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    Dreams Beneath the Searing Sand in Genshin Impact: how to pass the Achievement: Challenger

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    Contents

    Dreams Beneath the Searing Sand Genshin Impact is the final part of the line "Golden Land of Dreams" And twilight desert world quest, during which you will need to pass three Achievement: Challenger, find the way to Khaj-Nisut and activate the mechanism in the center of the hall by solving several puzzles. If you're having trouble starting or completing this quest, check out our guide.

    Passage of the quest "Dreams Beneath the Searing Sand"

    How to start a task

    To do this, simply complete the last chain quest called "The Secret of Al-Ahmar", and then open the journal and start tracking the new mission. If it does not appear, then try logging out of your account, wait 20-30 minutes and re-login.

    So, the first thing you have to do is return to the Sobek oasis. Open the map and move to the teleport closest to the quest marker. Then get to the marked location and deal with a group of hermits. You will also need to fight the elite enemy Stone Enchanter. However, for a pumped group, it will not be a problem. Next, watch the video.

    Where to find Khaj-Nisut

    First you need to get to the next oasis, located northeast of the Dune of Feast. If you have not been to this location yet, then you just need to go along the main road to the north past the statue of the seven archons. Otherwise, immediately move to the nearest teleportation point.

    Approach the quest marker near the pond to start another lengthy cutscene. When it's over, you can travel to Khaj-Nisut, which is located northeast of your current location. There is a teleport next to the desired pointer, so you can immediately move there. Approaching the cliff, watch the new video.

    How to find clues in the desert camp

    After finishing the conversation, turn right and run to the next marked area. Use the quatrefoils to get to the desert camp faster. There, deal with a few enemies and then talk to your friends.

    After talking with them, start looking around the camp for clues. Walk forward and to the right and look at the light on the crates (it's not what you're looking for). Pick also Radiant Spincrystal 86. Next, turn around and run towards the teleportation point. After going down the stairs, immediately turn left and go to the fire near the tent - inspect it to find a letter.

    Return to Jabrail and tell him about your find. Watch a short video of the conversation. Next, special Achievement: Challenger await you.

    How to pass three Achievement: Challenger

    In the area of the ruins near Khaj-Nisut, you have to complete special Achievement: Challenger (which will be shown on the map) related to solving various puzzles, including interaction with cells, primordial devices and replicator stones. Thus, you will activate special monuments.

    First test (maze)

    Move to the first area, located in the southeast of the location, and enter the temple complex. Click on the book-shaped console to open a hole on the right side. Jump into it and immediately open the glider, as after 15-20 meters you will fall into the blue Hurdle, which can cause your character to die.

    Here you will need to go through a multi-level labyrinth with invisible walls that are highlighted when you approach them. It's quite difficult to explain where to go here, so we'll just attach a walkthrough video (the right moment starts at 5:15 minutes).

    The first picture below shows the place where you will be able to jump from the topmost tier to the 2nd lower level. The second screenshot shows the transition to the 3rd tier, and the third shows the 4th tier, from where you can immediately go down by going a little to the right. As you've probably already noticed, all the drop-off points are right in front of the statues, so you need to look for the points where you're facing them.

    Going down, pick up Sacred Seal: Valley on the ground and go forward to the statue in the small alcove. Behind her you will find Dendroculus. Turn around and go to the center of the location to interact with the console and activate the monument. As a result, the first challenge will be completed. You can use the airflow and wind rings to get back up.

    Second test (battle)

    Move to the western teleporter and run northeast to the next temple. Enter it, interact with the console, pick up Sacred Seal: Ceremony and jump into the hole that will appear on the left side of the room.

    After going downstairs, engage in a fight with two primordial structures and destroy them. Next, interact with the console to open another passage down. Jump down there and this time deal with four robots already. You will unlock the second mechanism - activate it to turn on the monument and finish the second challenge.

    You can use the air current and wind rings to get out, or just immediately move to the western teleport.

    The third test (riddle with rays)

    Appearing near the teleportation point, run forward and jump from the destroyed bridge to the lowest tier. There you will find a passage to the ruins. Go inside and, as usual, activate the console to open the passage on the right side, from which the wind will begin to blow. Jump down without spreading your wings.

    At the bottom, go to the next room and pick up the primordial luminary. Open the door with the console on the right. In the new room, place the blue triangle on either of the two platforms. Then pick up the second luminary and place it on the remaining plate.

    Touch the Obscuring Cells to open the passage on the left side and remove the illusory wall on the right. Enter a new location and inspect a regular chest. Now take 2 primordial luminaries: one of them is on the left side of the room, in front of the statue, and the second is not far from the place where the illusory wall was.

    Place both triangles on the platforms so that new mechanisms appear. Touch the cage on the right so that a wall appears on the left and the door opens. Go to another room and turn right - in a small alcove you will find amazing chest with drawing "Desert Fireplace: Warmth".

    Next, interact with the console to open the door, go down the corridor and jump into the hole from which the air stream escapes. Downstairs, deal with the robot and open the door by interacting with the unlocked console. Behind it you will see a chest in which is hidden Keystone (I).

    Go back and go to the door, near which a yellow light shines. Install a previously found stone in it to open a new passage. Upon entering, immediately turn right and pick up the luminary. Then enter the room ahead and place the triangle on the platform.

    Pick up the second luminary hanging above the stones and place it on the second plate for the appearance of new devices. Open a regular chest to receive Keystone II and touch the cell to remove the illusory wall.

    Return to the room where you found the first "key", deal with the robot and place the Keystone (II) in the door with a white light. It will open and you can go inside. Enter the new room and take the primordial luminary in the right corner, and then place it on the platform for a cage to appear. Interact with her to remove the wall.

    As a result, all the beams will connect, and the doors will be unlocked. Run up to the jackal statue on the right side and activate the console to turn on the last monument. The third test will be completed.

    How to get to Khaj-Nisut

    Teleport to the travel point to the west and interact with the unlocked console located a little further down the front. As a result, the Hurdle will be removed. Approach the edge of the cliff and fly over to the other side with the help of the quatrefoils. There, activate another console to open a huge door. Go inside and watch the new cut-scene.

    How to activate the mechanism in the center of the hall

    After the cutscene, turn left and jump down through the hole to get to the lower level of the ruins. Next, activate the pedestal of secret rites, located on the right. Go into the passage behind the air current. The door will close behind you. Jump down the hole and deal with the pristine structures to unlock the precious chest.

    Return to the top with the help of air currents. Now go into the room on the left side of the blue wind platform. Jump into the hole, go through the corridor and get into a spacious room with dendroculome. You won't be able to run directly to him because of the blue barriers, so run in a zigzag pattern to bypass the force fields.

    Go back upstairs to the central hall. Here you have to activate the main mechanism by turning on several primordial torches. To do this, it is necessary to bring the Primal Embers to them. Below we will tell you where to find them.

    First primordial spark

    Standing facing the device, turn left and find the candlestick - swipe to unlock the spark and start following it, going down. Deal with the structure and bring the spark to the pedestal - unlock it again so that it finally enters the torch.

    Return to the central hall with the help of the four leaf symbol, go up the stairs next to the empty candlestick and be sure to activate the pedestal.

    Second Primordial Spark

    Turn left to interact with the next candlestick. Again, start running after the blue cube, which will turn towards the pedestal with the first spark. Climb up the stairs and turn right into the hallway. Then jump after the spark into the hole and go into a spacious room.

    Deal with the robot and unlock the spark again. Pass it through the air currents on the sides, and then stand on the platform and pull yourself towards the quatrefoil. Bring the cube to the second torch, and then interact with the unlocked console on the left side.

    Third Primordial Spark

    Turn left again and run to the third candlestick with a spark. Swipe the unlock and start following the spark. Activate the elevator and ride it down. There you will find another labyrinth with invisible walls.

    First, run left to the very end, and then right to go around the obstacles and get to the column. It will activate and you will be able to return back using the elevator. Exit the elevator and go up the stairs to the left or right. On the ledge you will find a pedestal that you need to activate.

    Next, go to the center of the hall and interact with the device by going to the light. After a short cutscene, run to the marker and use the air currents to climb up.

    How to get to the top with the Hierophant's Prism

    Use the four leaf symbols to get to the red area in the middle of the room. There you will find the right device that allows you to change the color of the platforms and the location of the plates, which have the same color as the Prism of Khaj-Nisut.

    To solve the puzzle, follow the steps below with the gear:

    1. Action
    2. Change
    3. Action
    4. Action

    If you did everything right, then the platforms will stand up so as not to interfere with the rays below. After that, a four-leaf symbol will appear. Reach for it and activate the device on the wall. An elevator will appear in the hall, on which you can get to the upper level of the tomb.

    After rising, go past the four primordial structures. Walk a little further and use the second elevator. Then go to the throne and watch a new cutscene. Next, you will need to deal with Samiel's minions. Get ready to fight against three waves of opponents. In the second wave you will be attacked by dangerous elite opponents, so be careful. After the fight, there will be another cut-scene.

    How to escape from Khaj-Nisut

    You will need to leave the collapsing temple as quickly as possible (there will be no timer, so most likely you can take your time). To do this, turn around and jump down into the hole from which you previously got to the upper floor. Next, go around the blue barriers: run first to the left, and then to the right.

    After jumping into the next hole, immediately open the glider, otherwise your character may die, hitting the invisible blue Hurdle below. After going down, run to the exit. The door will close in front of you. Watch the long cut-scene.

    At the end you will return to Aaru village. On this task and the whole chain will end. You will unlock the trophy "... Dream Tribesman" and get 450 Adventure Points, 5 Hero Books, 40,000 Pestilence, 50 Primogems, and 5 Enchant Magic Ore as a reward. Exactly one real day later you will be able to start the task "Dual Evidence" from the Old Notes and New Friends questline.

    In addition, you can return to Khaj-Nisut to explore it again. By resolving the prism puzzle, you can get a deluxe chest and unlock the achievement “The Lingering Song». We have covered this in detail in separate guide.