IN Genshin Impact Kinich is 5 star character, related to the Dendro element and using a two-handed sword in battles. In a team, he can act as the main damage dealer. In this guide, you can learn about his best build, weapons and artifacts, as well as the squads recommended with him.
Note: The Huitztlan Zawrivahn Hunter has not yet been officially released, so the information provided here is based on information gathered during beta testing. We will update this guide as needed once the Achievement: Hero is released.
Main features of Kinich
How to get Kinich
In the second phase of update 5.0, this Martial Artist will appear in banner, which will increase the chance of its drop. In the future, this character can only be obtained through Prayers. Unfortunately, HoYoverse has never held an event in which the reward would be a 5-star event fighter, so you will definitely not be able to get the Zavrivan Hunter from Huitztlan for free.
Progression of Kinich's characteristics
The table below shows how a character's basic stats change as they level up.
Level | Base HP | Basic attack | Basic protection | Bonus to critical damage |
---|---|---|---|---|
1 | 1001 | 26 | 62 | 0% |
20 | 2597 | 67 | 162 | 0% |
40+ | 5779 | 149 | 360 | 9.6% |
60 |
8341 | 216 | 520 | 19.2% |
80 | 11345 | 293 | 707 | 28.8% |
90 | 12858 | 332 | 802 | 38.4% |
The default critical damage and critical hit chance are 50% and 5% respectively.
Kinich's abilities
When performing a normal attack "Night Sun Style" the Achievement: Hero performs up to 3 strikes in a row, and when charged, he spends a small amount of stamina and throws his sword in front of him at his opponents. When performing a strike while falling, he quickly rushes to the ground, hitting all enemies in his path, and after landing, he deals damage to the area. In the case of a jump using E-shka, Kinich is able to perform one normal attack in the air.
Explanation: Normal attacks that are unremarkable for most swordsmen, and which you are unlikely to use outside of an elemental skill.
After using an elemental skill "Kron Hunter: Riding the Heights" The Achievement: Hero either throws a hook at the target, attaches to it and activates the Night Spirit Blessing mode from 0 points (if there is an enemy creature or object nearby), or throws a hook in front of him and jumps (if there are no enemies nearby). In the latter case, the cooldown is reduced by 60%. Long pressing the skill button makes it possible to make an aimed throw.
Kinich's Night Spirit Blessing lasts for 10 seconds and creates 2 Night Spirit every second. In this state, he hooks himself to the nearest target and begins performing the following attacks:
- When attacking normally, it fires ring shots around the target enemy in the direction it moves, dealing damage to Night Spirit Dendro and restoring 3 Night Spirit. Ring shot damage is considered elemental skill damage.
- When the maximum number of Night Spirit points is accumulated, he gets the opportunity to use the Scalebreaker skill, spending all the points and dealing increased damage to Dendro. By long pressing, you can switch to aiming mode. After making a shot, the Achievement: Hero tries to gain a foothold on his new target.
With Night Spirit Blessing active, the hunter creates a Blind Spot near an enemy after hooking onto them or firing Scalebreaker. Entering the Blind Spot grants the character 4 Night Spirit points and the area disappears.
If the distance to the hooked target is exceeded or the connection is broken for any other reason, the next normal attack will hook the next closest hostile mob, followed by ring shots.
Explanation: As with Mualani, there is a lot of text, but in reality everything is quite simple - we approach the enemy, press E, grab onto him and start spinning to the right or left, pressing the normal attack button and throwing green spheres at the enemy, which cause damage to Dendro. If the "A Bundle of Ropes" suddenly breaks, then we are again secured with a simple blow.
In this case, you will need to quickly accumulate 20 Night Spirit points to perform Scalebreaker (an enhanced shot that deals huge Dendro damage) by pressing the E key again. The corresponding scale constantly follows the character (see the screenshot below). For example, at level 10, the Scalebreaker multiplier is a gigantic 1237.39%. With one E key, you can perform 3-4 such strikes.
Elemental Burst "Glory to the dragon's majesty " allows the hero to summon the dragon Ahab, who deals area damage to Dendro with the Night Spirit property. Ahab periodically emits dragon breath, dealing area damage to Dendro.
If the character is under the Night Spirit's Blessing during activation, the duration of the current effect is increased by 1.7 seconds.
Explanation: The ult first hits an area, and then for 15 seconds the dragon fires a laser beam at enemies in front of him. He manages to fire 6 times, dealing damage in a radius of about 12 meters. Overall, Ahab does little damage, but it does allow you to apply an additional Dendro status with a cooldown of 2.5 seconds, which is useful for some reactions.
You can ignore the extra time, as 1.7 seconds is only enough to play the animation of the ultimate if it is activated under the influence of E. Let's add that the cost of this ability is 70 units, so without a second Dendro character or a support with a Favonius weapon, you will most likely only be able to use it through rotation.
It is also impossible not to mention the extremely useful passive talents of a tourist guide. The first of them is called "The Price of Desolation" . Enemies hit by the hero's elemental skill in Night Spirit's Blessing enter a state of Desolation. When receiving damage from reactions Elemental Reaction: Burning or Blooming, they grant the character 7 Night Spirit points. Points can be gained this way no more than once every 0.8 seconds. The debuff lasts until Kinich's current blessing ends.
Explanation: A useful passive that will allow you to use Scalebreaker much more often. Elemental Reaction: Burning can deal damage every quarter of a second, so it will be more effective in terms of accumulating points. However, on the other hand, Bloom deals much more damage. Therefore, you can experiment with squads, choosing the most interesting option for yourself.
Second - Fire Spirit Treaty – Grants 1 level of Hunter Experience lasting 15 seconds when any team member activates Night Spirit Flash. This effect can stack up to 2 times. Each stack spent can increase Scalebreaker's damage by 320% of the hero's attack power.
Explanation: Only Natlan characters can trigger Night Spirit Flash when dealing elemental damage, and the more of them there are in the team, the more often you can activate it: from 18 seconds with one Natlan and up to 9 seconds with 3 or 4. Therefore, to activate the effect, you will need at least one more Pyro Kingdom resident in the party. However, it does not significantly increase Kinich's damage, so you can easily get by with regular characters.
As for the third passive "Gift of the Night's Realm: Full Reparation" , when Kinich is in areas of Natlan with phlogiston mechanics, he is able to use Night Spirit Transfer. When the active character uses sprint, is in the movement state of some talents, or is at a certain height in the air, when changing the character to Kinich, depending on the conditions, one of the following actions will be performed:
- There is a Twisted Leaf Seal ahead that you can interact with: Kinich will release a hook into it and continue moving.
- There are enemies nearby, and the character is in combat - Kinich activates the Hunter Kron: On High Riding skill against them.
If these conditions are not met, Kinich will release a hook and perform an aerial swing attack. When selecting a target for the hook, Kinich will prioritize Twisted Leaf Seals that meet the conditions. Night Spirit Transfer can be activated by your party once every 10 seconds.
When interacting with Twisted Leaf Seals and other items that Yumkasaurs can interact with, Cron Hunter: High Riding will change to Mimic Yumkasaur. However, such items will follow the rules for interacting with Yumkasaurs, and Cron Hunter: High Riding will not go into cooldown.
Explanation: In short, this passive will allow you to move around Natlan faster.
The Achievement: Hero also has a special innate passive. "The Nimble Messenger" , which increases the team's movement speed by 15% for 10 seconds in areas with relevant mechanics in Natlan when interacting with certain items. Plus, it reveals local curiosities on the minimap.
Constellations of Kinich
To open them, you need to accumulate the character's Luck, which is given when you drop duplicates of the hero, which, of course, is random. Given the small chance of getting 5-star characters, you will need to spend a lot of time and money to unlock all the constellations. However, even without them, Kinich plays the role of main DD without any problems.
Here is a complete list of constellations:
- Parrot 'Achievement: Hero Beak - After landing from the Cron Hunter: High Riding skill, the hero's movement speed will increase by 30% for 6 seconds. In addition, Scalebreaker's critical damage will increase by 100%.
- Jumping Beetle Palm – E-Shka, when hitting enemies, reduces their Dendro Resistance by 30% for 6 seconds. Plus, the first shot from Scalebreaker in the Blessing of the Night Spirit state has an increased area of damage, and its damage is increased by 100%.
- Protosuchian Claws – skill level increases by three. Maximum level: 15. A very useful constellation, significantly increasing the heroine's overall damage.
- Hummingbird Feather - After performing ring shots or using Scalebreaker in the Night Spirit Blessing state, the Achievement: Hero restores 5 units of energy. Energy can be restored in this way no more than once every 2.8 seconds. In addition, the damage of the Glory of the Dragon Majesty skill is increased by 70%.
- Howler's Tail - Ultimate level increases by three. Max level: 15.
- The silhouette of the auspicious beast - Scalebreaker, after hitting an enemy, will ricochet once between enemies, dealing 700% of Kinich's attack power to Dendro damage. If this Scalebreaker activates the buffs granted to it by the passive talent Fire Spirit Pact or the constellation Jump Beetle Palm, then the ricochet also receives the corresponding buffs.
If you decide to try your luck, we recommend that you stop at C1 and C2 , which allow you to significantly enhance his elemental skill, which is Kinich's main source of damage. We will add that if you have to choose between the first Constellation and a signature weapon, we advise you to choose the second option, as it is significantly superior to its alternatives. However, be prepared to spend more Primogems to knock it out.
How to play as Kinich
We covered the basics of his gameplay in his Elemental Skill explanation. In short, you need to get close to the enemy you want to attack, then activate the skill and start performing normal attacks (ring shots) while moving left and right of the enemy, and then perform Scalebreak by pressing the skill button again.
To perform the final blow, you need to collect 20 Night Spirit points. This can be done by performing the following actions:
- Ring shots will earn you 3 points.
- Every second the E is active you will get 2 points for free.
- By entering the Blind Zone (the green square that appears on the ground; see screenshot below), you will receive an additional 4 points.
- The Elemental Reaction: Burning or Blooming reactions will give an additional 7 points.
So, in good conditions and in Elemental Reaction: Burning teams, you can quite easily perform 4 scalebreakers per skill action, while doing two normal hits. Bloom is less frequent, so you will most likely be able to perform no more than 3 scalebreakers, doing three ring shots. However, do not forget that Bloom does much more damage.
Note that when performing ring shots and scale-breakers, the character's resistance to interruptions increases slightly (at the level of Xingqiu's Rain Swords). When an enemy is hit once per skill action, the enhanced attack brings 5 energy particles. However, this is still not enough to perform the ult every rotation without a "battery" in the squad.
So, the optimal rotation for Kinich would look like this:
- Once the battle starts, use the abilities of your supports and sub-DDs to boost your damage output and apply Hydro and Pyro statuses to your enemies.
- Switch to Kinich and use his E on the closest enemy. Start moving towards the Blind Spot and perform normal attacks (2 for Burning and 3 for Blooming), then perform Scalebreaker, filling the Night Spirit gauge.
- If your ult is ready, you can use it at the end of E's duration to extend its duration a little and get an additional Dendro application Without a "battery" you can activate the elemental explosion once every 2 rotations.
Overall, he can compete with Al-Haytham in terms of damage, but unlike the Academy Secretary, he is primarily focused on single-target damage and is more focused on Elemental Reaction: Burning and Blooming reactions than Catalyzing.
Advantages and disadvantages of Kinich
Using his unique abilities, this hero can inflict significant Dendro damage to nearby enemies. His advantages also include:
- It has an unusual, but at the same time relatively easy to master gameplay, which is strikingly different from the usual sword swinging.
- Has a relatively high base attack, and critical damage increases With You his ascension. All this somewhat simplifies the construction of his build and balancing of crits.
- Capable of inflicting huge amounts of damage to enemies (with ring shots and scale-breaker), Dendro is on par with the top damage dealers in the game.
- Great for closing Elemental Reaction: Burning and Blooming reactions, so it pairs well with Pyro, Hydro and Dendro characters.
- Good for quickly taking down strong single enemies (elites and bosses)
- Very useful for exploring locations, as it can use its hook to quickly climb to heights or overcome obstacles and large distances.
- Can play the role of main DD perfectly even without constellations.
However, it is still impossible to call Kinich an ideal character, since he also has his drawbacks:
- The gameplay is easy to learn (theoretical part), but in practice there may be problems, since you need to be able to keep your distance from enemies, correctly target opponents (if the battle is with a large group of mobs), choosing the most powerful monster first and monitoring the filling of the Night Spirit scale in order to use Scalebreakers in time.
- Not very convenient when fighting large enemy groups. The reason for this is stated above.
- His abilities are mostly focused on Elemental Reaction: Burning and Bloom, so Catalyst will be much weaker, which limits his pool of characters that can match him.
- It is highly recommended to get the signature weapon, as it is significantly ahead of the alternative options. This will probably not please F2P players.
Best build for Kinich
The best weapon
When choosing a two-handed sword, priority should be given to those that increase critical damage, critical hit chance, and attack power. The table below shows the most interesting options.
Name and rarity | Stats (level 1-90) | Passive ability |
---|---|---|
Fang of the Mountain King (5 stars) |
Critical Hit Rate: 7.2%~33.1% Base Attack: 46~608 |
If the wielder of the weapon hits an enemy with an elemental skill, he will receive 1 level of Cron's Blessing (no more than once every 0.5 seconds). If any other Achievement: Hero in the party causes the Elemental Reaction: Burning or Blooming reaction, the character wearing the Mountain King's Fang will receive 3 levels of Cron's Blessing (no more than once every 2 seconds). Each level of Cron's Blessing gives a bonus to the critical damage (in %) of the elemental skill and elemental explosion by 10/12.5/15/17.5/20 for the character equipped with this weapon. The duration of one level of Blessing is 6 seconds, and there can be no more than six levels in total. A signature item for Kinich that significantly increases his crits, and also buffs his E and ult. Works best in a team with Elemental Reaction: Burning (preferably Bennett). Outperforms his closest competitors by at least 20%. |
Reed Sea Lighthouse (5 stars) |
Crit. chance: 7.2-33.08% Base Attack: 46~608 |
When hitting an enemy with an elemental skill, increases attack power by 20~40% for 8 seconds. When receiving damage, ATK increases by 20~40% for 8 seconds. These bonuses occur even when the Achievement: Hero is not on the battlefield. Plus, if the fighter equipped with it does not have a shield, their maximum health increases by 32~64%. Increases both crits and attack power (Kinich will use E-shka often, so there will be no problems with activating the first part of the passive). However, the second bonus can only be obtained if the hero is allowed to take damage from Burning and Bloom. |
Serpent Spine (4 stars) |
Crit. chance: 6%~27.6% Base Attack: 42~510 |
The hero's damage dealt increases by 6%~10% every 4 seconds, but the damage received increases by 3%~1.8% while it is active. The effect can be stacked up to five times and does not disappear if the character is changed, but if damage is received, it is reduced by 1 stack. With 5th awakening and 5 levels of passive, it can even surpass the Reed Sea Lighthouse in damage. However, this weapon can only be obtained in the paid Battle Pass, and getting all 5 stacks is not as easy as it might seem at first glance. Without awakenings, its damage is inferior to the 5-star two-handers below. |
Judgment (5 stars) |
Critical Hit Rate: 4.8~22% Base Attack: 48~674 |
Increases attack power by 20-40%. When team members pick up elemental fragments created by the Crystal, the weapon owner receives one Seal, increasing E-Shki's damage by 18-36%. The Seal lasts for 15 seconds. You can have a maximum of two Seals. They disappear immediately after dealing damage with the skill. Significantly increases attack power and critical chance, which has a positive effect on Kinich's overall damage. However, the second part of the passive requires a Geo character in the squad, which does not go well with the Dendro element. |
Wolf’s Gravestone (5 stars) |
Attack power: 10.8% -49.6%. Base Attack: 46~608 |
Attack power increases by 20-40%. If the enemy's HP drops to 30%, each team member's attack power increases by 40-80% for 12 seconds. This ability can only appear once every 30 seconds. A standard claymore for damage dealers, providing a huge boost to attack power, and therefore increasing Kinich's overall damage. |
Unforged (5 stars) |
Attack Power: 10.8~49.6% Base Attack: 46~608 |
Increases shield strength by 20-40%. If the enemy is hit, attack power increases by 4-8% for 8 seconds. The bonus stacks up to 5 times and occurs every 0.3 seconds. When the character is under the shield, the effect increases by 100%. Useful only because of high stats and attack power bonus. Shield passive can only be used in Elemental Reaction: Burning teams if you take a Geo character into the squad. |
Redhorn Stonethresher (5 stars) |
Critical Damage: 19.2~88.2% Base Attack: 44~542 |
Increases defense by 28-56%, and damage of normal and charged attacks is increased by 40-80% of the defense value. Another good sword that is only useful for its stats, as Kinich doesn't need the defense bonus and it deals most of its damage with E-attacks rather than regular attacks. |
Earthshaker (4 stars) |
Attack Power: 6%~27% Base Attack: 43~565 |
When team members use Pyro Reactions, the damage of the owner's elemental skill increases by 16-32% for 8 seconds. This bonus works even from the pocket. A great craftable two-hander from Natlan that is perfect for Kinich, as you will most likely be using it in a team with Pyro characters anyway. However, you will have to get crits from artifacts. |
Talking Stick (4 stars) |
Critical Hit Rate: 4~18.4% Base Attack: 44~565 |
Increases attack power by 16-32% for 15 seconds after receiving the Pyro effect. In the case of receiving Hydro, Cryo, Electro or Dendro effects, elemental damage increases by 12-24% for 15 seconds. Both bonuses can occur no more than once every 12 seconds. The weapon can be obtained from a paid Battle Pass, which somewhat reduces its value. Increasing the chance of inflicting critical hits will be useful for Kinich, there should be no problems with activating the passive, because most often the character will be on the same team with Pyro and Hydro allies. |
Ultimate Overlord’s Mega Magic Sword (4 stars) |
Obtaining Energy: 6.7-30.7% Base Attack: 44~565 |
Increases attack power by 12%. Attack is increased by another 12-24% depending on the number of Melusines from Merusi Village that are you provided assistance. Can be obtained for free as part of the patch 4.3 event. Thanks to the increase in VE, Kinich will be able to use the ult more often, and the increase in ATK will increase its damage, so this two-handed sword will be useful for a damage dealer. At the fifth awakening and with a full passive, it will be able to match the effectiveness of even Earthshaker (with the ult every rotation). |
Lithic Blade (4 stars) |
Attack Power: 9~41.3% Base Attack: 42~510 |
Increases attack power by 7-11% and critical hit chance by 3-7% for each Liyue team member. The bonus can stack up to four times. Provides a huge boost to Kichin's attacking stats, but has a significant drawback in that it requires a team to be assembled from a limited number of characters. |
Best Artifacts
As with two-handed swords, we recommend taking artifacts that can increase crits and attack power, as well as strengthen the elemental skill. The table below shows the best options.
Artifacts | Bonuses | Advantages |
---|---|---|
Obsidian Tome |
2 parts: Increases damage by 15% for the owner on the field, in the state of Blessing of the Night Spirit. 4 pieces: Increases critical strike chance by 40% for 6 seconds after the owner spends 1 point of Night Spirit. The effect can occur once every second. |
The perfect set for any Natlan damage dealer. Makes crit balancing much easier. However, keep in mind that the crit chance bonus only kicks in after your first scalebreaker. |
2 parts: Increases attack power by 18%. 4 pieces: Increases damage by 50% 3 seconds after the character leaves the battlefield. In combat, if there are no enemies with the Elemental Reaction: Burning status nearby for at least 6 seconds, the character will begin to lose 10% damage increase per second until it drops to 0%. If there are enemies with the Elemental Reaction: Burning status nearby, the damage will increase by 10% per second until it reaches 50%. This effect occurs even if the equipped character is not on the battlefield. |
It suits Kinich well in teams on Elemental Reaction: Burning, lagging behind the previous option by a couple of percent. | |
Deepwood Memories |
2 pieces: Increases Dendro's damage bonus by 15%. 4 parts: When hit by an ult or elemental skill, reduces the enemy's resistance to Dendro damage by 30% for 8 seconds. The bonus is activated even if the character is not on the battlefield. |
This set, of course, can be given to Kinich if he has good stats, but it will bring more benefit to a sub-DD or support, and he does not necessarily have to have the Dendro element. |
Obsidian Tome Deepwood Memories Golden Troupe The Gladiator’s Finale |
2 parts: Increases damage by 15% for the owner on the field, in the state of Blessing of the Night Spirit. 2 pieces: Increases Dendro's damage bonus by 15%. 2 parts: Increases damage from elemental skills by 20%. 2 parts: Increases attack power by 18%. |
You can combine partial sets of the above artifacts and use them as a temporary option until you collect the above complete sets. |
As for main characteristics of artifacts , then take the hourglass for attack power, the cup (bowl) for the Dendro damage bonus, and the crown (hat) for crit. chance / crit. damage in a ratio of 1 to 2. The priority of choosing secondary parameters looks like this: crits, attack power and Obtaining Energy.
If we talk about optimal hero attribute values , then they look like this:
- Attack Power: 2000+
- Critical Hit Chance: 60-70%
- Critical Damage: 120-140%
- Obtaining Energy: at least 110-120%
Best Teams for Kinich
So, given Kinich's first passive talent, he will be able to deal the most damage in teams with Bloom and Elemental Reaction: Burning. You can, of course, try to collect a pack on Catalysis, but the output from it will be significantly lower. It should also be remembered that the multiplier of Scalebreaker, which is the hero's main source of damage, is heavily dependent on ATK bonuses, but does not affect Catalysis' damage in any way.
Thus, Kinich is best combined with Pyro, Hydro and other Dendro characters. The best assistant for him in this case can be Bennett, who not only gives a huge buff to attack power, but also helps to activate Elemental Reaction: Burning. For Pyro applications, you can also take Dehyu, Tomu or Xiangling.
You may also want a second Dendro character to more consistently apply the Dendro status. The best option is, of course, Emilie, who can deal a lot of damage on her own in Elemental Reaction: Burning teams. Nahida or Baizhu can also be very useful.
Let's add that in packs for Elemental Reaction: Burning you can also use a Geo character, which will not affect reactions, because Elemental Reaction: Crystallize uses up auras very little. So you can easily take Kachina, Tiori or Albedo to your team.
If you intend to create a group for Blooming, you should take at least one Hydro Applicator, for example, Furina, Yelan or Xingqiu. The first one, although it gives fewer cores, can significantly strengthen the main DD and heal him if necessary. You can also try experimenting and assemble a squad with Nilou for Budding. The table below shows the most interesting options.
Maine-DD | Sub-DD | Sub-DD/Support | Support |
---|---|---|---|
Kinich |
Xiangling |
Xingqiu |
Bennett |
Kinich |
Collei |
Xiangling |
Bennett |
Kinich |
Furina |
Thoma |
Bennett |
Kinich |
Emilie (Nahida, Baizhu) |
Xiangling (Dehya) |
Bennett |
Kinich |
Furina (Yelan, Xingqiu) |
Xiangling (Dehya) |
Bennett |
Kinich |
Nilou |
Furina |
Baizhu |
Kinich |
Albedo (Thiori, Kachina) |
Xiangling (Dehya) |
Bennett |
Kinich's upgrade
How to improve skills
You will have to search and collect a variety of materials, namely:
- Teachings, directions and philosophies about "Incineration" - obtained on Tuesdays, Fridays and Sundays in the "Fiery Ruins" dungeon.
- Young Fang, Adult Fang, Tyrant Fang - Dropped by Natlan Saurians, purchased with Starglitter , or crafted with Alchemy.
- Denial and Judgment - Drops from the weekly boss The Knave.
- Crown of Insight - can be obtained during events, as well as by upgrading the Sacred Sakura, the Permafrost Tree, the Dream Tree and the Fontaine: Lucine Fountain.
If we talk about priority of talent development , then the first thing you should do is increase the hero's elemental skill, since it is his main source of damage. Then take on the Elemental Burst and only then pump up regular attacks.
How to elevate a character
Be prepared to search and collect a large number of different materials. Their list and methods of extraction are given below.
You can get a Nagadus Emerald Sliver from Dendro hypostasis, Feathered mold And Apep Oasis Guard. It also drops from the Ravenous Yumkasaurus Mountain King, who also drops Overripe Flame Grenades. Saurian Paws are a local curiosity of Natlan - we have indicated their location in a separate guide.
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