Уведомления
    Experiencing Dadd-E in Zenless Zone Zero: how to get directions

    Experiencing Dadd-E in Zenless Zone Zero: how to get directions

    Leni

    In Zenless Zone Zero "Experiencing Dadd-E" is an exploration mission tagged with a puzzle. According to the assignment, we respond to the user's request Internota with the nickname “Ordinary Lazy Guy”, who needs to upgrade his updated AI assistant.

    From our guide you will learn how to respond to the “Pap-A gets to work” order, set the banbu route, pick up each sixling and solve all stages of the puzzle with TVs in the cavern.

    Completing the quest “Experiencing Dadd-E”

    The order “Pap-A starts working” appears in the notifications tab Internota on Level 28, and after the story mission " A call from the depths of the cavern?.. ", upon completion of which the next stage of the main story of ZZZ opens, - " Chapter 2: Interlude "

    How to get a task

    This order will be among the tabs on the main page Internota : open section ( "E" key on PC ) and find the post " Ordinary Lazy Guy ” (on the cover there is an angry smiley face on a turquoise background), in which he complains about his banbu’s craving for exploring caverns. To satisfy the desire of the AI ​​assistant, we agree to train it instead of the lazy owner.

    After customer approval and a short dialogue in Tuk-Tuk, go to the table with the system HDD and select a cavern for research " Explore » in second chapter . Recommended squad level: 28. Select a team to participate in the final battle and go " To battle "

    Help Pap-A complete his training

    The quest “Pap-A gets to work” has a puzzle tag for a reason: you have to build the trajectory of the banbu so that he can move collect all sixlings on their half of the map - they are needed to move to each subsequent stage (in total 3000 coins ). There are also two important conditions :

    1. Each route must end on a TV with the ZZZ logo - it starts a replay of Pap-A's movements;
    2. You must not exceed the move limit - there are 30 of them for each stage.

    Pay attention to the route diagrams that we drew in the screenshots with each part of the puzzle.

    Puzzle 1

    At the first stage, the path is quite simple: just walk across the field in the form of a printed number 2, and then watch for repetitions of Pap-A.

    Puzzle 2

    In the second section, first go left and down, moving towards the red switch button - it will raise the TV above the end point. We go down to it, and then up to the starting point. All that remains is to draw the route in the shape of the letter “C” reflected horizontally.

    Puzzle 3

    It is better to start the third section by moving down, to the right and down again. You will find yourself on the TV, to the left of which there is a direct line to the logo. Go straight back up and to the left, reaching the start screen, and then again in the shape of the reflected letter “C” to the final area in the lower left corner of our half of the map.

    Puzzle 4

    In phase 4, we again move down and to the right, and then up and to the left to the golden TV with coins. Then move one square to the right and down to red button. All that remains is to go back and up, and then down, straight to the finish (second screenshot from the top).

    Puzzle 5

    The fifth phase is the most tortuous. Start it by moving one golden square to the right, and then immediately: back, down, to the right (to the screen with coins on our half of the map) and in the opposite direction in the shape of a square to the same place .

    From the cell with the white cross that we marked in the first top screenshot, move up to the starting point, and then back and down to the end point.

    Puzzle 6

    The last phase is also easy: walk around the map, repeating the form of writing the printed number 3. At the final screen with the logo, the Fairy will ask for confirmation to participation in battle — fight off an attack from a group of enemies to get to the final phase with rewards.

    Puzzle 7[награды]

    The section of the exit from the cavern is also made in the form of a puzzle with repetition of actions, but here it is enough to move along the only path to the finish line, collecting boxes with trophies along the way. For completing the task with an S grade we will be given 30 polychromes, and also a little Internot experience points and consumables for pumping agents And banbu.

    Comments