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    As Light Rain Falls Without Reason in Genshin Impact: how to start and complete

    As Light Rain Falls Without Reason in Genshin Impact: how to start and complete

    Zorthrus

    In Genshin Impact Like light rain for no reason is the second chapter of the fourth Thoma main storyline, in which you have to talk with Navia and Nevillet, systematize the evidence, go under water, find clues in the depths of the headquarters and interrogate Marcel. If you're having trouble getting and completing this quest, check out our guide.

    How to start the quest "Like a light rain for no reason"

    Before you can take on this quest, you will need to meet a couple of conditions, namely:

    Having dealt with all the above requirements, you should automatically receive the necessary mission. It will be added to your quest log - open it by pressing the "J" key, and then select a quest and start tracking it. If for some reason this did not happen, then try logging out of your account, wait 20-30 minutes and restart the game.

    Like the Faint Moonlight of Yesteryear

    Head to the Debor Hotel and the square with the fountain

    Teleport to Fontaine to the entrance to the desired inn. Go inside and watch a new cutscene with Navia. Talk to her about the crimes and meeting with the Hydro Archon.

    Then return to fountain Lucin, located near the Opera House "Epicles". You will again hear someone's voice and understand that it comes from an oceanid who was a human in the past.

    When you wake up, you will see that gendarmatons attacked Navia. Watch an epic video in which Clorinda comes to your aid. Then chat with both girls. You will learn new information about the attackers.

    Head to the base of Spina di Rosula

    Teleport to the statue of the seven Archons located in the capital, and then jump off the edge of the platform and glide down, flying east. Approach the quest marker near the stairs. Climb down it and jump into the sewer hole to get to the lowest tier.

    Run down to the fork, and then turn right and right again. Activate the teleportation point on the left side, and go down a little more to chat with Melus. Then Navia will tell you her story. After the conversation, enter the room to rest.

    The next morning you will meet Navia again. She will suggest that you visit Nevillet's archive, as they could contain information that can help in investigating the crime of the missing girls. This task will come to an end. As a reward, you will receive 950 adventure points, 41.7 thousand pestilence, 8 magical enhancement ore and 4 hero books.

    The truth washed away by the rain

    Enter the Palace of Mermonius and the Office of the Chief Justice

    Move to the statue of the seven Archons in the capital, and then immediately go to the palace. Once inside, simply walk forward a bit to trigger a cutscene where you will run into Sedena, Nevillet's assistant - chat with her.

    Then go to the door on the right and knock on it. Go inside and talk to Nevillet. He will allow you to explore the archive, but there will be no mention of Vasher in it. Unfortunately, the investigation will once again reach a dead end.

    Go to Pausson

    Exit the building and talk to Navia again. She will ask you if you are ready to head to Pausson right away. If you say yes, then after downloading, be near the right place. Otherwise, you will have to swim to it on your own.

    After reaching the island with the village of Poisson, go to the edge of the cliff and glide down to the teleportation point. Activate it and go down even lower to start a new cut-scene. Then just run to the ship and climb aboard on the iron platforms. “Upstairs”, chat with Melus.

    As a result, you will find out the whole ins and outs of the death of Navia's father and get evidence - Record of the Kallas case. You will have a new journal associated with the case "Water and Missing". Here you can study all the evidence and evidence you have collected.

    Talk to Jacques' family, Florent and Thierry

    Jacques' family is in the same village - glide down and approach the woman with the child. Talk to Coralie to get a new clue: "The Testimony from Jacques’ Family".

    Florent is also in Pausson - just walk along the wooden bridge to the other side. Chat with him to get evidence "Information about Floran".

    Move again to the statue of the seven Archons in the city. Chat with Thierry right next to her. After talking with him, you will receive a note "Information about Thiers".

    How to organize evidence with Navia

    From your current location, jump off the edge of the cliff and start flying southeast. After descending to the southern tier of the city, in the marked place, look for Calcaña, who will inform Marseille of your arrival. Talk to him for a hint "Information about Marseille".

    Having collected all the possible evidence, you will need to systematize them. To do this, climb the stone path and go to the stairs. A new dialogue with Navia will begin, during which you will need to choose the main suspect.

    When you make the first choice, Navia will find excuses for all the people on the list. However, in the end, you will still need to point to the main suspect. Which of them can control the gendarmatons who are privately owned? Correct answer:

    • Marseilles.

    You will not be able to fully analyze the evidence, as Thierry will come running and tell you that Tartaglia has begun to be judged at the opera house. You decide to split up: Navia will try to delay the trial, while the Traveler, meanwhile, will try to find new evidence. After the conversation, you will receive a note "Suspect Analysis".

    This mission will come to an end. As a reward, you will receive 1050 adventure points, 4 hero books, 46.1 thousand pestilence and 8 magical enhancement ore.

    When everything goes back to the water

    How to find the entrance to the "headquarters"

    After completing the previous mission, you will automatically be transported to the location indicated by Melus. Go to the center of the marked area to get a new task. Paimon will note that the passage to the base is most likely under water, so swim into the water and then press the left Ctrl to dive.

    Swim to the marked area. You will find a sunken tower with a passage. Swim up to her to start a new dialogue. Near the entrance, by the way, is Hydroculus.

    Establish the identity of the perpetrator in the opera house

    Events will then move to the opera house, where Navia will interrupt the meeting to press charges against the real culprit. You will need to select evidence again. Correct option:

    • Information about Marseille.

    After Marcel appears at the court hearing, a new mini-game will begin to refute the failed links in the chain. You will need to select events and look for contradictions in them:

    • Banquet - none of the evidence will be able to refute this event.
    • Two shots - select the clue "Testimony from Jacques’ Family".
    • Ironclad Evidence from the Crime Scene - Select the "Kallas Record" evidence.
    • Recreating a Crime - Select the Primordial Sea Water clue.
    • Injustice and silence - none of the evidence will be suitable to refute this event.

    After telling your version of what happened, watch a long video where Navia will confront Marcel in court.

    Keep searching

    You will return back to the Traveler, finding yourself in a new dungeon, that is, there will be no map here. Come out of the water and move to the quest marker. Here you have to fight strong enemies, so take a squad consisting of well-pumped characters. You can change your team near the respawn gate.

    Walk forward a little and deal with three new enemies. After destroying them, interact with the mechanism in the center of the room to start the elevator and go upstairs. Go through the round door, after opening the usual chest on the left side.

    Run through the underwater tunnel until you find yourself in a huge room where you will need to get to the other side. To do this, first jump into the water below and dive. Swim to armored crab on the bottom and hit him (LMB) to get his ability - heavy Noelle: Protector.

    Now turn left and swim up to the wall with a blue crack. Hold the "E" key (elemental skill), aim at the wall and release the button to perform a hit. As a result, you will create a new passage.

    Swim forward, emerge and turn around - you will see a new mechanism with which you need to interact. Thus, you will be able to raise the water in the room. Swim to another room and enter the passage. Climb the stairs and go into the passage on the left. Deal with a few more enemies and open a rich chest.

    Next, click on the second device, raising the water even higher. You can now cross over to the other side in the central hall. Pass into the opened passage and jump into the hole on the floor. Go to the next room, where there will be a regular chest and a new mechanism - interact with it to open the door.

    Wait until the iron plates form a bridge and then walk across them towards the two elite enemies - Special Mechs: Assault. Use characters with ousia or pneuma to reload them. However, there will be enough well-pumped damage dealers without this energy. After dealing with them, run further, following the quest marker. Plan down and watch a short cutscene.

    Where to find clues in the back of the headquarters

    As usual, press the "E" key to see all the places where clues can be found. Next, we will indicate the location of the most important clues. We decided to go in a circle from left to right:

    • Chests with all sorts of things - you will find the clue "Missing Person’s Possessions of the Missing".
    • Bottles - you will find the “Sinthe” clue.
    • Lab Table - You will find the clue "Vasher's Records of Experiments". This is where the name you need is mentioned.
    • Pond - You will find the evidence "Pond of Primordial Sea Water".
    • Bookshelf - You will find the Callas Investigation Report clue.

    How to Find Vasher-Related Evidence

    For relevant hints, return to chest, which contains all sorts of things, and examine it again. As a result, you will find a diary in which the child's name will be indicated - Marcel. As a result, you will receive the evidence "Vigneire’s Notebook". It's time to go back to the opera house.

    Provide evidence in court

    The Traveler will break into a court hearing, where you will need to choose evidence that would prove Marcel's guilt:

    • Vigneire’s Notebook.

    After that, Vasher confesses everything, but Oratris still finds Tartaglia guilty. Watch a spectacular video with his participation. Then chat with Nevillet. Then leave the theater.

    Take Marcel to the fountain and head to the cemetery

    Leaving the opera house, you will meet Vasher. The Traveler will tell him that Vigne is still alive in her Oceanid form. Move to the fountain and approach it. Watch the new cut-scene.

    Next, you will automatically move to the grave of Navia's father. Talk to the girl. Then you will meet Nevillet, who also decided to honor the memory of a man unjustly condemned by him years ago.

    At the end, you will need to speak with Chief Justice Fontaine. You can ask him all your questions. After that, the mission and the whole chapter will come to an end. As a reward, you will receive 1325 adventure points, 58.2 thousand mora, 5 hero books, 30 primogems, 11 magical enhancement ores and Memory of Running Stream (the constellation for the Hydrostysia Traveler).

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