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    Traveler (hydro) in Genshin Impact: guide to the best builds

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    Contents

    Contents

    In Genshin Impact Traveler (hydro) is free 5 star character, which can be obtained by every player after visiting the Fontaine region. From this guide you will learn what skills the main Achievement: Hero has in his hydro form, what equipment is best to offer him, and what units he should be placed in.

    Main features of the Traveler (hydro)

    How to get Traveler (hydro)

    First of all, you need to get to the territory of Fontaine. We talked about various ways to get there in this article. Place your main character in a squad and switch to him. After this, go to any Archon statue located in the hydro region and interact with it. Select the "Resonate with Hydro" option. After this, the Traveler will have access to the new element.

    If you decide to return to another element, then you will need to repeat the same steps in the region corresponding to the desired element (anemo - Mondstadt, geo - Liyue , and so on).

    Progression of characteristics of the Traveler (hydro)

    In the table below you can see how the hero's base stats will change as the level increases.

    Level Base HP Basic attack Basic protection Attack Bonus Crit chance hits Crete. damage
    1 912 18 57 0% 5% 50%
    20 2342 46 147 0% 5% 50%
    40 4529 88 284 6% 5% 50%
    60 7164 140 450 12% 5% 50%
    80 9638 188 605 18% 5% 50%
    90 10875 212 683 24% 5% 50%

    Advantages and disadvantages of the Traveler (hydro)

    A Traveler with the hydro element has quite a variety of abilities and skills. Among its positive aspects are the following:

    • Thanks to her passive skill, she can heal herself on her own, which somewhat reduces her dependence on healers.
    • Possesses pneuma energy, with which you can stun Fontaine's special opponents and solve various puzzles.
    • You can collect all the constellations for him without additional investments in order to maximally strengthen the hero.
    • Has a wide variety of equipment.
    • It has several build options: the classic one for own damage and the more budget-friendly one for elemental mastery for units with Nilou.
    • At C6 he becomes capable of partially performing the functions of a healer for the entire squad.

    But it was not without some drawbacks:

    • Has a fairly low base attack.
    • Has an expensive elemental burst of 80 units.
    • Cannot move during the long version of the skill, making him vulnerable. Also, the Achievement: Hero cannot perform any other attacks at this time, which reduces the number of characters synergizing with him.
    • There is no way to control the movement of the bubble during the ultimate, which is why the hydro application can be unpredictable and quite unstable.

    Traveler Abilities (Hydro)

    While performing a normal attack "Foreign Stream" The GG makes up to five hits, and when charged, makes two swings, which cost 20 units of stamina. After a falling attack, it deals area damage upon landing.

    Explanation: Since the main Achievement: Hero will most often play the role of sub-deader, there is no need to upgrade his ordinary attacks, since he simply will not use this skill.

    There are two ways to use an elemental skill "Water Emblem Blade".

    When pressed quickly, the Achievement: Hero releases Stormy Waters forward, which deal hydro damage to enemies.

    During a long press, the Traveler takes aim and releases Dew Drops, dealing Hydro damage, in the target direction. During this time, the Achievement: Hero will lose health up to 50%, in return receiving a Drops boost, depending on his maximum HP. This mode lasts no more than 6 seconds. Upon completion, the GG also releases Stormy Waters, causing hydro damage.

    In addition, after activating Stormy Waters, the Traveler releases a Soul Breathing Needle, which deals additional damage and is colored not only by the hydro element, but also by pneuma energy.

    Explanation: The type of pressing will depend on the location of the enemies and your objectives. If the monsters are located quite close in front of you, for example after a screed, then using a quick variation is enough. Clutching will help you reach enemies located at a distance. You can also activate it when you need to remove the pyro Noelle: Protector from the enemy with prolonged exposure to hydro.

    It is worth highlighting a couple of points related to the long press. Firstly, the Achievement: Hero will not be able to move or perform any other attacks while performing it. And although the GG in this mode has a fairly high resistance to interruption, this does not help at all from incoming attacks, which means you should take care of having a good shield or healer who can compensate for the damage received. Secondly, you need to make sure that at this time the Traveler’s HP does not fall below 50%, otherwise he will simply stop receiving boosts for Dew Drops, which will negatively affect their damage.

    During the ultimate "Rising Water" The Traveler creates a moving bubble that deals ongoing water damage to nearby enemies.

    Explanation: With this skill, the Achievement: Hero becomes able to cast hydra while in the pocket. But at the same time, the created bubble will continuously move forward, without clinging to enemies in any way. It is also impossible to change the trajectory of its movement using constricting skills. For this reason, before launching the ultimate, you should stand in such a way that all enemies are directly in front of you, thereby increasing the number of enemies hit by this skill.

    The Traveler also has two passive skills:

    • Clear waters. When a held elemental skill hits enemies, up to 4 Source Drops can be generated, each of which, when picked up, restores 7% of the Traveler's HP.
    • Transparent waters. If HP was absorbed while using the charged version of the skill, Stormy Waters deals bonus damage upon completion. Its value can reach 45% of spent health, but not more than 5000 units.

    Traveler constellations (hydro)

    What makes the Traveler special is the fact that its constellations can be obtained simply by completing various content in the game. You will receive the Memory of Running Stream item, which unlocks each new power-up level by completing the following activities:

    Below are the bonuses that each constellation provides.

    1. Rising Lake – a picked up drop of the source restores the GG by two units of energy.
    2. Flowing Purity – the existence of the bubble created by the ultimate is extended by three seconds, and its movement speed is reduced by 30%.
    3. Restless Ripple – increases the level of an elemental skill by 3. Maximum level: 15.
    4. Falling streams - while using the skill, the Traveler receives a hydro Noelle: Protector, which can absorb 10% of the damage from the hero’s maximum HP; blows of the corresponding element will be reflected 250% more effectively. This Hurdle will refresh every two seconds until the skill ends.
    5. Whirling Whirlpool – increases the level of the ultimate by 3. Maximum level: 15.
    6. Surf of Justice - When the Traveler picks up a Spring Drop, the ally with the lowest HP is restored to 6% of their maximum HP.

    The best constellation is C2, thanks to which the hydro application will be more stable and lasting. Also useful will be C4 and C6, which will increase the survivability of the entire squad in general and the Traveler in particular.

    How to play as the Traveler (hydro)

    When playing as a Hydro Element Traveler, you are not required to perform any special actions, since in terms of its functionality it performs the role of an ordinary sub-DD. The most important thing is to take a hero into your squad who will preserve and restore the health of the main character, so as not to lose the buff, which can only be obtained with HP more than 50%.

    In general, your rotation will look like this:

    1. Activate the skills of buffers and supports. Don't forget about a healer or shieldman.
    2. Switch to hydro GG. First use the skill to create particles to restore energy and cast hydro while on the field. Next, activate the ultimate to continue applying water from the pocket.
    3. Switch to your main damage dealer to deal the bulk of the damage. Then start the rotation from the beginning.

    Best Builds for Traveler (Hydro)

    Best weapon

    The Traveler has a fairly large selection of weapons. Options with additional energy restoration, since the Achievement: Hero has a rather expensive ultimate and may have problems using it on cooldown. In bud squads It is better to give preference to elemental mastery.

    In the table below you can see a number of suitable options. We've also listed a few legendary options that won't be as useful for the Traveler and his team, but you can use them if you want to maximize your personal damage as a player.

    Name and rarity Characteristics (level 1-90) Passive ability

    Primordial Jade Cutter (5 stars)

    Critical hit chance: 9.6%~44.1%

    Base attack: 44-542

    The wearer's HP increases by 20~40%. Also gives a bonus of 1.2~2.4% to attack from maximum health. The best of the 5-star options, since the Traveler has scales in his skills from both attack power and HP.

    Mistsplitter Reforged (5 stars)

    Critical Damage: 9.6~44.1%

    Base Attack: 48~674

    Gives a 12~24% bonus to all types of elemental damage. Gives stacks that can be obtained in the following ways: use a normal attack colored by an element; activate ultimate; have less than 100% accumulated energy. These stacks can stack up to three times. At each level you can get 8~16/16~32/28~56% elemental damage bonus respectively. Although the Achievement: Hero will not be able to collect all three stacks, this sword will even give a strong bonus to elemental damage, which, combined with a high base attack, makes it a very strong option.

    Freedom-Sworn (5 stars)

    Elemental Mastery: 43~198

    Base attack: 46-608

    Increases the wearer's damage by 10~20%. After he triggers the reaction twice, the damage of the entire squad's normal, charged, and fall attacks will increase by 16~32%, and their attack power will increase by 20~32%. This bonus can occur once every 20 seconds. With this weapon in his hands, the GG will also become a good buffer, since most of the teams in which he plays will be happy with the bonus to attack power.

    Festering Desire (4 stars)

    Obtaining Energy: 10%~45.9%

    Base attack: 42-510

    Increases skill damage by 16~32% and critical hit chance by 6~12%. This weapon could only be obtained as part of the event "The Chalk Prince and the Dragon". If you suddenly have it, then its passive can pleasantly increase the damage of the skill, and the second stat will help in gaining energy for the ultimate.

    Favonius Sword (4 stars)

    Obtaining Energy: 13.3%~61.3%

    Base attack: 41-454

    A critical hit has a 60~100% chance to create three pure energy particles. The bonus occurs every 12~6 seconds. One of the best options that will allow you to gain energy faster not only for the Traveler himself, but also for his entire team. Don't forget that for this weapon you need to collect crit chance. hits so that his passive works stably.

    Sacrificial Sword (4 stars)

    Obtaining Energy: 13.3%~61.3%

    Base attack: 41-454

    After damaging an enemy with an elemental skill, there is a 40~80% chance of an instant cooldown. The bonus occurs once every 30~16 seconds. This sword will allow you to use all the hero’s skills more often, thereby helping to maintain water on the field most of the time.

    Sapwood Blade (4 stars)

    Obtaining Energy: 6.7%~30.6%

    Base attack: 44-565

    After launching any dendro reaction, a Seed of Consciousness appears, which increases the elemental mastery of the character who picked it up by 60~120 units for 12 seconds. May occur once every 20 seconds. This option is suitable for playing in dendro teams, since it is in them that the addition of elemental mastery will be especially highly valued.

    Xiphos’ Moonlight (4 stars)

    Elemental Mastery: 36~165

    Base attack: 42-510

    The wearer's Obtaining Energy is increased by 0.036~0.072% of their elemental mastery. His allies receive 30% of this buff. It stands out among other weapons in that it gives the Traveler both elemental mastery and Obtaining Energy. It performs especially well at higher awakening ranks.

    Iron Sting (4 stars)

    Elemental Mastery: 36~165

    Base attack: 42-510

    Elemental damage dealt increases all damage by 6~12% for 6 seconds. The buff can appear once per second and stack twice. A good free option that will increase all the damage coming from the hero. It will be useful in squads playing from the buds.

    Best Artifacts

    To increase the damage of the ultimate and buff the attack power of the entire group, you can put a set on the Gg "Noblesse Oblige". If the squad already has a carrier of this set, then you can give it to the Traveler "Emblem of Shattered Fate", which will increase Obtaining Energy by 20% and increase the damage of the ult.

    Also, the Achievement: Hero will not mind 2+2 variations of sets "Heart of Depth" And "Nymph’s Dream", which With You will give a 30% bonus to hydro damage.

    If you do not have a good complete set, then any of the above sets can be combined with 2 parts of the set "Golden Troupe", giving a 20% bonus to skill, or any 2 pieces from sets that increase attack power by 18%.

    In a squad with Nilou, it would be better for GG to give "Flower of Paradise Lost", which will increase elemental mastery and increase the damage of created buds.

    In terms of stats, you should look for the following items:

    • Watch: attack power or Obtaining Energy (it should be at least 180%, and better - more than 200%).
    • Cup: hydro damage bonus.
    • Head: crit. damage or crit chance. falling under the 1/2 ratio.
    • Additional characteristics: crits, Obtaining Energy, attack power%, elemental mastery.
    • In bud units with Nilou, the Traveler only needs elemental mastery and a high energy recovery value. If he has Favonium in his hands, then you should pay attention to the chance of a critical hit.

    Best commands for the Traveler (hydro)

    In a squad, the main Achievement: Hero will most often serve as a sub-deader, casting water on enemies. His skills will be used both in squads playing from frost and in dendro teams. GG performs well in tandem with Nilou, as well as with heroes of other elements who are capable of exploding the resulting nuclei. Be sure to take a healer or shieldman into his squad to receive a bonus from HP loss.

    Below you will see several optimal options.

    Maine-DD Sub-DD Sub-DD/Support Support

    Nilou

    Traveler (Hydro)

    Nahida

    Baizhu (Yaoyao)

    Kamisato Ayaka

    Traveler (Hydro)

    Kaedehara Kazuha

    Diona

    Alhaitham (Nahida)

    Traveler (Hydro)

    Xingqiu

    Kuki Shinobu

    Nahida

    Raiden Shogun

    Traveler (Hydro)

    Yaoyao

    Dehya

    Traveler (Hydro)

    Nahida

    Sangonomiya Kokomi

    Raiden Shogun

    Traveler (Hydro)

    Fischl (Yae Miko, Beidou)

    Sangonomiya Kokomi

    Leveling up the Traveler (hydro)

    How to improve your skills

    The amount of resources required to fully upgrade one talent is indicated below.

    • To improve, you will need all types of Fontaine talent books. You can get them in the dungeon "Pale Forgotten Glory".
    • Foreign Pearls drop from Fontmere Foreigners.
    • The Worldspan Fern is obtained from the weekly Boss Apep.
    • Crown of Epiphany can be obtained by upgrading the Permafrost Tree, Sacred Sakura, Lumenstone Adjuvant, Tree of Dreams and Lucin Fountain. Crowns are also event rewards.

    As for the order of improving skills, you should pay equal attention to the skill and ultimate, giving priority to what is more important for your GG: applying hydro on the field or from the pocket. Normal attacks can only be upgraded if you decide to use the Traveler as a main DD with an infusion hero. This build will be interesting for variety, but is ineffective in difficult combat conditions.

    How to level up a character

    To reach the maximum level of 90, you will have to level your character several times. Since, unlike talents, the level does not reset with each new element, you will only have to improve this indicator once. The amount of materials that will be required at all stages is indicated below.

    • Parts of special diamonds can be obtained after promotion adventure rank.
    • Wind asters are a curiosity of Mondstadt. You can find out where to find them from our separate guide.
    • Masks drop from hilichurls located throughout Teyvat.

    You will also need 2.1 million pestilence and 421 hero experience that can be obtained from arteries of the earth.