Land of Games

Уведомления
    Riddles in the Sea of ​​Antiquity in Genshin Impact: how to solve the puzzles

    Riddles in the Sea of ​​Antiquity in Genshin Impact: how to solve the puzzles

    Zorthrus

    In Genshin Impact puzzles in the Sea of ​​Antiquity and the Nostoj area, which are part of Fontaine and consist of five districts (Petrichor, Golden Castle, Dilapidated Castle, Nobility Street and Mahimos), found at almost every turn. Solving these riddles will earn you secret achievements, unlock new passages, and loot treasure chests.

    In this guide, we'll tell you where to find all the puzzles featuring Elemental Totems, Torches, Music Boxes, Sea Cucumbers, Auto-Resonating Pipes, Waving Eels, Gold Anglers, and Mysterious Grimoires. We recommend that you keep it before your eyes interactive map of Fontaine, which will help you navigate the area and find puzzles.

    Tips for solving puzzles in the Sea of ​​Antiquity and the Nosta area

    In this section, we will briefly examine all the types of riddles that you will encounter in the indicated locations, so that you roughly understand the principle of solving them. Then we will provide links to guides for each specific puzzle.

    Sparkling talking cat?

    Ossie is a talking cat with whom you will go to explore an ancient kingdom located under the sea. You can chat with her at any time to obtain information on certain issues. Don't forget to pet the cat while doing this.

    The power of an ancient symphony

    Using this power, you will be able to release 2 types of sound waves - this is necessary to create resonance with entities that respond to music.

    When pressed briefly, you will cause a resting sound wave that pauses the movement of certain objects in the area of ​​effect. If pressed for a long time, a wave of motion is released, which, on the contrary, causes objects to move.

    Let us add that special notes float above the objects that can be affected by the “symphony”. When in resonance with certain sound waves, notes change. Most objects can only interact with a specific sound wave.

    Autoresonating pipes

    You will be able to tune them using the power of “symphony”. By creating a sound wave of movement with a long press, you will cause the resonator to slide. If you release the button, it will point to a specific note, allowing you to change the tuning.

    Once you properly tune a group of autoresonating pipes, the note hovering above them will change. Next, you will need to identify the correct note by looking for clues nearby.

    Mysterious grimoires and a mysterious bookshelf

    In the castle, grimoires can appear out of nowhere. You need to use the power of the “symphony” to create a resting sound wave (short press) and stop them in the air. Then you need to pick up a magical book and return them to a special bookshelf to activate their musical power.

    Using the power of "symphony" you can create resonance with activated shelves. Sound waves of movement (long press) will make them fly up, and sound waves of rest will make them remain in the air. By placing the grimoires correctly, you can open hidden passages.

    Waving eels in coral reefs

    They are very sensitive to music, so they stick their heads out when exposed to this stimulus. As soon as they peek out, immediately release a resting sound wave (short press) so that they cannot hide back. After this, they will begin to sway to the beat of the melody.

    Gold-bearing anglerfish

    These iron anglerfish's large mouths contain valuable treasures. However, they close them when danger is detected. To get the chests, you need to sneak up on them, and then release a sound wave of peace into their tails - then they will stop.

    Prince of the Dragon's Descendants: Scylla

    This is less of a puzzle and more of a new movement mechanic. When you get some distance away from the prince, you can summon high-speed currents to quickly move towards him. You can then ask it to create a current in the direction you want to quickly cover a significant distance by swimming.

    Note that when exploring the Sea of ​​Antiquity, Scylla will move With You you, appearing in those locations where you are currently located.

    Imprisoning Curse that suppress the descendants of dragons

    Scylla was shackled with three chains that were wrapped around stone columns. Use a long press to trigger the sound waves of the "symphony" movement and remove the prince's shackles. Some pillars may be entwined with vines, which will need to be removed first, preventing them from resonating with sound waves.

    Spiral octopuses

    They constantly play ancient melodies and have different colors. Orange creatures create resonance with resting sound waves (short press), while blue creatures do not. To interact with the latter, other methods will be needed.

    Sweet-sounding flowers and allochromatic anemones

    Sweet-sounding flowers feed on musical energy. They perceive it with the help of nearby allochromatic anemones. Using motion sound waves (long press) you can change the direction in which the anemones are facing.

    Anemones are sensitive to the music of spiral octopuses. When listening to music, the sweet-sounding flowers will begin to sway. The rhythm of the swing depends on the music.

    Resonating sea cucumber

    A unique sea creature that can create resonance with the melodies of the spiral octopus. Using the power of the “symphony”, you can change the movement of the octopus, thereby influencing the nearest resonating anemones.

    Ancient autoharmonic music box

    With it you can read the musical scores of an ancient civilization. Place the collected ancient scores in it to make the music sound.

    When the performance is over, you can reuse the music box to play the corresponding songs. For each performance you will receive a valuable reward.

    Comments