up to 2 drops of a source located nearby.

    Explanation: Over 2.5 seconds, deals Hydro damage in front of you, making 6 attacks. With 60,000 health units and ult level 10, this attack will deal approximately 76 thousand damage and will inflict Hydro status only once. In this case, the ultimate itself , With You with the animation, will take 5 seconds from the main damage dealer. So using an Elemental Burst without C4 and C6 makes sense only in revolver squad.

    The mechanics of absorbing drops are quite convenient, since you don’t have to run after them yourself. In theory, these drops can make it easier for you to gain energy for your ultimate, given the lack of energy recovery in artifacts, but it’s unlikely that 5 units will significantly speed up energy gain.

    It is also impossible not to point out the extremely useful passive talents of Melusine. The first one is called “Requires proper rest” and after activating the elemental skill, gives Sijwin a Semi-Forced Rest status for 18 seconds, during which she is given an 8% bonus to Hydro Damage and 10 stacks of Recovery. When elemental skills inflict damage on inactive heroes, 1 level of Recovery is spent, and the damage itself increases by 80 units for every 1000 units of health exceeding 30,000 of the nurse’s maximum HP. Maximum damage can increase by 2800 units.

    Explanation: To get the maximum increase, you need to bring the heroine’s health to 65,000 units. The bonus does not apply to other people's heroes in co-op mode. You should also remember that 10 levels are not given to each character, but to the entire team, so if you need the group member with the most powerful E-shank to receive the buff, then under no circumstances activate other pocket skills. However, you shouldn’t rush too much with this passive, since over 10 levels it can give a maximum of 18,000 direct damage. Even if you take Furina, ideal for Sijwin, without constellations and with average crits, she will be able to receive an increase in damage in the amount of 45-55 thousand units, which, of course, is nice, but will not radically affect the battle.

    Second passive - "Meticulous diagnosis and treatment" – increases the nurse’s outgoing healing by 3% for every 1000 units of Life Debt on all characters. The maximum bonus amount cannot exceed 30%.

    Explanation: To get the greatest buff, you need to collect 10,000 units of Life Debt. You can do this without any problems by picking up 2 drops of the source if Sijwin's health is at least 50,000 units (quite easy to collect if you take everything on HP). So the nurse herself can activate this passive without any outside help - this will noticeably boost her healing abilities, so we highly recommend that you pick up drops.

    The last passive talent is called "Emergency dosage" and allows you to heal the active hero for 2.5 seconds if his health is below 50% underwater. Healing is proportional to 50% of his maximum HP. Plus, resistance to all types of damage is reduced by 10% for 10 seconds. This bonus can trigger once every 20 seconds.

    Sijwin constellations

    To open them, you need to accumulate the character’s Luck, which is issued when duplicates of the heroine appear, which, of course, is random. Given the low chance of getting 5-star heroes, you will need to spend a lot of time and money to unlock all constellations. However, even without them, Sidzhwin can serve as a healer quite well.

    If you decide to try your luck, we recommend that you stop on C1 and C2, which will significantly increase the effectiveness of the elemental skill, because it will not only be able to heal better and deal more damage, but will also provide a strong Noelle: Protector and reduce the Hydro resistance of enemies. Let us add that if you have a choice between a signature weapon and the 1st Constellation, then we advise you to take the second option.

    Here is the complete list of constellations:

    1. Do the happiest souls know anxiety? – gives 3 additional bounces to an elemental skill, and during the first 3 jumps the bubble does not decrease in size. In addition, each bounce now gives 1 level of Recovery, that is, there are 18 of them in total. Moreover, every 1000 units of health exceeding 30,000 units of the heroine’s maximum HP increases the damage from allies’ pocket skills by 100 units. Maximum it can increase by 3500 units.
    2. Can the most merciful of souls defeat their enemies? – when using a skill and an ult, a bubble Noelle: Protector appears, the strength of which is 30% of the heroine’s maximum health. It absorbs Hydro damage with 250% efficiency. When Bubble Balm or Ultimate hits enemies, their Hydro Resistance drops by 35% for 8 seconds.
    3. Can the healthiest of souls cure fever? – the skill level increases by three. Maximum level: 15th.
    4. Can the most beautiful of souls stop decay? – increases the duration of the ult by 3 seconds.
    5. Can the most joyful of souls deliver from torment? – Ultimate level increases by three. Maximum level: 15th.
    6. Will the brightest of souls offer prayers for me? – when healing characters, the critical damage and critical hit chance of her ultimate increases by 2.2% and 0.4%, respectively, for every 1000 units of the heroine’s maximum health. The bonus lasts 15 seconds. Maximum crit. Damage can increase by 110% and crit chance by 20%.

    The first constellation only slightly increases the damage from the E-shka, so it won’t make a full-fledged sub-damage out of a nurse. Signature weapons, C4 and C6 can significantly increase the damage from her ultimate. In this case, it will make sense to use Super Saturated Injection every rotation.

    How to play as Sijwin

    If you plan to use Sijwin only as a healer/buffer, then her gameplay will be as easy as possible. You will simply need to activate Melusine's elemental skill, then go into your pocket. Balm bubbles will bounce off enemies, healing all your characters. At C1, the duration of the E-shka will be 16 seconds, that is, it will be able to work almost constantly, because the cooldown of the skill is 18 seconds.

    Don’t also forget about the bonus from the “Requires full rest” passive, which, with C1 open, gives a significant increase to the pocket elemental skills of allies. For this reason, E-shku Sijwin should be activated before using the skills of your secondary damage dealers.

    When you open all constellations and receive signature weapons, you should add an Elemental Burst to your rotation, as it will begin to cause significant damage to enemies and provide an additional Noelle: Protector. In general, the optimal rotation for the heroine would look like this:

    1. Use an elemental skill with a long press, however, it is not necessary to gain the 2nd level of the bubble - the 1st level will be enough. The main thing is that 2 drops of the source appear, collecting which will increase the effectiveness of healing.
    2. Activate the pocket abilities of all your sub-dampers or only the secondary damage dealer whose skill you consider to be the strongest, so that only it receives the buff from Sijwin's passive.
    3. Switch to your main damage dealer and start dealing damage to enemies within 10-16 seconds. Then use the Melusine skill again. If the nurse is a full-fledged sub-DD, then you can activate her Elemental Burst before this.

    Best builds for Sijwin

    Best weapon

    When choosing a bow, priority should be given to those options that increase health and Obtaining Energy, and also give any bonuses to the team. If you managed to make the heroine a sub-DD, then you can also look at options that enhance crits, elemental skills and ultimate. The table below presents the most interesting options.

    Name and rarity Characteristics (level 1-90) Passive ability

    Heart strings of rain (5 stars)

    HP: 14.4%~66.2%

    Base Attack: 44~542

    A character equipped with this bow gains the ability to accumulate up to 3 levels of the Blessing effect. The first level is given for 25 seconds after using an elemental skill. The second level is activated for 25 seconds after increasing life debt. The last third level of Blessing is given for 20 seconds after healing any other characters. These conditions can be met in any order. The health of the owner of a bow with 1/2/3 levels of Blessing increases by 12(24)%/24(48)%/40(80)%. In addition to all of the above, when a character accumulates 3 stacks of Blessing, his chance of a critical hit with an ultimate increases by 28-56%, but as soon as the levels drop below three, the buff on the critical chance will disappear within 4 seconds.

    Sijwin's signature, which perfectly adapts to her rotation: use the E-shka with a long press, collect drops of the source, and after the skill ends, you receive the maximum level of Blessing and activate the ultimate, which deals increased damage. This weapon is suitable for both healer and sub-dealer. However, again, if you choose between C1 and this bow, we recommend knocking out the constellation.

    Recurve Bow (3-star)

    HP: 10.2%~46.9%

    Base Attack: 38~354

    When defeating enemies, restores 8 percent health.

    Unfortunately, with the exception of the signature, this is the only Onion that increases health with its secondary characteristic. Excellent for a healer, as it increases the effectiveness of treatment and the buff from the first passive talent of the nurse. But he only falls out of chests in Mondstadt, so if you managed to disassemble it, then all you have to do is wait for the release of the Port of Thorns.

    Elegy for the End (5 star)

    Obtaining Energy: 12%~55.1%

    Base Attack: 46~608

    Increases elemental mastery by 60 points. When you hit an enemy with an elemental skill or an elemental explosion, a talisman of memories appears. If you receive 4 talismans, they are reset, causing the Farewell Hymn effect, which increases the elemental mastery of all team members by 100 units and the attack indicator by 20 percent. The talismans begin to appear again only after 20 seconds.

    It can be called a universal weapon for buffers, as it increases the elemental mastery and attack power of allies. Increasing energy recovery will allow you to use your ultimate more often, which will help you gain Memory Talismans faster. This Onion will perform best in Dendro Reaction teams.

    Aqua Simulacra (5-star)

    Critical Damage: 19.2%~88.2%

    Base Attack: 44~542

    Increases HP by 16 percent. If there are opponents nearby, it increases the damage inflicted by the hero by 20 percent. The bonus is issued even if the character is not on the battlefield.

    The only Onion other than the signature that increases the owner's health in the passive mode. This allows you to increase Melusine's healing and buffing abilities, but it is still best suited for sub-detonation, as it increases crit. damage and general damage. We advise you to focus on increasing your critical hit chance in artifacts.

    Favonius Warbow (4-star)

    Obtaining Energy: 13.3%~61.3%

    Base Attack: 41~454

    Critical hits have a 60% chance of creating elemental particles that restore 6 energy. The effect occurs once every 12 seconds.

    Another universal Onion for supports, allowing you to infuse energy into the entire team. But the passive requires the owner to be on the battlefield and have a high crit. chance (50-60%; will have to be recruited through the lower stats of artifacts), which is not really needed by Sijvin. The easiest way to activate this Onion is through your ult, since in this case you won’t need many crits.

    The Stringless (4-star)

    Elemental Mastery: 36~165

    Base Attack: 42~510

    Increases damage from elemental skills and elemental explosions by 24 percent.

    A good option for Sidzhvin as a sub-DD, which will further strengthen her E-shka and ultimate. Elemental mastery will only be useful in Catalysis teams, since, again, due to the weak application, it will rarely participate in closing reactions.

    Fading Twilight (4-star)

    Obtaining Energy: 6.7%~30.6%

    Base Attack: 44~565

    The Onion has three states: Dusk, Fog and Dawn, which increase damage dealt by 6, 10 and 14 percent respectively. To change mode you need to hit enemies. The state changes no more than once every 7 seconds.

    Gives the required amount of energy to use the ult upon completion of the cooldown, has a good basic attack and increases damage from an elemental explosion. In general, a good option for a sub-DD. However, it was only possible to obtain it during the Patch 2.7 event.

    Best Artifacts

    As with bows, we recommend taking artifacts that can increase HP and outgoing healing, as well as give buffs to the team or create an additional source of damage. The table below shows the best options.

    Artifacts Bonuses Advantages

    Ocean-Hued Clam

    2 pieces: Increases healing bonus by 15 percent.

    4 parts: when healing allies, the Achievement: Hero will begin to create bubbles of sea paints, which record the restored health points, and then explode, causing damage to opponents in the amount of 90 percent of the calculated amount of healing. The bubble can appear once every 3.5 seconds and record up to 40 thousand regenerated HP. Only one bubble can exist at a time. It occurs even when the character is not on the battlefield.

    The best option for Sijwin, which not only enhances the heroine’s healing abilities, but also provides an additional source of damage to the team, which will work almost constantly.

    Song of old times

    2 items: 15% buff to heal.

    4 items: when an equipped Achievement: Hero heals allied units, the “Aspiration” effect is activated within 6 seconds, remembering the entire amount of treatment received (but not more than +15 thousand to HP). After timing, the effect is converted into “Waves of Old Times”: absolutely any attacks of the active hero receive a buff of 8% of the total amount of previously calculated healing. The boost lasts up to 5 times or disappears after ten seconds of use. The “Aspiration” condition does not stack, but is capable of remembering the healing of several allies at once and does not require a hero equipped with the set to be on the battlefield.

    It is a good alternative to the previous option, which, however, does not create an additional source of damage, but strengthens the active hero, so you should not take it revolver packs. He is best suited for teams with a strong main DD.

    Maiden Beloved

    2 parts: increase the hero's healing by 15%.

    4 pieces: Increases healing received by all team members by 20% for 10 seconds after using an ult or elemental skill.

    This set will maximize Sijwin's healing abilities. When playing with Furina, it will give the most levels of Fanfare. Old-timers have probably accumulated a lot of these artifacts with good stats, so they can be used as a temporary option until the above sets are knocked out.

    Tenacity of the Millelith

    2 parts: increase health level by 20%.

    4 pieces: increases the attack of all heroes in the team by 20 percent, and the strength of their shield by 30 percent. The duration of the effect is 3 seconds (it occurs once every 0.5 seconds). Artifacts work even if the character equipped with them is not on the battlefield.

    It will enhance Sijvin’s healing and attacking capabilities, and will also give a good buff to the team if the damage of the damage dealers depends on the strength of the attack. It will perform best if there is a shieldman in the squad or C2 in the nurse.

    Tenacity of the Millelith/ Vourukasha’s Glow

    2 parts: increase health level by 20%.

    If you are not yet able to get complete sets with good stats, then you can combine these sets with each other. The healing bonus will increase your healing, and the increase in HP will increase the buff from the first passive - choose for yourself what is more important to you now.

    Ocean-Hued Clam/ Song of times gone by / Maiden Beloved

    2 parts: increases the hero's healing by 15%.

    As for the choice main characteristics of artifacts, then the hourglass should be taken for HP%, the cup (chalice) - HP% or a healing bonus (Hydro damage bonus for sub-DD), and the crown (hat) - for HP% (critical damage / critical hit chance in the ratio of 2 to 1 for sub-DD). Among additional parameters, priority should be given to HP%, HP, energy recovery, crits (for sub-DD or when using the Favonius bow).

    If we talk about the optimal indicators of the heroine’s attributes, they look like this:

    • Health: from 50,000 to 65,000 (this indicator is important for both the healer and the secondary damage dealer).
    • Obtaining Energy: 100% (healer) or 130-150% (sub-DD for more frequent use of ult).
    • Critical hit chance: 50-60% (when using Favonius's bow or playing as a sub-detonator).

    Best commands for Sijwin

    If you plan to use Sidzhwin only as a healer, then you can take her into absolutely any squad, regardless of Melusine’s elements and buffs. If you want to maximize the benefit of a nurse for your squad, we advise you to add her to packs that contain sub-DDs capable of causing long-term damage with pocket skills. These, for example, include Albedo, Fischl, Yae Miko, Nahida and Tiori.

    Note: We’ll highlight Furina separately, since Sidzhvin is an ideal support for her, because she will not only heal a squad “suffered” by the ult of the former Hydro Archon, but will also be able to strengthen the actress’s already powerful E-shka.

    The weak Hydro application does not allow it to be used effectively in teams playing through such a reaction as Par. In this field, she loses to Sangonomiya Kokomi. She will work more or less tolerably in the detachments for Catalysis. The table below shows all the optimal packs with a nurse.

    Maine-DD Sub-DD Sub-DD/Support Support

    Yae Miko (Fischl, Raiden Shogun)

    Nahida

    Furina

    Sijwin

    Clorinda (Yae Miko)

    Fischl

    Nahida

    Sijwin

    Yelan

    Furina

    Kaedehara Kazuha

    Sijwin

    Furina (Kamisato Ayato, Sangonomiya Kokomi)

    Nahida (Collei)

    Sijwin

    Thoma (Kuki Shinobu)

    Furina

    Xiangling

    Kaedehara Kazuha

    Sijwin

    Wriothesley

    Shenhe

    Furina

    Sijwin

    Fischl

    Collei

    Lynette

    Sijwin

    Leveling up Sijwin

    How to improve your skills

    You have to search and collect many different materials, namely:

    • Teachings, guidelines and philosophies about “Equanimity” - obtained on Mondays, Thursdays and Sundays in the Pale Forgotten Glory dungeon.
    • Transoceanic Pearl, Transoceanic Chunk , and Xenochromatic Crystal - drop from Fontmere aliens, bought with Starglitter , or created using Alchemy.
    • Dark Eye of the Vortex - Drops from the weekly boss All-Devouring Narwhal.
    • Crown of Insight - can be obtained during events, as well as by upgrading the Sacred Sakura, the Permafrost Tree, the Tree of Dreams and the Fontaine: Lucine Fountain.

    Concerning priority for leveling up abilities, then first of all pump up the E-shka, which is necessary for treating the squad. Then you can increase your ult if you plan to use it. Regular attacks don't need to be upgraded.

    How to level up a character

    Get ready to search and collect a lot of different materials. Their list and methods of extraction are given below.

    You can get Varunad lapis lazuli from Oceanid , Dvalina , Ancient Geovishap , Hydro Hypostasis And Azhdakhi . They are also sold in souvenir shop . Water That Failed To Transcend falls out Hydrotulpas . Romaritime Flower is a local specialty of Fontaine. In separate guide we have indicated its location.