In Honkai: Star Rail Trailblazer is free 5 star character, which all players receive at the very beginning of the story. After completing the story of Penaconia, a new variation of the main character will become available: one who follows the Path of Harmony and has an imaginary element. In this guide, we will look at the main skills of the protagonist and tell you for which teams he will become an extremely valuable ally.
Main features of the Pathfinder (imaginary)
How to get a Pathfinder (imaginary)
The opportunity to open the Path of Harmony for the Pathfinder will appear after completing the main story mission of Penaconia. We will indicate which quest you need to complete for this after the release of version 2.2. After this, in the character menu you can switch to the desired version of the main character at any time.
Progression of characteristics of the Pioneer (imaginary)
Next, you can see how the hero’s base stats will change as he is leveled up.
Level | Attack Power | Protection | HP | Speed |
---|---|---|---|---|
1 | 61 | 92 | 148 | 105 |
20 | 118 | 180 | 288 | 105 |
40 | 228 | 347 | 554 | 105 |
60 | 337 | 513 | 821 | 105 |
80 | 446 | 679 | 1087 | 105 |
The Trailblazer also initially has 5% and 50% critical hit and critical damage chance respectively. His taunt level, which indicates the chance of being attacked by an enemy, is 100 units. Ultimate has a cost of 140 energy.
Advantages and disadvantages of the Pioneer (imaginary)
The following positive aspects can be highlighted in the gameplay of the Pioneer:
- Has a wide selection of equipment, both cones, and various sets relics.
- Quite easy to assemble, as it does not require the selection of many different stats.
- Rotations of the Pathfinder's skills allow you to generate action points for the entire squad.
- He is an indispensable ally for teams whose damage relies on the value of the penetration effect.
- Has accessible eidolons, which can be obtained simply by completing the story and exploring the world.
- Traces and eidolons make it much easier to gain energy for your ultimate.
- It also effectively depletes enemies' durability bar on its own.
But as always, you can encounter several unpleasant moments:
- It has a rather narrow focus, which is why it will simply be useless in teams that do not depend on penetration damage.
- Will not be able to replace other legendary and more universal representatives of Harmony, such as Ruan Mei and Sparkle.
- Has fairly low own damage.
- Extremely dependent on E4, which, although easy to obtain, still requires additional completion of the content.
- Features of the skill and additional traces increase its usefulness for breaking through vulnerabilities in boss battles. Against a crowd of small enemies, the Trailblazer will be noticeably less effective.
Pathfinder (imaginary) abilities
Basic attack Swing etiquette Deals 50~130% imaginary damage to one enemy, depletes 30 points of their durability and replenishes 20 Pathfinder energy.
Explanation: This skill deals fairly little damage and will be used by the hero mainly to generate action points.
When using a skill Rain of gifts interlude Trailblazer deals 25~62.5% damage to the selected enemy, and then the same amount to four more random targets. Each hit removes 30 points of durability and restores 6 points of energy.
Explanation: the hits of this skill have a rebound mechanic: the first attack is delivered to the selected enemy, and the next ones are randomly distributed among all targets on the field. Thus, as part of this skill , the Trailblazer hits opponents a total of five times. Since in this variation the GG does not collect damage, this ability will mainly be used to deplete the vulnerabilities of monsters.
With your ultimate Noisy parade of lanterns The Trailblazer imposes a special status on the entire squad, which increases the penetration effect of all allies by 15~37.5% percent. Also, when any party member attacks an enemy with a depleted vulnerability, the Toughness damage is changed to Super Penetration damage. This bonus lasts three turns.
Explanation: Ultimate is the most important button of the imaginary GG. This is where all of its buffering potential lies. In an ideal situation, this skill should be used every three turns to maintain the bonus to the penetration effect on an ongoing basis. It is worth noting that the buff associated with this ability depends solely on the skill level.
When any enemy on the field has a vulnerability, talent Full spectrum of high song restores 5~13 units of Pathfinder energy.
Explanation: An extremely important skill that will make it easier to accumulate a rather expensive ultimate costing 140 units.
When entering battle after using a technique Now! Solo troupe! The penetration effect of all allies will increase by 30% for two turns.
Traces of the Pioneer (imaginary)
In the image below you can see additional traces that increase the buffering potential of the Pathfinder, and also provide a bonus to imaginary damage, pierce effect and resistance to negative statuses.
Eidolons of the Pathfinder (imaginary)
The main character will easily unlock all the power-ups that these shards provide, since they can be obtained by completing some Mastery missions, as well as elevation Chasik statues in the Golden Moment. Next, we will look at what bonuses become available to the Pathfinder after activating each eidolon.
- Above is the best place - the first skill used in battle restores an action point.
- Rainbow behind the prison walls – during the first three turns after the start of the battle, the hero’s energy recovery increases by 25%.
- Sanatorium of a whole pause – increases the level of skill and talent by 2. Their maximum level: 15.
- Crown with white doves - for all allies except the Pathfinder, increases the penetration effect by 15% of the corresponding stat of the GG himself.
- Poems to an old tune – increases the level of the ultimate by 2 and the base attack by 2. Maximum level: 15 and 10, respectively.
- Tomorrow, life under the spotlight - the total number of hits in the skill increases from five to seven.
The most important eidolon of the Pathfinder is the fourth. It passively gives allies an additional buff of the penetration effect, which is especially appreciated in those teams in which the GG plays. E2 and E6 will also be useful. They will simplify the timely selection of ultimates and allow you to quickly break through imaginary vulnerabilities in enemies.
How to play as the Pathfinder (imaginary)
In terms of the gameplay of the Pathfinder of the Path of Harmony, it is worth highlighting the following points:
- If you do not lack points, then be sure to use the technique before the start of the battle. With its help, you will receive a pleasant buff even before the moment when the ultimate has time to accumulate.
- Try to use normal attacks more often to generate skill points. But if the squad allows it, then you can activate the skill every 1-2 turns so that the Trailblazer receives more energy, and also, if necessary, breaks through imaginary vulnerabilities.
- In an ideal situation, the ultimate should be activated every three turns to constantly maintain the buff. If you are unable to gain enough energy recovery without damaging other stats, then you should carefully monitor the durability bar of the boss or other elite and powerful enemy. Use an elemental burst before the moment when his vulnerability is broken. This way you can get a bonus for the most powerful blow.
Best builds for the Pathfinder (imaginary)
Best Light Cones
For this variation of the Pathfinder, it is necessary to select cones that correspond to the Path of Harmony. The best cards are those that provide a bonus to the penetration effect for the carrier. In the absence of such options, any other weapons available on your account will do. It is only important to ensure that their passives meet the needs of the team in which the GG plays. Next we will look at several of the most suitable or universal options.
Name and rarity | Characteristics | Ability |
---|---|---|
Past Self in Mirror (5 stars) |
HP: 48~1058 Attack Power: 24~529 Security: 24~529 |
The penetration effect is increased by 60~100%. When the bearer uses the ultimate, all damage of his allies increases by 24~40% for 3 turns. When the owner's penetration effect reaches 150%, one skill point is restored. Each new wave of enemies restores 10~20 units of energy to the hero. If you have an unclaimed copy of this cone, you can give it to GG. It will give a noticeable increase to the penetration effect and will simplify the timely recruitment of the ultimate. In addition, the weapon itself provides a good buff to the wearer’s allies and simplifies the management of skill points. |
Memories of the Past (4 stars) |
HP: 43~953 Attack Power: 19~423 Security: 18~397 |
The carrier penetration effect is increased by 28~56%. On the turn when the owner attacks an enemy, he restores 4~8 units of energy once. It is a more budget-friendly variation of the previous legendary cone. Does not provide buffs directly to the team, but bonuses to the penetration effect and energy restoration will be a very tangible help for the Pathfinder. |
The But the Battle Isn’t Over (5 stars) |
HP: 53~1164 Attack Power: 24~529 Security: 21~463 |
Increases energy recovery value by 10~18%. Every two activations of the ultimate restore one skill point. An ally who acts after the owner of the cone deals 30~50% more damage during one turn. Signa Armor will help the Pathfinder gain timely ultimate and allow the team to use skills more often without worrying about AP. But at the same time, you will have to very carefully balance the speed so that your main damage dealer goes strictly after the cone carrier, otherwise the damage buff will simply go nowhere. |
Past and Future (4 stars) |
HP: 43~953 Attack Power: 19~423 Security: 18~397 |
After the user uses the skill, the damage of the following ally increases by 16~32%. The ability of this cone overlaps with the passive of the previous legendary variant. You will also have to adjust the speed of the entire squad so that the main damage dealer follows the Pathfinder. In addition to a good bonus to damage, we can highlight the ease of obtaining copies of this weapon: it is available for purchase in the Light Cone Passage. |
Adventures of Grezaville (4 stars) |
HP: 43~953 Attack Power: 19~423 Security: 18~397 |
For allies, the damage of abilities whose type matches the last skill (basic attack, skill or ultimate) used by the bearer of the cone is increased by 12~20%. If you decide to give this weapon to the Pathfinder, then you will have to very clearly organize the rotation and order of using skills so that the buff is received by the necessary ability of the main damage dealer. It should look like this: Basic attack GG → Basic attack Main-DD; GG skill → Main-DD skill; Ultimate GG → Ultimate Main-DD. It is worth remembering that the bonus only applies to the last type of skill used by the bearer. If you manage to build your rotation in the right way, you can activate a nice damage buff for the entire squad, because overlays for this weapon are sold in the Light Cone Passage. |
Meshing Cogs (3 stars) |
HP: 38~847 Attack Power: 14~318 Security: 12~265 |
After receiving or using an attack, the owner regains 4~8 energy once per turn. In the absence of other options, it shows itself very well, as it allows you to quickly accumulate energy for the ultimate. |
The best relics
For the pioneer of the Path of Harmony, cave relics are suitable, giving a bonus to the penetration effect and speed for the wearer and his team.
Name | Bonuses | Advantages |
---|---|---|
Watchmaker, Master of Dream Machinations |
2 parts: penetration effect increases by 16%. 4 parts: after the carrier uses the ultimate on allies, their penetration effect increases by 30% for two turns. |
A full set will give a bonus to useful stats not only for the Pathfinder himself, but also for all his allies. |
A Messenger Traversing Hackerspace |
2 parts: speed increases by 6%. 4 parts: after the carrier uses an ultimate on an ally, the speed of the entire squad increases by 12% for one turn. |
Since the Trailblazer is able to activate the four-piece bonus, this set will benefit the entire squad by allowing you to move more often, thereby increasing overall damage and energy generation rate. |
Thief of Shooting Meteor |
2 parts: penetration effect increases by 16%. 4 pieces: the penetration effect is increased by an additional 16%. When the wearer breaks through a vulnerability, 3 units of energy are restored. |
Grants a large amount of pierce effect, which increases the size of the buff the Trailblazer can provide. May also make energy storage a little easier. |
Watchmaker, Master of Dream Machinations/ Thief of Shooting Meteor A Messenger Traversing Hackerspace |
2 parts: penetration effect increases by 16%. 2 parts: speed increases by 6%. |
You can also use any 2+2 combinations from the above sets. Although they will not be as useful as one full set, the Trailblazer will still be able to get useful stats from them for himself and the team. |
From planar decorations that are farmed in Virtual universe, it is worth choosing those that provide either a penetration effect or energy restoration for the Pathfinder himself, or bonuses for his team.
Name | Bonuses | Advantages |
---|---|---|
Broken Keel |
2 pieces: Increases resistance to effects by 10%. When this stat reaches 30%, crit. The damage of all allies of the wearer is increased by 10%. | Will increase the survivability of the Pathfinder himself. Will also give a crit buff. damage, which will pleasantly increase the damage of most units. |
Fleet of the Ageless |
2 parts: increases HP by 12%. When the wearer's speed reaches 120, their allies' attack power is increased by 8%. | It will be useful in those squads in which the damage of the main damage dealer depends on the strength of the attack. Will also increase the durability of the Pathfinder. |
Talia: Kingdom of Banditry |
2 parts: increases the penetration effect by 16%. This stat increases by an additional 20% when the wearer's speed reaches 145. | If you can reach the required speed value, it will give a noticeable increase to the penetration effect, which will increase the buff from the Pathfinder. |
Dreamland Penaconia |
2 parts: Increases energy recovery by 5%. When the wearer's speed reaches 135/160, an ally whose damage type matches the set owner's damage is increased by 12/18%. | Suitable if you place the Pathfinder in the same squad with a damage dealer who deals imaginary damage. In addition, it will allow you to accumulate ultimate faster. |
Sprightly Vonwacq |
2 parts: Increases energy recovery by 5%. If the wearer's speed reaches 120, their first action in combat advances by 40%. | Mainly works to activate the ultimate more frequently. Suitable if the above kits with suitable stats are not available. |
You should look for the following stats in individual items:
- Body: HP/Def.
- Legs: speed.
- Sphere: HP/defense.
- Connecting rope: penetration effect; if from set bonuses, weapons and extras. If you manage to get a lot of this stat, at least up to 150%, then you can consider a rope to restore energy.
- Additional characteristics: penetration effect → speed → HP%/defense%/resistance to effects.
Best commands for Pioneer (imaginary)
The Trailblazer will be in demand in those teams where damage dealers rely on penetration damage in one way or another. First of all, of course Boothill. GG is not a replacement Ruan Me y, despite the slight similarity of skill sets, they work great in pairs. As a healer, you can join the hero’s team Gallagher, the mechanics of which are also related to the penetration effect. Next we looked at several suitable units.
Maine-DD | Sub-DD | Sub-DD/Support | Support |
---|---|---|---|
Boothill |
Trailblazer (imaginary) |
Ruan Mei |
Gallagher |
Xueyi |
Trailblazer (imaginary) |
Ruan Mei |
Gallagher |
Sushang |
Trailblazer (imaginary) |
Ruan Mei |
Gallagher |
Luka |
Trailblazer (imaginary) |
Ruan Mei |
Gallagher |
Himeko |
Trailblazer (imaginary) |
Herta |
Luocha |
Jingliu |
Trailblazer (imaginary) |
Ruan Mei (Pela) |
Gallagher |
Leveling up the Pioneer (imaginary)
How to increase abilities (what to download first)
The amount of materials required to fully upgrade the basic attack and skill/ultimate/talent is indicated below.
- The Celestial Note, Interlude and Melody can be obtained from the Harmony Sepal in the Hotel in the Dream World.
- The thief's instinct, twisted ambition and conqueror's will fall from the Antimatter Legion in the open world and Virtual Universe.
- Past wormhole disasters fall after a battle with Starbreaker: Skarakabaz as part of the Echoes of War challenge.
- Fateprints are obtained by completing quests in temporary events, the Virtual Universe, and Honor of the Nameless.
To get the missing items, you can use a synthesis machine or purchase them from the Pom-Pom store for unquenchable ash.
Among all the Pathfinder's skills, it is first of all worth improving the ultimate in order to realize the hero's full buffer potential. Don’t forget about talent, which helps you restore energy faster as you level it up. Since the skill is used primarily for breaking through vulnerabilities rather than dealing damage, there is no point in investing too many resources into it. The basic attack can be ignored.
How to level up a character
Unlike skills, the Pathfinder level can only be increased once. It will not reset when switching between Paths. To do this you will need the following resources:
- Exaltation (level 30): credits x3200 and thief's instinct x4;
- Exaltation (level 40): credits x6400 and thief's instinct x8;
- Ascension (level 50): credits x12800, distorted ambition x5 and bottomless ectoplasm x4;
- Ascension (level 60): credits x32000, distorted ambition x8 and bottomless ectoplasm x6;
- Exaltation (level 70): credits x64000, will of the conqueror x5 and bottomless ectoplasm x8;
- Exaltation (level 80): credits x128000, will of the conqueror x7 and bottomless ectoplasm x10.
Bottomless Ectoplasm is a special item for the Pathfinder elevation. You can get it by completing certain missions and increasing your Mastery level.
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